larsV

Member
Jan 13, 2018
203
70
is there a way to turn off you need to find a job option ? i want my character to have no job, but he has to find one till he has one.
 

L E W D

Newbie
Aug 14, 2018
63
122
I think the error is related to clothing.

P. S. Somehow the game can't find hotels anymore.
 

antediluvian

Newbie
Dec 29, 2019
37
99
Are you using mods made for older versions? They're a likely source of errors as well.
Tons of people have those fatal errors with a new clean save.
If I go to the place where the NPC is wearing a uniform, an error will occur(Fatal err). Waiting for a fix.
This is accurate; these crashes do occur on new games with new characters. I've been using Lifeplay for a couple years now (learned of it from Vinfamy's initial announce on Loverslab long before I came to F95); I've made quite a few homemade as-yet-unreleased mods, but decided to try out 4.0 "Stable" (picture me adding air quotes too) without any mods before porting them over. I had a crash as soon as the NPCs started to load when I went to a bank to "Manage finances", as my very first action after getting through character creation.

The part I don't understand is the frequency of total scene calls and how the games picks said scene.
The scene frequency stuff isn't fully documented; the game seems to pick random events out of a hat at an as-yet-undetermined interval and then checks their conditions.

For instance, a WHERE = all, WHEN = 0-24 lpscene will still trigger randomly only once every couple of hours even at high event frequency, even with zero timeout, and the intervals aren't predictable either. (This unfortunately limits more hands-on scripting, like having invisible events that process character stats and the like, or causing a game-ending condition when one of your stats hits zero.)

if the random person fails the scene fails?

[...]

Is this functionally different than the previous scene?
Short answer: no, they're identical. Long answer: there's a *slight* difference. "WHO" is a hard-code check for an NPC that fires before the action gets processed. The scene code beginning with SceneStart() only occurs after the WHO is evaluated. In other words, if the WHO fails to find anyone, the scene fails. Your alternative scene runs even if it fails to find someone, but then, because you explicitly check for it, it doesn't do anything. The only functional difference between the scenes is that the first scene checks in hard-code for a person before firing, so doesn't actually fire, whereas your second scene always fires, then checks in soft-code for a person and aborts. The first would be imperceptibly faster than the second, but the difference is probably so minute as to be meaningless.

What I'm not so sure about is whether because your second scene does fire, whether it will then stop other scenes from firing, having already chosen a scene to occur. If so, the first method is definitely better than the second.

It seems what keeps a lot of vanilla scenes from running is massive conditions like:

Code:
Random(60, 1000) < Actor:perversion
Which given a character with a relatively high perversion, 80, the scene will run only 20 out of 940 potential times, or 1 out of 47. Because of this scenes like this will seemingly never run, while other scenes without random conditions will run sometimes four or five times a week.
That's correct; the intention is to reduce the frequency of these events to manageable levels, to make gameplay more about player-driven interaction than being bombarded by random scene after random scene. Any scene that doesn't have random conditions that reduce its frequency below at least 1 in 10 or so is likely to be a bug, unless of course the scene is triggered by another scene or interaction.

is there a way to turn off you need to find a job option ? i want my character to have no job, but he has to find one till he has one.
Unfortunately no. The recommended actions system is still black-boxed. I think the need to have a job is hard-coded. It does support mod-added stats and behavior, in that it will always try to recommend actions that correct low stats that are marked as higher-is-better, but otherwise it's designed for a vanilla experience.
 

larsV

Member
Jan 13, 2018
203
70
This is accurate; these crashes do occur on new games with new characters. I've been using Lifeplay for a couple years now (learned of it from Vinfamy's initial announce on Loverslab long before I came to F95); I've made quite a few homemade as-yet-unreleased mods, but decided to try out 4.0 "Stable" (picture me adding air quotes too) without any mods before porting them over. I had a crash as soon as the NPCs started to load when I went to a bank to "Manage finances", as my very first action after getting through character creation.



The scene frequency stuff isn't fully documented; the game seems to pick random events out of a hat at an as-yet-undetermined interval and then checks their conditions.

For instance, a WHERE = all, WHEN = 0-24 lpscene will still trigger randomly only once every couple of hours even at high event frequency, even with zero timeout, and the intervals aren't predictable either. (This unfortunately limits more hands-on scripting, like having invisible events that process character stats and the like, or causing a game-ending condition when one of your stats hits zero.)



Short answer: no, they're identical. Long answer: there's a *slight* difference. "WHO" is a hard-code check for an NPC that fires before the action gets processed. The scene code beginning with SceneStart() only occurs after the WHO is evaluated. In other words, if the WHO fails to find anyone, the scene fails. Your alternative scene runs even if it fails to find someone, but then, because you explicitly check for it, it doesn't do anything. The only functional difference between the scenes is that the first scene checks in hard-code for a person before firing, so doesn't actually fire, whereas your second scene always fires, then checks in soft-code for a person and aborts. The first would be imperceptibly faster than the second, but the difference is probably so minute as to be meaningless.

What I'm not so sure about is whether because your second scene does fire, whether it will then stop other scenes from firing, having already chosen a scene to occur. If so, the first method is definitely better than the second.



That's correct; the intention is to reduce the frequency of these events to manageable levels, to make gameplay more about player-driven interaction than being bombarded by random scene after random scene. Any scene that doesn't have random conditions that reduce its frequency below at least 1 in 10 or so is likely to be a bug, unless of course the scene is triggered by another scene or interaction.


Unfortunately no. The recommended actions system is still black-boxed. I think the need to have a job is hard-coded. It does support mod-added stats and behavior, in that it will always try to recommend actions that correct low stats that are marked as higher-is-better, but otherwise it's designed for a vanilla experience.
okay,thank you for your reply
 
Apr 1, 2018
232
130
The openness of the game and character creation part caught my eyes the only other game I have seen with those was "Slaves of Rome"
 

Dagoth

Newbie
Aug 12, 2016
17
20
I had a crash as soon as the NPCs started to load when I went to a bank to "Manage finances", as my very first action after getting through character creation.
Interesting, that's a useful example. I hadn't been to a bank yet in my game, so I just went to a bank. In that scene, there was a bank employee and 2-3 random people. I then ran through the full "Manage finances" action without error, twice. So, it's definitely not consistent, whether it's player/system specific, or just a matter of random game state.

It is seeming more like something that is specific to players considering some of us are playing without any crashes, which can often be attributed to old saves or old mods with content inconsistent with the current game version, and which content isn't being updated/removed by the game automatically either. Not in your case by the sound of it, but I'd wager that is a problem in many peoples cases.
It's really hard to tell though when most people don't actually say whether they're running a new save and without old mods or not. Those are both very important details to include in a report of crashes and errors.
 

enterpride

Newbie
May 15, 2017
15
4
Hello !

How to get the interactions dialog:
"kiss
touch the thigh
... "

with the companions?

I can have this dialogues only with talking with strangers ...

I have the last version and no mods.
thanks !
 

ShedinjaX

New Member
Jan 8, 2020
3
1
Like a few others have mentioned above, I have been experiencing crashes on a new character upon entering a location while it loads other npcs. Where the crashes happen is inconsistent (twice at gym, once at bar, once at community center), which leads me to believe it has something to do with certain pieces of clothing that the game is trying to generate on npcs that spawn there. It does not seem to be any specific location since I have had success with loading the same ones without crashing. The only mod I am using is the unofficial patch for 4.0, so mods in my case don't seem to be the issue.
 

Naiora

Newbie
Jul 1, 2017
16
8
Quick question, were glasses and other eyewear deleted when the clothing rework happened? I can't seem to find any despite going to every type of shop that has "buy apparel" option in 4.0.
 
Aug 27, 2020
25
27
Since the 4.0 update the game keeps freezing at the private show / VIP scene when my character is stripping. Has anyone else gotten this error?
 

namenotinuse

Newbie
Nov 17, 2018
35
13
So I came here to see if I was the only one experiencing crashes and it seems like there actually many of us. ^^ I guess I'll wait for a "stabler" version. But a simple "fix" I could suggest is just adding an autosave feature (unless it's already there and I just couldn't find them), I wouldn't mind the crashes so much if they erased a day's worth of progress instead of a week and it's usually useful in those kind of games.
 

Fuzzcat

Active Member
Oct 27, 2017
624
664
The crashes most likely depend on the deleted old clothes (actually, in every version there's a warning about getting rid of clothes and saves).

I just did a quick try.
Dwloaded the 4-stable version, and started a new game.
When I went to save, my old saves (from the previous 4 version) were there too.
Saved anyways on a empty slot, and kept playing, and instant crash when tried to enter a building.

So, the game evidently looks for saves even if there are two versions of the game ond ifferent folders. In my case, I have a "Lifeplay" folder, and iside there are two folders, each is the older and latest version. Might worth trying to have every version on a completely different folder, to avoid the game looking for saves.
Aside of that, the saves are just for characters, so maybe there's a "game" save somewhere else? Lots of games have a "hidden" folder inside the windows system for example, and a separate save folder for character only, inside the game itself system. This could be the case?

Following that, it is possible to do a backup of the character saves (on a different location, let's say teh desktop). Start a full new game deleting any old saves to start clean, and then simply copy-paste the backup saves data on fresh new characters (basically, let's say you had a sister, and have a new one, just copy the data of the old one. Character data is only the stats and morphs, so there shouldn't be problems with old/new clothes or items)
 
Apr 27, 2017
91
50
I've hit an issue where I accidentally did a waituntil console command for a date in the past and now I can't invite any NPC's out, all options including gift options in contacts are greyed out for me. Anyone know a fix?
 

elcid

Member
Jun 5, 2017
138
30
how would you create various real persons in the game, like anri okita or mia khalifa? what parameters would you use?
 

straydogg

Member
May 9, 2017
260
127
If this helps, I play as a hetro male, with males almost off on preferences, so that there are very few males when i play, and as long as I Dont add any new clothes to my male character the game plays with no crashes, when i went and added new clothes to the male it froze and stayed like that, females were running around with new clothes on and it did not crash or freeze, not untill new male clothes were added to my inventory, not complaining,,,:) just explaining
 
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straydogg

Member
May 9, 2017
260
127
I have some questions regarding the logic when writing scenes. Particularly concerning how the game engine calls them.

I believe that setting scene frequency only ties to the "timeout" function. Meaning if a scene is written as timeout(300) and the scene frequency is 10 then that scene can't be called for 30 hours. Is that correct?
Timeout for pregancy is 280 or 9 monthes give or take a few days
 

DA22

Devoted Member
Jan 10, 2018
8,098
16,711
Yeah have had crashes as well on a completely new game. In my case they mainly happen when try to jump to current location of a girl in my adress book, while loading that location. When go to that same location manually if know where it is crashes seem not to happen.
 
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