MattShizzle

Well-Known Member
Oct 31, 2019
1,354
1,275
I get the bug where it stops telling you after a sex act about pregnancy (it never does in a threesome+ as apparently it doesn't ever happen from them.) I just save, exit, start again and load - it's back to normal.
 

rbx4

Member
Jan 21, 2018
244
311
I *was confused over math--looks like I figured it out?

this returns Actor:intelligence plus Random (5, 10):

Code:
actorIntDrinkRoll = Actor:intelligence + Random(5, 10)
This returns Actor:intelligence plus Random(5,10), but I didn't notice before--the subtraction and division work just fine:

Code:
actorIntDrinkRoll = [Actor:intelligence + Random(5, 10)] - [Actor:intoxication / 10]]
this returns zero:

Code:
actorIntDrinkRoll = [Actor:intelligence += Random(5, 10)] -= [Actor:intoxication /= 10]]
 
Last edited:

Mubu5Reborn

Newbie
Sep 30, 2017
26
4
Are there mods for a better UI, or a simplified city at least? It's so confusing to do anything here...
yeah the city could really use an improvement. it's hard to navigate around and clicking the recommended actions sends me to the edge of the city and back :/ perhaps some way to filter the amount of locations that are pretty generic and common. idk :3
 

MattShizzle

Well-Known Member
Oct 31, 2019
1,354
1,275
Click on the magnifying glass, choose the sort of building you want to go to, then click on it again. Not difficult but not at all obvious to new players. There is now a tutorial game. TF is also tutorial, but that is of a male turning into a female character (not TG, but an overnight magical transformation.)
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,852
I *was confused over math--looks like I figured it out?

this returns Actor:intelligence plus Random (5, 10):

Code:
actorIntDrinkRoll = Actor:intelligence + Random(5, 10)
This returns Actor:intelligence plus Random(5,10), but I didn't notice before--the subtraction and division work just fine:

Code:
actorIntDrinkRoll = [Actor:intelligence + Random(5, 10)] - [Actor:intoxication / 10]]
this returns zero:

Code:
actorIntDrinkRoll = [Actor:intelligence += Random(5, 10)] -= [Actor:intoxication /= 10]]
you have a spare ] at the end
-= is not used like that, just - is enough
 
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MattShizzle

Well-Known Member
Oct 31, 2019
1,354
1,275
The not being able to change color of clothing is a new thing now. Kind of a big problem. This is even with "allow home dye" checked. Not an immediate problem, but eventually needs a fix.
 

srg91

Member
Nov 30, 2017
223
364


DOWNLOAD
Windows
(64-bit): MEGA -
Windows (32-bit): MEGA -
Linux: MEGA

Update Only:
(requires LifePlay 3.0 Stable or later, if your current version is earlier than this, use the Full download above, or use this to update to v3.0 Stable first before installing this version's Update Only)
Windows (64-bit): MEGA -
Windows (32-bit): MEGA -
Linux: MEGA

Change Log:
- The action and interaction menus will now be dynamically sorted to minimize the need to scroll down / type in keyword - with your last action (if still applicable) shown first on the list, followed by the rest of the available actions sorted by how often you used them so far in your current save. I find this especially important for the interaction menu with NPCs, which involve a lot of scrolling right now.
- 3d camera with free keyboard + mouse control for the character creation menu and the inventory menu, replacing the old static Zoom and Rotate buttons, so that you can always get the perfect angle while editing / dressing your character and don't have to constantly move your cursor back and forth between the main editor menu and the camera buttons.
- Reduce the load time for maps (i.e. the long "Loading, Please Wait ..." thing after you select a city). The improvement is especially noticeable for the bigger maps.
- Replace the top-left-corner tutorial popups you get at the beginning of the game (which are outdated anyway with so many gameplay changes in the last year) with a separate "New Game with Tutorial" mode accessible from the title screen, which guides new players step by step through the various aspects of the game. This way, experienced players don't get bothered by those popups and new players have their own 'handholding' new game mode that is very easy to follow.
- The hotkeys to open the frequently used menus (namely Esc, Q, I & P) can now be simply pressed again to close such menus, instead of having to find the Finish / Resume button to click on.
- Reset the "Update Only" downloads' version requirement to v3.0 Stable to make the download size smaller and hence more useful. If you didn't play v3.0 Stable, you either need to use the Full v3.1 download for this update or need to apply the "Update From v2.x To v3.0 Stable" first before you apply the v3.1 Update Only file.
- Update the Modding Docs with the new API functions that have been accumulating for the past year
- About half of May commission work: all maps and all scenes, but the scenes haven't been tested. Animations and scene testing will come in v3.2 (30 May)
- Bug fixes and other improvements
Yo, I've been playing this update for over 16 hours now, the dynamic sorting and new camera are awesome. I think there are still some menus that could use some love, if you plan on giving the UI more updates in the near future, so I've compiled a list of my feature ideas/suggestions that would make the user experience better:

  1. Save menu - the option to jump to a specific page. I was thinking of a search box in which you type the save number and it'll take you to that save's page or maybe some sort of slider at the top that detects the used slots and you use the scroll wheel to move quicker between them. I know there is a "load last save" button now and it's a time saver too, but if you wanna try out a different old save and you've got lots of pages with saves it will take a lot of time to get to them, especially since the game takes a while to load them if you spam click.
  2. Clothing menu:
    1. Tabs/filters at the top of the menu for different clothing articles (top, bottom, dresses, underwear, shoes) would save a lot of time searching for what you want to equip since the menu is kinda messy now.
    2. Outfits that you create and equip in one go. Like loading a preset, a way to quickly dress from top to bottom with the clothes of your choice would be useful. Maybe you could set them as the default office/sport outfits for the "scene redress" setting.
    3. Color boxes (in front of the item name) or colored names that match the selected color of the clothing item.
  3. Sex menu:
    1. Tabs - I have three approaches in mind with this. One would be to add the position types (bj, doggy, missionary etc) to the left of the menu similarly to the way you added gags/cuffs/straps and click on them to only show those. Another would be to make one set of tabs/buttons that do the same thing on one click as the previously mentioned tabs, but select a random position from that category on double click. Lastly, keep the current random position type buttons, but when you right-click them a menu with the position pool for that category appears or the main positions menu gets filtered.
    2. "Random vaginal" button.
  4. Contact list:
    1. Dynamic sorting. The more you interact with a person, the higher up in the list it goes or at least it could be relationship-based so your partners/lovers/close friends appear on top like the relatives.
    2. Edit yourself options. An alternative to getting in and out of the main menu to modify your character appearance/stats/inventory, just add them on the top right when you select "Me" from the contact list, like it is with the NPCs.
  5. The ability to set your own order for the menus. Something like a sorting mode that you toggle with a button, then you drag the actions/items/people where you want them, you press the button again to exit order mode and then it stays like that. Any new entries get added at the bottom.
  6. Change appearance menu:
    1. Drag rotation setting as an alternative to the free camera, an in-between of the old system and the new one. Instead of having to manually adjust the camera with the keyboard every time you need to look around the character, have the option to use an axis system so you can quickly rotate the character with a swift mouse drag the way it works in sex scenes with Shift. Left-click drag for rotating around the vertical axis, right-click drag to rotate around the horizontal one, wheel presses drag for height adjustment and wheel scroll for zoom.
    2. Male genital sliders - all male penises look the same basically and you only have 3 sliders compared to the shemales that have a dozen. Is it possible to use the same penis for them too?
    3. More male face types - this not a UI suggestion, but males could use some different face bases like the women (wrinkles, scars, beauty marks, freckles, different brows).
 
Last edited:

Isilindil

Member
Apr 29, 2018
205
129
Can I get a quick run-down what mods are working in this version? Don"t know which ones to apply.
 
Last edited:

Highland_Hunter

Well-Known Member
Aug 26, 2019
1,362
563
Did the Tutorial , Made a female , and her slightly younger sister. When all the "creating" was done, the sister was not living with the PC, she had her own place, and I couldn't figure out how to "add" her to her older sister's "apartment". I remember , before when you created family-units, they all lived with the PC, unless other-wise noted. Why was this changed ? How do you get family-members to end up all together, instead of all in their own places, kinda weird?
 

bigmonster

Newbie
Nov 5, 2017
82
157
Did the Tutorial , Made a female , and her slightly younger sister. When all the "creating" was done, the sister was not living with the PC, she had her own place, and I couldn't figure out how to "add" her to her older sister's "apartment". I remember , before when you created family-units, they all lived with the PC, unless other-wise noted. Why was this changed ? How do you get family-members to end up all together, instead of all in their own places, kinda weird?
Where you see the person status "Living elsewhere" you just have to click that again. It should be right next to their name I believe.
 

Highland_Hunter

Well-Known Member
Aug 26, 2019
1,362
563
Another question:

While creating a character, there seems to be some missing Body Styles, like "Hour-glass" style, "Fashion-Body" style, etc.

Is there someplace one can enable/disable Body-styles to their own liking ?

I seem to remember someplace like that before, but didn't see it available now ? :oops:

The Tutorial didn't show that part , or how to access it, Why Not ?
 

bardo

Newbie
Nov 26, 2016
28
8
are you talking about yourself or for people you meet? For yourself, or really anyone you meet, you can modify them heavily with editing functions.

If you're talking about doing less work and trying to meet people with those traits, then you have to hit the esc button and modify the population of the city itself. There are guides for that throughout but it's not hard to figure it out.
 

Highland_Hunter

Well-Known Member
Aug 26, 2019
1,362
563
Yeah, for when one is creating their PC, and any "Family" members. The "Body-Style" section seems to have a select few of styles, with quite a few styles missing, like "Fashion-Model_Style", "Hour-glass-Figure_Style", several others that referenced types of fruit, etc.

So, I'm guessing I need to get to that area that 'seeds' the population, and customize it to my liking, (I 'm guessing what I'm seeing now is the "Default" mode.)

Thanks for reply !:)
 
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