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As explained before, even though the AI and Interaction Overhaul was completed feature-wise back in v3.0 Final earlier this month, I only had one update for animating work during the overhaul (v3.0 Beta 2 back in March) so the daily activity animations and poses are currently quite lacking in variety, mostly restricted to sitting or basic interations with the furniture objects. This results in the player character and NPCs just 'playing musical chairs' most of the time during actions and scenes

and doesn't really illustrate the '3d life' aspect that well. This will be addressed in the next update v3.2 as well as another two v3.x updates (let's say v3.5 and v3.8 just so they're spread out a bit and the other updates can focus on adult stuffs instead).
- More daily activity animations for the player character and NPCs. Specifically, v3.2 will first focus on basic needs and leisure activities (eat, drink, sleep, dance, sports, etc), while later on, v3.5 will most likely focus on business (working or being served at different types of establishments), and finally v3.8 will focus on paired and scene-specific animations (fighting, messing around before an actual sex scene, etc)
- A system for blending sitting poses and activity animations (for example, instead of making 20 different 'have a snack' animations for 20 different chairs, this system allows the game to just blend the top half of the body from the eating animation with each of the 20 sitting poses.)
- A simple system for spawning additional objects to go with some animations (spawning cutlery and food for eating animation for example) and despawning them after the animation finishes
- 3d meshes and textures for the animated objects above
- The rest of May commissions (i.e. all the commissioned animations)
- Bug fixes and other improvements
Estimated Release Date: Saturday, 30 May (with a release candidate for public beta testing at least 24 hours in advance)