Grootbeast

New Member
May 12, 2020
14
7
Not really. Such a game on mobile is very unlikely to happen, maybe if the game was run on a cloud server and streamed to the mobile device, but even then you'd have to come up with a very slick UI to make it satisfying.

InZOI looks very promising, and the Nvidia AI feature for NPC decision making seems like it could add a lot of depth to interactions. But I wouldn't get too excited just yet.
Simulation games like this are extremely hard to pull off in a satisfying way. Remember that even professional studios with experience in this genre have failed. Just look at "Life by You" getting cancelled by Paradox. LBY was supposed to have everything we would want from a Sims competitor, with huge customization options and a way to make your own stories for others to play. But it was cancelled because the development wasn't going as expected.
The Sims 5 codenamed "Project Rene" seems to have been cancelled now. To think that even Maxis would scrap the development of a new Sims game is wild to me, but I think it just confirms how difficult games in this genre are.
The only other Simlike game apart from InZOI is Paralives, which is still being developed at a slow pace cause of its small team.

I don't blame the LifePlay devs for abandoning this project. It's incredible that a bunch of amateurs managed to make the game as functional as it is. Indie developers can do a lot, but at some point the scale of certain projects necessitates a large team of professionals to maintain and expand the codebase. It sucks but I think any attempt at reviving this project would require a huge pooling of money to get some experienced devs to even look at the codebase.
Yeah, you put a lot into perspective. Here's hoping it succeeds.
 
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