Wait, I didn't find the timing system in dungeon V2,in the process of my translation and rewriting. maybe I missed something, and Vinfamy hasn't updated the content of
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'LifePlay\LifePlay\Content\Modules\vin_Base\Scenes\meet_random\Test.LPScene'
The timer in V2 is based off the player stat 'ticker.lpstat' that goes up over time. when you interact with an npc in the dungeon, it subtracts the actor ticker from the player ticker the remainder is then subtracted from actor fear. Actor ticker is then set to the player ticker.
This means over time, an actors fear decreases. As npc stats dont react over time like the player ones this was the best way to do it.
However the Player stats will reach a maximum, this means there is a function in there, that resets the player ticker at a set stage to be zero again. That is the part thats buggy as a scene cant be called at a set time! Think I called it 'Weekover' or something like that.
It now uses the 'HoursElapsed' function and no longer needs a reset.