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FleshGordon

Newbie
Jul 17, 2019
27
17
67
Good to know, thank you.

But a bit I'm sceptic about funding projects which hasn't free testable version, the development is slow (they didn't release anything in this year so far), and the support membership prices is high (compared to others). The dev logs reveals how the concept is morphing through to an other game, as he wrotes a Sims 3 style game with free roaming on one big map to explore. And it seems dropped the UE4 engine, DAZ models and the citymaps and changed into UE5 and Metahuman, which means technically very little (or nothing) remains from the original Lifeplay. Also I'm not really convinced if the one of the highlighted feature is to players can spray graffities on the walls (Counterstrike knew this more than a decade ago).
Despite this facts the final product can be good or better if the developers put a sufficient effort into the project (and dare to publish a free demo version at least (they wrote the game isn't ready for this)), the question is when.

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Thanks for the link. I've visited the Patreon, and it seems to me overly ambitious. Sims 3 open world style, with only 1 dev? I wouldn't get my hopes up. I think it would make more sense to concentrate on the interiors first, just like Vinfamy did, and even he was overwhelmed in the end.

Still, I hope I'm wrong and someday a game similar to this gets made.
 
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korner123

New Member
May 18, 2023
4
2
13
Good to know, thank you.

But a bit I'm sceptic about funding projects which hasn't free testable version, the development is slow (they didn't release anything in this year so far), and the support membership prices is high (compared to others). The dev logs reveals how the concept is morphing through to an other game, as he wrotes a Sims 3 style game with free roaming on one big map to explore. And it seems dropped the UE4 engine, DAZ models and the citymaps and changed into UE5 and Metahuman, which means technically very little (or nothing) remains from the original Lifeplay. Also I'm not really convinced if the one of the highlighted feature is to players can spray graffities on the walls (Counterstrike knew this more than a decade ago).
Despite this facts the final product can be good or better if the developers put a sufficient effort into the project (and dare to publish a free demo version at least (they wrote the game isn't ready for this)), the question is when.

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I hadn’t thought about it in so much detail, thanks for the comment. I just wanted to share it thinking maybe someone would help in some way, even if not financially, and make this happen, because I don’t think there’s any game like this on the market. Wouldn’t it be amazing if a UE5 remake of this game was made with graphics and animations like in Wild Life?
 

korner123

New Member
May 18, 2023
4
2
13
Thanks for the link. I've visited the Patreon, and it seems to me overly ambitious. Sims 3 open world style, with only 1 dev? I wouldn't get my hopes up. I think it would make more sense to concentrate on the interiors first, just like Vinfamy did, and even he was overwhelmed in the end.

Still, I hope I'm wrong and someday a game similar to this gets made.
Yes, the process is moving quite slowly. I don’t want to lose hope, I just wanted to share it because I saw that this person is working on it. Honestly, I’d really love to see a remake of this game.
 
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Icebird

Member
Sep 22, 2017
419
292
265
I hadn’t thought about it in so much detail, thanks for the comment. I just wanted to share it thinking maybe someone would help in some way, even if not financially, and make this happen, because I don’t think there’s any game like this on the market. Wouldn’t it be amazing if a UE5 remake of this game was made with graphics and animations like in Wild Life?
If I'm willing to make comparison I compare technically with the Home Together. That game's dev focusing the animation and visuals, enviroment are limited to the house, so the similarity exist. Technically if I'm correct they using UE5 so can be a good base for a Lifeplay continuation project and if I had a wish I do mix the two game into one. An other choice is the Some Model Agency but there the development isn't going smoothly too. For me the playability matters, in Wild Life has any? Or everyone dl that huge pack of game because the the new animations?
 
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emiru_sama

Newbie
Mar 28, 2020
21
12
170
1757364428246.png

Hi, I tried to search for an answer to something I encountered above. Lately I get some newly generated NPCs that are under 18. What happened here:
- i did click the childcare action and the dialogue was about meeting parents of my kid (which is 18 btw)
- i got 2 new NPCs, 17 and 16 years old (those parents, yes)
- both NPCs are listed like children under 18, so i can not do anything by myself, but random scenes appear like with normal NPCs
- in my beauty standards teens and twenties are set to 0 (elderly to 100, plz no judge), and the average attractiveness to 80.

Soooo, is there an option to somehow delete them? Well they can always try to force on my character and get automatically deleted from contacts but that is pure luck. It's worse than with children under 18 because i can't put them to adoption XD. I don't want to abandon this save as I did somehow around a Year in game. Thanks in advance
 

larsVeeke

Newbie
May 2, 2025
16
4
3
View attachment 5230860

Hi, I tried to search for an answer to something I encountered above. Lately I get some newly generated NPCs that are under 18. What happened here:
- i did click the childcare action and the dialogue was about meeting parents of my kid (which is 18 btw)
- i got 2 new NPCs, 17 and 16 years old (those parents, yes)
- both NPCs are listed like children under 18, so i can not do anything by myself, but random scenes appear like with normal NPCs
- in my beauty standards teens and twenties are set to 0 (elderly to 100, plz no judge), and the average attractiveness to 80.

Soooo, is there an option to somehow delete them? Well they can always try to force on my character and get automatically deleted from contacts but that is pure luck. It's worse than with children under 18 because i can't put them to adoption XD. I don't want to abandon this save as I did somehow around a Year in game. Thanks in advance
play your save go to your contact list,if you have friend them go to their names then look at the right side and look for delete npc
 

Icebird

Member
Sep 22, 2017
419
292
265
Just like I said - i do not have it there (comparison with other NPC):
If you wish resolve this problem you should edit your saved character.
1. Go to your lifeplay folder (like C:\games\lifeplay)
2. Go to your actual save's folder under "C:\games\lifeplay\LifePlay\Content\Saves\1\Characters\"
(In this example I use the first save slot. If it is confusing make a new save in the game in a new unpopulated (empty, never used) save slot to figure out from the directory's creation date which is the latest save). Here you can see numerous files with .lpcharacter extension.
3. In this directory find your problematic character by name with full text search capable filemanager (I use total commander), in your case you should search for "Rafaella" text or browse it out
(within the files the 5th line has the character's name, like "INFO First_Name: 100% Rafaella").
4. If you find your character's file edit with a notepad or better
5. Look for this line what contains her age data "STAT age: 100% 16.xxxxxx" and edit it to be higher than 18
(must look like this: "STAT age: 100% 18.629047" for example)
6. Save this file and load in the game exactly this save. The character should appear in the game (visible and unlocked), and you can delete if you want.

I should warn you: 1. your other saves contains the old data (including your quicksave file), and 2. do not delete character files outside the game, only do this in the game with the delete options (because crash the ingame relations).
 
Last edited:

korner123

New Member
May 18, 2023
4
2
13
If I'm willing to make comparison I compare technically with the Home Together. That game's dev focusing the animation and visuals, enviroment are limited to the house, so the similarity exist. Technically if I'm correct they using UE5 so can be a good base for a Lifeplay continuation project and if I had a wish I do mix the two game into one. An other choice is the Some Model Agency but there the development isn't going smoothly too. For me the playability matters, in Wild Life has any? Or everyone dl that huge pack of game because the the new animations?
Actually, that was just my personal opinion. Right now Wild Life looks more like a prototype to me. I haven’t seen its final state yet, but the development is going very slow and it has quite a lot of bugs, especially with story events. Still, I mentioned it as an example because I think its animations are really good. And you’re right, Home Together also has pretty good graphics.
 

HighKnow

Newbie
Feb 18, 2018
42
20
43
View attachment 5230860

Hi, I tried to search for an answer to something I encountered above. Lately I get some newly generated NPCs that are under 18. What happened here:
- i did click the childcare action and the dialogue was about meeting parents of my kid (which is 18 btw)
- i got 2 new NPCs, 17 and 16 years old (those parents, yes)
- both NPCs are listed like children under 18, so i can not do anything by myself, but random scenes appear like with normal NPCs
- in my beauty standards teens and twenties are set to 0 (elderly to 100, plz no judge), and the average attractiveness to 80.

Soooo, is there an option to somehow delete them? Well they can always try to force on my character and get automatically deleted from contacts but that is pure luck. It's worse than with children under 18 because i can't put them to adoption XD. I don't want to abandon this save as I did somehow around a Year in game. Thanks in advance

Stupid question, but why do you want to delete them again? Because it loads the NPCs in some scenes, making the scene a single-player scene? Theoretically, you could leave them in your contact list and wait until they're 18. That only doesn't work if you added the under-18 NPCs to your contact list using the "Find Family Members" function via the nn_NPCManager. I don't know why, but then they somehow don't age. How did you get them into your contact list? Especially if they're not your own or adopted children. When these NPCs load into a scene, do you see them and can you interact with them, or is it then a single-player scene? It also looks to me like there's something wrong with your age.state file. Go to your Modules folder and enter "age" in the search function in Explorer and see how many age.state files there are. If my assumption is correct, then several files should appear there that specify the age of the NPCs. If you're using the nn_PornEmpire mod, then that's normal. This mod also adds another file called "nn_pe_age_barelylegal." However, if you haven't changed anything there, all scenes with the affected NPCs should become single-player scenes. If you've changed anything there, you can interact with the affected NPCs in the scenes. With this file, you specify the minimum age at which your NPCs are "legal." But I don't think you've changed anything there. So, this information is helpful for understanding. Much more interesting is another file called "age.lpstat." This is an LPSTAT file that is originally found in the modules/vin_base/stats/ folder. With this file, you specify the age at which NPCs can be loaded into the game. Unfortunately, this file sneaks into the Modules folder multiple times when installing various mods. If this is the case for you, reduce the number of "age.lpstat" files to one. If you use the nn_PornEmpire mod, you should also leave the "age.lpstat" file in the mod and delete the file from the modules/vin_base/stats/ folder. You still won't be able to delete the NPCs from your contact list afterward, but at least they won't be loaded into any scenes anymore.
I vaguely remember having a similar problem. For me, even NPCs under 18 were loaded into scenes that weren't even on my contact list. This happened about every 20, 30, or 40 scenes. But that wasn't the actual problem that prompted me to worry about it. I had the problem that I had the age setting set twice for my character and also for the NPCs under Edit in the game. This meant that the age of all people in the game wasn't saved. The age was then reset each time and/or displayed something different each time. The relatives behaved differently than the NPCs. So I started looking for the LPSTAT files for age. And after I only had one of them in the Modules folder, no more under-18 NPCs were loaded in any scenes. I had the same, or rather a similar, problem with the Money LPSTAT file.

Check your mods folder. Because you can make friends with the NPCs in your contact list. Or rather, they're not really annoying there, even if they're still under-18 at some point and your character has grown 20 years older in the meantime.


But there's also a second thing that can trigger this effect. That's the order of your mods, which you specify in the game. That's where the mods are activated in the game. Especially if you've installed every mod and every patch you've found somewhere on the internet. Because not every mod is compatible with every other mod. And some mods can only be loaded after all other mods have been loaded. But I only understood this from the creator of the zBpro mod, because he points out in a readme.txt file for his mod that his mod has to be at the very bottom of the list so that it loads after all the others (a big thank you again BudgetPro). So "understood" is too much of a statement. I try to pay attention to this when installing mods is the better statement. If I had understood that correctly, then I would have all the mods in the correct "load order" and would have posted the order of this list here already. Because this order and whether certain mods are compatible with each other have a major influence on whether, which, and how often scenes are loaded. And that, of course, also has a major influence on which NPCs are loaded in the scenes.
 

HighKnow

Newbie
Feb 18, 2018
42
20
43
No one will probably ever figure out the correct order in which the mods should be loaded. Because to do that, you'd have to know what interactions are added by each individual mod in the game, when they're triggered, and for which mods you have to choose between two mods (see the sb_BetterPregnancy mod and the rcbc_Pregnancy mod, I think it was. I'm not entirely sure about the rcbc_Pregnancy mod right now. It's also possible that I've already deleted the BetterPregnancy mod that's affected).
And then, every time you changed something about the order in which the mods are loaded, you had to check whether all the interactions were still working as they should. But I only notice this when interactions that I use very frequently suddenly stop working, just because I changed something about the order in which the mods are loaded.
And when I occasionally look through the individual mod folders, I'm always struck by the sheer number of scene files, and each time I think to myself how the game would probably really piss me off if all of these scenes loaded into the game. I don't think I'd ever get to what I wanted to do, because it would have to load one scene after the other. There are so many different scenes that by the time I had time to think about my own thoughts, I'd have forgotten what I actually wanted to do. I suspect that, for example, in my game, it only actually loads a quarter, maybe even half, of all possible scenes and interactions, and I haven't even seen the other things yet. Okay, it could also be that the interactions weren't triggered for me because I'm not doing the things with my character to trigger the interactions. You can't load tranzi content if you disable tranzi content in the settings. But even if you subtract this content from the total amount of content, there's still at least a quarter of all the content that's been installed in my game but never triggered.

Well, my mother always told me: Never say never!
If anyone here has uncovered the secret of the correct order in which the mods should be loaded, I sincerely ask them to share the correct order here. Thank you in advance.
 

Icebird

Member
Sep 22, 2017
419
292
265
If anyone here has uncovered the secret of the correct order in which the mods should be loaded, I sincerely ask them to share the correct order here. Thank you in advance.
As I know the game loads the mods from top to the bottom. So this means if mods have custom stat files (.lpstat) and has identical name or function (the 'STAT_ID:' line) this will override the ones above, if it's different then extend the stat parameters (more stat).

If the engine looking for scene files the mechanism is similar if the script's filenames (.lpscene) are identical. So it's sometimes worth sorting the mods order to put older mods up, and fresher, newer up-to-date, or overhaul mods down.

About scene selection in short: when AI decide to run a scene, then it filtering down the all possible scene based on the conditions (time, place, istimedout, etc.). This create a pool if more than one scene is runnable. Then pick a random scene and check the header. If it pass to run, then triggering it, if not then ignoring and pick a random other scene from the pool. So lot of mods means lot of scenes, this weakening that ones what has strict or very strict requirements (like when a basic chance to start is defined in a very small value, like 1%. Some conditions exclude you out from seeing, like if you aren't female for example, or at a specific location like nightclub, or the prison. Maybe you will never see this scenes.)
My best advice when someone changing the mod order to reload the game after.

(My personal opinion: isn't worth stacking the pregnancy related mods, most of them is breaking the game mechanics, and in stacked?..huh...good luck with them. Also as a final advice avoid using mods what alter the original .lpstat files. These can break game mechanics, other mods including the official modules too.)

It's hardcoded in the game engine: the underage chacacters are invisibe, locked out from menu functions (cannot override or hack with anything) and will fail in scenes if the running scriptcode has .isValid() check on them. Not all codes doing this, just pull in the character on the scene without it, and can see what happens.

The childcare scene seems wrong if set the generated characters ages under the 18 limit. I think the dev forgot about it.

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p.s.
The 'nn_pe_age_barelylegal' is a preset file and is forcing the character looks and age to be exactly 18y old.

" If you use the nn_PornEmpire mod, you should also leave the "age.lpstat" file in the mod and delete the file from the modules/vin_base/stats/ folder. "
DON'T DO THIS! DO NOT REMOVE ANY FILES FROM THE GAME'S MAIN FOLDER 'modules/vin_base/stats/' because the character generation depends on it. Keep the original files in they place. Otherwise your game will be only usable when the nn_PornEmbire is loaded. (Keeping it in /vin_base/stats/ will always load, without any mods.) No matter where but game needs at least one age.lpstat under modules folder and in an active mod folder to work.

If the nn_pornempire mod contains the age.lpstat file this should be the old and original Nickno's PornEmpire and I'm sure if that somewhy contains the "age.lpstat" file that is for safety reasons. In my rework it isn't contained anymore, because I wrote a lot of failsafe mechanism to avoid messes.

What 'age.lpstat' do is:
- set the age scope as a global rule for characters from 18 up to 80. (Game can generate younger characters but they remains locked under 18y as I described above)
- also set the daily aging value to all persons. (Without it all characters loose the ability to aging day by day. Maybe or canbe related to pregnancy mods too. Yes, here can be boosting or slowing down the daily aging. Default is 1/365 = 0,00273972602 or with other words persons aging 1 day per day as the time passes. But remember aging isn't reflect the appearances over the time, it isn't programmed)
Other parameters within isn't really matters in this case.
 
Last edited:

larsVeeke

Newbie
May 2, 2025
16
4
3
As I know the game loads the mods from top to the bottom. So this means if mods have custom stat files (.lpstat) and has identical name or function (the 'STAT_ID:' line) this will override the ones above, if it's different then extend the stat parameters (more stat).

If the engine looking for scene files the mechanism is similar if the script's filenames (.lpscene) are identical. So it's sometimes worth sorting the mods order to put older mods up, and fresher, newer up-to-date, or overhaul mods down.

About scene selection in short: when AI decide to run a scene, then it filtering down the all possible scene based on the conditions (time, place, istimedout, etc.). This create a pool if more than one scene is runnable. Then pick a random scene and check the header. If it pass to run, then triggering it, if not then ignoring and pick a random other scene from the pool. So lot of mods means lot of scenes, this weakening that ones what has strict or very strict requirements (like when a basic chance to start is defined a very small value, like 1%. Some conditions exclude you out from seeing, like if you aren't female for example, or at a specific location like nightclub, or the prison. Maybe you will never see this scenes.)
My best advice when someone changing the mod order to reload the game after.

(My personal opinion: isn't worth stacking the pregnancy related mods, most of them is breaking the game mechanics, and in stacked?..huh...good luck with them. Also as a final advice avoid using mods what alter the original .lpstat files. These can break game mechanics, other mods including the official modules too.)

It's hardcoded in the game engine: the underage chacacters are invisibe, locked out from menu functions (cannot override or hack with anything) and will fail in scenes if the running scriptcode has .isValid() check on them. Not all codes doing this, just pull in the character on the scene without it, and can see what happens.

The childcare scene seems wrong if set the generated characters ages under the 18 limit. I think the dev forgot about it.

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p.s.
The 'nn_pe_age_barelylegal' is a preset file and is forcing the character looks and age to be exactly 18y old.



DON'T DO THIS! DO NOT REMOVE ANY FILES FROM THE GAME'S MAIN FOLDER 'modules/vin_base/stats/' because the character generation depends on it. Keep the original files in they place. Otherwise your game will be only usable when the nn_PornEmbire is loaded. (Keeping it in /vin_base/stats/ will always load, without any mods.) No matter where but game needs at least one age.lpstat under modules folder and inanactive mod folder to work.

If the nn_pornempire mod contains the age.lpstat file this should be the old and original Nickno's PornEmpire and I'm sure if that somewhy contains the "age.lpstat" file that is for safety reasons. In my rework it isn't contained anymore, because I wrote a lot of failsafe mechanism to avoid messes.

What 'age.lpstat' do is:
- set the age scope as a global rule for characters from 18 up to 80. (Game can generate younger characters but they remains locked under 18y as I described above)
- also set the daily aging value to all persons. (Without it all characters loose the ability to aging day by day. Maybe or canbe related to pregnancy mods too. Yes, here can be boosting or slowing down the daily aging. Default is 1/365 = 0,00273972602 or with other words persons aging 1 day per day as the time passes. But remember aging isn't reflect the appearances over the time, it isn't programmed)
Other parameters within isn't really matters in this case.
like icebird say,don`t remove them, just edit all age stats you find in the ages you want to show them up to, but unfortunaly that will not help your save only newere npc will be rezz in the age range,so if you really want all your npc`s in that age range you have to start new
 
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