I really enjoy this game, but the clothes are pretty bad and usually clipping. Are there any fixes to the clothing? Any mods or ways to add additional clothes?
Don't worry, I just saved the original version of that mod. I translated and rewritten your dungeon V2 version a few months ago, and added my own content. I didn't download the subsequent updated version. I completed the blank content left by you at that time, and the landlord mod was enough for me, and the idea of applying the dungeon room changed the brothel VIP room mod to recruit prostitutes for training and business after taking over the brothel. I even linked all of the original's criminal lives to the dungeon v2. of course, my modified mod is just only for play by myslfe.@Oldtoothlessbasterd & vampire899
Please do not use that mod ! You will probabily destroy the game lol, as stated in the PM, I am currently changing and finalising the dungeon mod, It will soon be a group of mods that bolt together, as different people seem to want very different things from it.
As stated the parts of the mods will be,
Dungeon / Harem / Science(Lab rats style)/ Magic (Progression of the Magic Mod) / Domination / Transformation / Landlord.
Each one will be a completly seperate mod but interact with some of the others if they are installed.
So Science/Magic/landlord will fit into either Dungeon or Harem or both. The same with set relationship mod.
Give me a couple of days, if the landlord mod can be made functional, without much work. I will post it here, but it will not currently be updated.
I really wish for either. There are too many business/formal clothes and not enough slutty ones for females (like short shorts, hot pants, high heels) or any real shorts for males (vacation shorts go past the knee so aren't really shorts - boxers come closest but that's underwear and can't wear underwear with.)I really enjoy this game, but the clothes are pretty bad and usually clipping. Are there any fixes to the clothing? Any mods or ways to add additional clothes?
Thanks for sharing these.Nice seeing few people sharing their models.
Please be aware, the timing system in Dungeon V2 was very much a hack! It never worked correctly and will have problems over time. This is one of the main reasons V3 was released. Vinfamy put a proper timing system into the game, so my hack wasnt needed anymore.Don't worry, I just saved the original version of that mod. I translated and rewritten your dungeon V2 version a few months ago, and added my own content. I didn't download the subsequent updated version. I completed the blank content left by you at that time, and the landlord mod was enough for me, and the idea of applying the dungeon room changed the brothel VIP room mod to recruit prostitutes for training and business after taking over the brothel. I even linked all of the original's criminal lives to the dungeon v2. of course, my modified mod is just only for play by myslfe.
v4? That's probably a year away at least. From now, the versions will go v3.1 , v3.2, v3.3 etc firstAny words on what we could expect for the first beta of V4 ?
Wait, I didn't find the timing system in dungeon V2,in the process of my translation and rewriting. maybe I missed something, and Vinfamy hasn't updated the content ofPlease be aware, the timing system in Dungeon V2 was very much a hack! It never worked correctly and will have problems over time. This is one of the main reasons V3 was released. Vinfamy put a proper timing system into the game, so my hack wasnt needed anymore.
v4? That's probably a year away at least. From now, the versions will go v3.1 , v3.2, v3.3 etc first
v1.x versions had 23 updates, v2.x versions had 19 , v3.x versions will probably end up having something similar
v3.1 will be a much needed UI update.
There's an update reminder up front that you seem to have missed.I checked the breeding_party_cms.lpscene, there is really a low-level error : because the temporary actor cannot be pregnant.
I have fixed these two files breeding_party_cms.lpscene and breeding_party_companion_cms.lpscene
Vinfamy Please note the update
could some one tell me again what needs to be done to expand the local gene pool?
So that's where the neighbor pet event came from; good stuff, man!There was one or two beast and the rest were creating a Jail Warden career and Jail Warden events, i.e. subdue a rebellious prisoner by gangrape with you and the rest of the gang, having your warden pals standing watch or just tossing a prison dog in the cell to go to town.
Other beast scenes were to have it so that a neighbour could ask you to look after their pet, which...is already in. Vinfamy is quick. But yeah Jail Warden Career and about 6 events for the jail warden if you do that career.
'LifePlay\LifePlay\Content\Modules\vin_Base\Scenes\meet_random\Test.LPScene'Wait, I didn't find the timing system in dungeon V2,in the process of my translation and rewriting. maybe I missed something, and Vinfamy hasn't updated the content ofYou must be registered to see the linksfor a long time.
Those are the MAY commissions so they will appear in a release later this month. A few posts back I have also revealed my JUNE commissions which will be in a June edition. Sorry I should have been more clear.So that's where the neighbor pet event came from; good stuff, man!
How do you become a warden or play those scenes? Police station has no such options, and the prison has the regular options. Tried staying in prison for some time to possibly trigger the events but that didn't work either.
Oh, I see now.Those are the MAY commissions so they will appear in a release later this month. A few posts back I have also revealed my JUNE commissions which will be in a June edition. Sorry I should have been more clear.
https://f95zone.to/threads/lifeplay-v3-0-stable-vinfamy.11321/page-275#post-3257324 - MAY
https://f95zone.to/threads/lifeplay-v3-0-stable-vinfamy.11321/page-296#post-3438756 - JUNE
It turns out that this is the case, but maybe you remember wrong. My version of Dungeon V2 has not added "ticker. Lpstat"'LifePlay\LifePlay\Content\Modules\vin_Base\Scenes\meet_random\Test.LPScene'
The timer in V2 is based off the player stat 'ticker.lpstat' that goes up over time. when you interact with an npc in the dungeon, it subtracts the actor ticker from the player ticker the remainder is then subtracted from actor fear. Actor ticker is then set to the player ticker.
This means over time, an actors fear decreases. As npc stats dont react over time like the player ones this was the best way to do it.
However the Player stats will reach a maximum, this means there is a function in there, that resets the player ticker at a set stage to be zero again. That is the part thats buggy as a scene cant be called at a set time! Think I called it 'Weekover' or something like that.
It now uses the 'HoursElapsed' function and no longer needs a reset.
Just had a look, Isnt that V1? Forgot how old that thing was, yes it hasnt got a timer, because it hasnt got fear, or most of the stuff now in the mod. But if your happy with it carry on lol. Although I would recomend updating and taking a look at whats now in the mod.It turns out that this is the case, but maybe you remember wrong. My version of Dungeon V2 has not added "ticker. Lpstat"