As for my questions, sort of carry into eachother a little, tdlr at the bottom if your as lazy as me XD
1) Is it possible to increase the number of actors present in a open world scene? aka you go into a bar and it generates what 3-5 temporary actors? by default?
Having problems because after interacting with actors to make them permanent (exhange number > decline, for example the "owner" and waitress of a pub i frequent etc) I'm finding it difficult to get more people to load in especially if there are 3-4 permanents.
I understand that an actor wont always be at work (mostly noticable in offices if i "perm" a bunch of colleagues) to show up but im having difficulties populating areas with temps with them present.
Current easiest workaround is popping into the bathroom (if available lol) constantly like some geriatric to "reload" the room or having to change locations and back again. So kinda continuing on to next question:
2) My knowledge of scene writing is quite basic at the moment, currently getting my head around how things work and ive succesfully complied some multi-choice basic what if parameter based events.
But is it possible to write a scene or lpaction that grabs everyone in the room to make a scene, for example a social gathering with those present?
I realise temporary/permanent actors are entirely different but the only way I've tried to do this ingame is attempting to add everyone there as a contact then force executing a scene and proceeding to invite everyone, only to then block/delete the temp actors. Not exactly streamline or, usually possible if an actor decides "no im not giving you my number bugger off"
Admittedly ive not tried writing one that involves more than 2 total not including player. But I've not seen anymore than 6 looking into others peoples mods, Some of which I've seen drop actors to generate new in thier place.
tdlr:
Is there a game engine limitation for total actors displayed in-world/scene or? Is there a .ini or something i can edit?