- Mar 14, 2018
- 21
- 15
Can confirm, have looked through the source code and there is a LOT of little and big things that change depending on seemingly inconsequential things. The game is written in such a way as to provide an immersive experience with characters that evolve both how they feel about you, others, and themselves based on the choices you make. There are a few things that play out with small differences, but a lot of things are completely skipped or completely different in tone. Saying that this game is a linear story with no choices is just intentionally being obtuse or hyperbolic.That's not actually true though. It's just the bigger story beats that will happen regardless.
There's plenty of choices and plenty of consequences. The fact that you can chose not to be amorously involved with any characters, or just a few, or all, for one, but there's quite a few more. If you were ever to open up the source code you'd see just how much consequence the dialog is allowing for and how much variation is in there for a ton of choices, in the way the different characters address the MC and reflect on events around them.
But it's okay not to notice that too, as it means the game's succeeded there at least in making whatever choice you made feel like a natural part of the story now, instead of failing to acknowledge it and making it obvious that choice wasn't accounted for.