- May 28, 2017
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Thanks for checking, I was starting to doubt myself.I just checked myself and yeah the 69 isn't counting I also tried with 2.19 and it wasn't counting with that one either. It's probably a bug that slipped by and didn't get noticed.
As for the other the only problem I could see to that is the more the game has to remember the more performance would/could get impacted not to mention it could get very buggy and glitchy as well as an increase in the chance of game corruption to the point of having to start over. It wouldn't be much of a problem if you have only a few NPCS but 100 or more things could start going downhill as it would have to keep track of what was and what wasn't done with every NPC the game generates and then recall that information.
If you've played any other simulation games like The Sims 3 you'll know what I mean. The Sims 3 is a good example of how bad things can get when the game has to remember too much.
You're right about potential performance issues popping up, however the npcs already have existing flags for actions performed, being pregnant or not, etc. Otherwise game mechanics like the achievements wouldn't work. What I suggest would be a way to have the state of certain flags easily visible to the player, like with an icon in the npc's overview page.
It could even be something that is only activated by gaining a perk, or the option to switch it on or off at the start of a new game.