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agesilaus

Newbie
May 28, 2017
93
151
I think you are approaching this the correct way 100%, I would rather enjoy a well told rather linear story than a branchy choice heavy game that just makes you grind in pursuit of rather pointless sexual encounters that tend to be thrown in there for the sake of sexiness. Sure those games have a place too, but I think your work so far has made it clear (to me anyway) that the story is front and center. Like I said in an earlier post I almost wish it wasn't a porn game cause you really caught the dramatic atmosphere in this.
I agree. Now if it's a very large game developer staffing hundreds if not thousands of employees, than I would disagree. A large developer selling AAA game must have good side stories, deviations, multiple converging story lines, etc. When it comes to very small developer like this though I rather have very good linear story and character development than many underdeveloped plots.
 

KingyMingy

Newbie
Oct 28, 2019
18
42
I do get where you're coming from, but from a workload perspective, having radically diverging branches in LomL doubles the amount of work, while halving the audience for each branch (discounting replays, but that will be a small percentage of players). That works well without much overhead for games that by their nature handle modularity well (free roamers and grinders, where events are designed to be triggered by different circumstances and to stand on their own), but not so well for something with a story line woven tightly around a few characters that have a lot of interaction.

Being just a one-man show with a regular dayjob, it's just not feasible for me to implement that and still show meaningful progression from one update to the next. I do try to have choices that let you move about a bit within the confines of the story line to flavor your experience and voice your MC, and I offer choices that let you cut yourself off from parts of it, but that's the extend I can manage.
Fair enough if its one guy doing the whole project. I just wanted to see if the MC could go all villain/distant on the girls but so far it landed me to pretty much the same place that my first gameplay with the walkthrough help, had me at (tho the ending would be different when the time for that comes as anxiety and anger points are v. high). For me the story was well setup for the MC to become manipulative and a total douche but I understand that this isn't the story you are trying to tell and/or can manage to create gameplay for simultaneously.


P.S. This game needs more attention from the people on the forum. Its not even easy to see it on the trending pages. Guys come on. Its good.
 
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KingyMingy

Newbie
Oct 28, 2019
18
42
Sorry, but I do not agree. There is one thing that LomL does great: It makes me feel, as if my choices matter, without the feeling to miss out on too much. I don't like being forced to replay a whole story only to get all content. For me, the perfect VN makes good use of the 'go back function', but gives you all (or most of it) in one playthrough.
Obviously we all have different playing styles. If I like a game I like to go for more than one ending and/or more than one path and usually do end up playing it again at least once...otherwise I won't end it in the first go even and just abandon it.
 

Heml0ck

Member
Mar 7, 2018
302
773
What other games have unique character models such as this one??
Not many. Light of My Life is really unique and original.

There are other games with custom models, but I've never really played one quite like this.
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Maybe try General Discussion and ask about games like this one.
 

Specter2470

Member
Aug 12, 2019
130
162
I absolutely LOVE this game! I love the models (they're more real than most other games), the dialogue is perfect, the little details are impressive, and the overall mood is one of love and understanding, with some nice intimate moments thrown in, too. I like that we see the relationships develop and evolve. I feel invested in the characters and I can't wait to see just how far this will go.

Keep up the amazing work, Dev!
 

rostabu

Active Member
Mar 8, 2019
521
602
having run across your game yesterday, I ended up playing it through in a single day ( not a single sitting as I would have liked to, as things need to get done) its a well developed romp that when I came to the end of the update made me want to look up when next chapter will be released. On a site where there is between 1000 and 1500 games yours is one of the few I am actually chomping at the bit to continue asap. The stylized characters grow on you pretty quick (kinda like the incredibles style) and you just want to know whats next? will they work it out ? ...
 

2bornot2b

New Member
Jan 22, 2019
7
12
I am skeptical when I hear many praises for a game.However,"Light of my Life" deserves all the praise it's getting.I finished playing Chapter 3 yesterday and honestly I have never felt so close to the characters in a visual novel before(and I have played many visual novels,including safe-for-work ones).I loved that the story is so real and emotional,with some funny and weird moments.The amount of effort placed in this is impressive.The writing is good,the renders are stunning and the models are unique.It really helps that,when each chapter ends,there is a summary of how your actions changed a character's feelings (it helps so much especially when it comes to Macy,because her behavior confuses me).I am curious as to how this story will progress.

Keep up the good work,NaughtyRoad!
 
4.70 star(s) 505 Votes