Just for a note what Vin wrote about this part in the game's FAQ file:Get a group!!!, You need two coders, an animator, and a 3D modeler.
Do not be greedy Patron destroyed Lifeplay!
Also your comments on assets are not correct, most people who can do basic animation, could make sex animations. They are not that hard, look at loverslab on the sims pages! also I believe some of the sex animations in Lifeplay were from Skyrim/fallout. Sounds, contact someone who plays with AI speech. The sounds and speech could be made in a couple of days, again this isn't difficult.
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The character models are so ugly. The uncanny valley is real!
I'm a coder by trade and have to rely on others for character models. The same guy that made these models is making a new set of more detailed models which hopefully I can use for the game when they are done. For now, if you cannot stand the models, go Esc > Settings > tick Toon Shading to turn the game into a fake-2d Borderlands-style graphics - this helps with the uncanny valley. It's also important to remain realistic: the game is being made by one dude working part-time (at least for now, until my Patreon grows to a liveable income), don't expect AAA graphics! Also, don't compare the models with the Daz3d ones used in RenPy/ RPGMaker game, these Daz3d models are not for real time rendering - there's a huge difference between taking minutes or hours to render one still image and rendering 60 frames per second - that level of photorealistic details are just not meant for in realtime rendering, not unless it's a game for only extremely beefy PCs anyway.
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The animations are so shite!
Again, I'm a coder by trade, not exactly the best at animating. I do know some of the best sex animators from my LoversLab connection though. Maybe one day, when my Patreon grows enough to have a decent budget, I can then commission animations made by these pros.
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Anyway, from this we can conclude this can be costly. I think noone makes sex animations for charity, and this game had a plenty of it (if not the most of it). Vin's source is free, so this is a great source to get or reuse animations.
Assets are the other. There is a lot of clothing within the game too, but isn't used well, because only a short template define it. Waste of potential.
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