Wordway7823
Newbie
- Apr 7, 2024
- 66
- 22
- 86
I know that if you click on a location, you'll be able to favorite it that way. I also think you can favorite positions with the button F, but I don't think it works for locations.I've been looking around and looking in the files, but I can't find the command to save a favourite location.... Can anyone refresh my memory?
All good, I can click and select it.I know that if you click on a location, you'll be able to favorite it that way. I also think you can favorite positions with the button F, but I don't think it works for locations.
If your going to start from scratch, a few thing to consider.Remaking it from scratch? That's actually what, as a matter of fact, I already guessed was the only way to get it done. The animations, which I believe might need some rework as well on some level, the sounds and a few more assets were most likely the only things I would have saved from the original author's project. Adult animations and sounds are, in particular, one of the hardest resources to find when developing an adult game... definitely not the kinda assets we can find on FAB, right?
I expect it to fail.What is your guy's opinion on the game, InZOI. I was just looking at it and I feel like it could be similar to LifePlay once mods are added to the game (If the game is mod friendly). It's supposed to come out in about 6 weeks. I just hope my laptop will be able to run it.
Dang, I see what you mean. I really hope that's not the case though.I expect it to fail.
It’s too focused on graphics and visuals, and I haven’t seen anything positive in its gameplay. I think it will end up becoming the Black Desert of life-sims.
Not really. Such a game on mobile is very unlikely to happen, maybe if the game was run on a cloud server and streamed to the mobile device, but even then you'd have to come up with a very slick UI to make it satisfying.Any games like this or Sims 4 for mobile??
InZOI looks very promising, and the Nvidia AI feature for NPC decision making seems like it could add a lot of depth to interactions. But I wouldn't get too excited just yet.What is your guy's opinion on the game, InZOI. I was just looking at it and I feel like it could be similar to LifePlay once mods are added to the game (If the game is mod friendly). It's supposed to come out in about 6 weeks. I just hope my laptop will be able to run it.
Yep, and he disappeared after July 2023.It was one guy.
Yeah, you put a lot into perspective. Here's hoping it succeeds.Not really. Such a game on mobile is very unlikely to happen, maybe if the game was run on a cloud server and streamed to the mobile device, but even then you'd have to come up with a very slick UI to make it satisfying.
InZOI looks very promising, and the Nvidia AI feature for NPC decision making seems like it could add a lot of depth to interactions. But I wouldn't get too excited just yet.
Simulation games like this are extremely hard to pull off in a satisfying way. Remember that even professional studios with experience in this genre have failed. Just look at "Life by You" getting cancelled by Paradox. LBY was supposed to have everything we would want from a Sims competitor, with huge customization options and a way to make your own stories for others to play. But it was cancelled because the development wasn't going as expected.
The Sims 5 codenamed "Project Rene" seems to have been cancelled now. To think that even Maxis would scrap the development of a new Sims game is wild to me, but I think it just confirms how difficult games in this genre are.
The only other Simlike game apart from InZOI is Paralives, which is still being developed at a slow pace cause of its small team.
I don't blame the LifePlay devs for abandoning this project. It's incredible that a bunch of amateurs managed to make the game as functional as it is. Indie developers can do a lot, but at some point the scale of certain projects necessitates a large team of professionals to maintain and expand the codebase. It sucks but I think any attempt at reviving this project would require a huge pooling of money to get some experienced devs to even look at the codebase.
Damn, I remember when people were unhappy because Sims2 wouldn't run on a laptop...Yeah, you put a lot into perspective. Here's hoping it succeeds.
Unfortunatly, I didn't know about the Sims back then. I heard the previous games had a lot more content than the Sims 4.Damn, I remember when people were unhappy because Sims2 wouldn't run on a laptop...
Played the original Sims and it was nice. I imagine they are talking about with the expansions though as it has been years since I played The Sims 2.Unfortunatly, I didn't know about the Sims back then. I heard the previous games had a lot more content than the Sims 4.
Hi!Remaking it from scratch? That's actually what, as a matter of fact, I already guessed was the only way to get it done. The animations, which I believe might need some rework as well on some level, the sounds and a few more assets were most likely the only things I would have saved from the original author's project. Adult animations and sounds are, in particular, one of the hardest resources to find when developing an adult game... definitely not the kinda assets we can find on FAB, right?
PS: "Spaghetti code" the reason of the for abandoning the development of the game? I kinda agree with that too. I can imagine that guy waking up one day and going back to work on his project to suddenly find out he was lost into the same deadly web he created! Luckily I'm one of those clean-organized-codes-maniacs who never gets caught in there.