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1.I've done a few walkthroughs but can't seem to find the underlying reason for the oldest being upset. Can that be changed? Or has it not been implemented yet into the story?
2. If you romance the coworker early on will that make pursuing the daughters more difficult? I'm mainly referring to the hostility the oldest displays when you bring up the date.
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1. there's just been bits and hints, and not all puzzle pieces are there.
2. nope, at least not yet. I foresee that at some point, mc gotta make a choice, but that moment isn't yet upon us.
Really, you can't accidentily lock yourself out of anything yet at this point (other than skipping the co-worker track completely which would be a shame considering the effort that went in there and the introduction of 3 new characters, but I hope I telegraphed that sufficiently when the choice pops up).
I tried really hard to keep the moral high ground with Denise so very hard but the only high ground i achieved was the one in my pants. Damn you Dev
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(...) It was long and had story progression instead of useless fluff. So it was all round great update for me. I actually don't need any sex tbh though i almost got corrupted by denise, she almost got me. (...)
Well, seeing how a lot of people on the forum came back with "would do M, but D is too cute.", I really put a lot of effort into trying to make the player (you, not the mc) fall for her in this update. I'm glad to hear it paid off.
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There are some scenes where the standard name is used, at least 2-3 times for the youngest and 1 time for the co-worker.
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Hey
naughtyroad , there are a few instances of the default names being used even if you change them. think i counted least 5 times?
the text box label is fine, but the dialog still sometimes uses the default names even if the player chose different names for the girls.
also, is it possible to make the text box smaller? perhaps only go as large as the text requires? just a thought
Oh, the names thing is not good. I'm going to dig and try to find it, if you come across any, let me know where.
Textbox thing has come up a few times. I'll look into it.
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2. The office Moirae were overall my favorite characters. (...)
3. (...) all the characters blink but (...). I hope you keep it up.
Only complaint is that if you could add something to the day transitions so they don't get skipped without their own mouse press? I missed a few of these and was kind of confused before I went back and saw that for those you had to wait for them to show up.
2. glad you liked them. They're actually a cameo from my first game (First Contact) but I think I'm going to keep them on. They also have that Maid, Mother and Crone thing going.
3. keeping the blink for sure. Basically, it's a double render, and then some cutting up of the images during editing to enable independent blinking if it's comprised of more than one character.
Day transitions where you had to click, do you remember where? If not, I'll have a dig through it myself, no worries.
(...) All the small uses of character and camera animation just work perfectly with the story and its mood.
It's helping that I'm doing more paperdolls on background than set piece renders. It renders faster and cleaner, but it also lets you play with both images individually which adds a lot to a simple camera pan/zoom.
He takes his daughter to the museum. Riding in the car as a passenger, she wasn't wearing a seatbelt! (...)
OMG you are really right about that. But, effing seatbelts are pretty hard to get into a scene run material simulations on them to look right, and I considered putting in the effort for about a full 5 seconds before deciding that just getting the dress to drape right was nightmare enough.
(...) I'm happy I gave it a try, because it is one of the better games on this site!
(...) I've found a few typos and a bug (...)
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Glad you enjoyed it. Typo's fixed and included in the next release.
(...)i think there is abug when he go to office then come back home and again p.s why they call him sir
That shouldn't happen... maybe you rolled back to before you applied the new relations. They're saved as variables, so if you scroll up to go back in the story, you can undo the changes.
I suppose it is mandatory you won't fix it on time. I tried different combinations with the same result.
It is. It's mostly an elaborate cock-block.