exjoker \SX

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Oct 14, 2022
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I think the faces of the characters that are created scared him off.
It may have to do with hair style and rendering. To be frank, I see certain character with good looking face, but hairs literally make them meh.

For instance, the "long hair" is gonna be one of the most puzzled style in my POV. Several hairs are so poor rendered that they look just like tumbleweed in a glance.
 

Pr0GamerJohnny

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Sep 7, 2022
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Is there a way to call other scenes from an existing scene? Or for that matter, calling other actions from an existing scene? I know how to do it via action files, but I want something where the player is given a menu and can choose which scene to start. Think similar to the "head_outdoor.lpscene", only instead of merely overwriting locations, it starts different scenes/actions.
 

Ravenger6660

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Sep 14, 2017
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Is there a way to call other scenes from an existing scene? Or for that matter, calling other actions from an existing scene? I know how to do it via action files, but I want something where the player is given a menu and can choose which scene to start. Think similar to the "head_outdoor.lpscene", only instead of merely overwriting locations, it starts different scenes/actions.
For calling up other scenes there is the command.
Actor.passOn() //for passing a single Permanent actor from one scene to another.
followUp(Scene_Name_Here) //Go to named scene when this scene finishes.

There is no way to call for an action, like "sleep.lpaction".

This command makes you character move to a "nearby" building, though I find it unreliable for finding a close location.
Loc = findNearbyBuilding(home)
Loc = findNearbyBuilding(bar)
moveTo(Loc)

My house party stuff from my mods is good example to look at for study.
 
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Pr0GamerJohnny

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For calling up other scenes there is the command.
Actor.passOn() //for passing a single Permanent actor from one scene to another.
followUp(Scene_Name_Here) //Go to named scene when this scene finishes.

There is now way to call for an action, like "sleep.lpaction".

This command makes you character move to a "nearby" building, though I find it unreliable for finding a close location.
Loc = findNearbyBuilding(home)
Loc = findNearbyBuilding(bar)
moveTo(Loc)

My house party stuff from my mods is good example to look at for study.
Okay thank you - followUp may work; but i feel like there's a more direct command to call actions directly. I found a more exact example of this in the innate ui - think when you use the 'PC' menu accessible anywhere by right clicking, and say select "modeling" or "crime work"; it then opens a sub menu with the modeling or crime work sub actions (which are specified by "location = crime" etc).

I'd like to do the same type of thing to condense numerous other actions, the idea is to get away from cluttered menus with often not used options (if i have transexual transformation off, why does every contextual npc display a "offer to transform", etc) stuff like that. Some of the conditions I just killed so the menu items would never appear, but some I do use.
 

exjoker \SX

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Oct 14, 2022
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There is now way to call for an action, like "sleep.lpaction".
Hello there, I got a question:

Do you have any idea that if the action "propose sex to my partner" is still workable? In my save, whenever clicking this item, my game freezes and reports "fatal error"?

I do have installed such mod, but every attempt leads to a crush, which convinces me that the MC being a dick/pussy hunter with other NPCs is more likely than being the only woman to her spouse.:(
 

Pr0GamerJohnny

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Sep 7, 2022
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Hello there, I got a question:

Do you have any idea that if the action "propose sex to my partner" is still workable? In my save, whenever clicking this item, my game freezes and reports "fatal error"?

I do have installed such mod, but every attempt leads to a crush, which convinces me that the MC being a dick/pussy hunter with other NPCs is more likely than being the only woman to her spouse.:(
Ive noticed many of the polyamorous stuff - like even the included base mod play fast and loose with the variables. Meaning; MANY in game events make using of the "IsDating()" condition check or the "Dating" alias, and with multiple girlfriends this will only be filled by the original gf. Not sure if this is relevant to your issue.
 

exjoker \SX

Newbie
Oct 14, 2022
85
61
Ive noticed many of the polyamorous stuff - like even the included base mod play fast and loose with the variables. Meaning; MANY in game events make using of the "IsDating()" condition check or the "Dating" alias, and with multiple girlfriends this will only be filled by the original gf. Not sure if this is relevant to your issue.
Well tbh, not exactly.

The following is what I confront: To whore the MC out is workable; to have random sex(like invite an NPC home and trigger some scenes) is workable as well. To masturbate is also not dangerous -- the scenes are loading well.

The only issue is, when I decide to pair my MC with other NPC, making these two a couple(or even further, spouse), I'd definitely like to make them have sex. And then, my game dies -- not even possible to see the hot scene.

To simplify it, my issue is that the MC can normally sex with other when she's not on a date or married (or say, the default stat as the game starts), but once not being single, proposing sex to partner will directly lead to the game freezing, as if my MC were destined to be a fuck machine with strangers(or other NPCs who are just acquaintances rather than intimate one)

With such issue, I now am afraid to get my MC dating or marrying, lest another error takes place and make me lose my marble :(
 
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Ravenger6660

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Sep 14, 2017
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Well tbh, not exactly.

The following is what I confront: To whore the MC out is workable; to have random sex(like invite an NPC home and trigger some scenes) is workable as well. To masturbate is also not dangerous -- the scenes are loading well.

The only issue is, when I decide to pair my MC with other NPC, making these two a couple(or even further, spouse), I'd definitely like to make them have sex. And then, my game dies -- not even possible to see the hot scene.

To simplify it, my issue is that the MC can normally sex with other when she's not on a date or married (or say, the default stat as the game starts), but once not being single, proposing sex to partner will directly lead to the game freezing, as if my MC were destined to be a fuck machine with strangers(or other NPCs who are just acquaintances rather than intimate one)

With such issue, I now am afraid to get my MC dating or marrying, lest another error takes place and make me lose my marble :(
When ever I had issues with programmer errors I just use a work around.
I usually find Actor Variables to be the most reliable method to work around many issues.
.setActorVar(tag_Married, 1)

AV = .getActorVar(tag_Married)

If AV > 0

Note does not work with Negative values unless you are trying to remove Variables.
 

Pr0GamerJohnny

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How do you guys do conditional comparisons between actors since the "if var1 == var2" only seems to work with floats?

Say I have a scene and I want to check that actor1var is NOT the same as actor2var? "If actor1 == actor2" doesn't seem to work.
 

Ravenger6660

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Sep 14, 2017
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How do you guys do conditional comparisons between actors since the "if var1 == var2" only seems to work with floats?

Say I have a scene and I want to check that actor1var is NOT the same as actor2var? "If actor1 == actor2" doesn't seem to work.
EXAMPLE:
val = 1.4
rv = val.round()
fv = val.floor()
"Val = <rv>, <fv>" // Will output 'Val = 1, 1'

val = 1.5
rv = val.round()
fv = val.floor()
"Val = <rv>, <fv>" // Will output 'Val = 2, 1'
 

Pr0GamerJohnny

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EXAMPLE:
val = 1.4
rv = val.round()
fv = val.floor()
"Val = <rv>, <fv>" // Will output 'Val = 1, 1'

val = 1.5
rv = val.round()
fv = val.floor()
"Val = <rv>, <fv>" // Will output 'Val = 2, 1'
Those are numbers though. I'm asking for actor variables, which contain a variable of type actor, not a float or integer.
 

Ravenger6660

Active Member
Sep 14, 2017
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Those are numbers though. I'm asking for actor variables, which contain a variable of type actor, not a float or integer.
Actor1.isSameAs(Actor2)
USE:
Check if the two actors are the same person

Actor1.isSameGender(Actor2)
USE:
Check if the two actors are the same gender

Actor1.isSameRace(Actor2)
USE:
Check if the two actors are the same (fantasy) race: human, elf, orc, vampire, catgirl

Actor1.isSameEthnic(Actor2)
USE:
Check if the two actors are the same ethnic race: white, black, indian, arab, latin, asian
Note: all fantasy races default to white.

StringVariable1.isSameString(StringVariable2)
Check if two string variables are the same, case insensitive
 
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