Xythurr

Well-Known Member
Oct 29, 2017
1,148
2,374
Cheers for the kind words. The depth of field is here to stay though.

I don't really see the issue; it's a natural part of every type of real life imaging, and I've personally never heard of people that avoid live-action movies or regular photography, or film studios going out of their way to avoid it for degrading the audience experience. Which is not to say it's a non-issue for you, and perhaps you do avoid those things, but it's hardly as universally reviled as is suggested.

On the flip side, I personally strongly dislike when 3d rendered images do not employ depth of field, as I feel it makes the images look flat and unnatural, and I much prefer the images with depth of field for aesthetic reasons.
Your game and it's fine but I don't see why people keep implying things I never said. I stated I didn't like it in games. I didn't say people avoided going to the movies or filmmakers didn't use it and all that.
3D images in games cause increase eye-strain over natural ones. This is why a lot of games say to take a break every couple hours. DoF increases that in some people. This is a fact.
All that aside a lot people dislike how it looks and turn it off when they can while playing games. Google it. It's fine to like it. That's all I said. Anything else is being conjured up by people that feel attacked I guess and it's pretty irritating.
Sorry I offended you all with my wrong think.
 

naughtyroad

Well-Known Member
Donor
Game Developer
Jan 8, 2019
1,014
13,540
Your game and it's fine but I don't see why people keep implying things I never said. I stated I didn't like it in games. I didn't say people avoided going to the movies or filmmakers didn't use it and all that.
3D images in games cause increase eye-strain over natural ones. This is why a lot of games say to take a break every couple hours. DoF increases that in some people. This is a fact.
All that aside a lot people dislike how it looks and turn it off when they can while playing games. Google it. It's fine to like it. That's all I said. Anything else is being conjured up by people that feel attacked I guess and it's pretty irritating.
Sorry I offended you all with my wrong think.
No worries, and no need to read too much into it. You voiced an opinion, others voiced theirs, and in the end we figured out they differ. There's nothing unusual about that, and I feel wrong think is way too strong a term to apply here.
 

red_faced

Active Member
Jul 23, 2020
887
2,767
You're entitled to your opinion, but please don't make things up just to prove your point. Shallow DOF is not, and has never has been, a limitation in photograpy. I repeat, it's an artistic choice, made by the artist, with the purpose of isolating the subject from the background. And besides, the lenses and camera systems who can do this cost a lot more than those that can't. Funny that photographers/cinematographers would pay more just to have a limited system, isn't it.
(Besides, it's not even in-depth knowledge I'm talking about here. How to achieve shallow DOF is part of every beginner's course in photography.)

You don't like this artistic choice. Fine, that's subjective. But if you go on dissing it on grounds of imagined technical aspects you admittedly have no grasp of, it does not help your credibility.
In situations where you have to open up the aperture to get enough light onto the film, (think slow film speed, low light conditions, need a fast shutter to catch moving subjects), then it is a limitation in the sense that you had to have a shallow depth of field whether you wanted one or not, and it could make it difficult to get subjects at multiple distances in focus. Trying to get around this limitation is why, for example, some movies use shots.

That being said, having a shallow DoF is also used a lot intentionally for artistic effect and to make the subjects stand out more in a scene. And I like it in LomL
 

PBS666

Engaged Member
Feb 19, 2019
3,123
2,988
In situations where you have to open up the aperture to get enough light onto the film, (think slow film speed, low light conditions, need a fast shutter to catch moving subjects), then it is a limitation in the sense that you had to have a shallow depth of field whether you wanted one or not, and it could make it difficult to get subjects at multiple distances in focus. Trying to get around this limitation is why, for example, some movies use shots.

That being said, having a shallow DoF is also used a lot intentionally for artistic effect and to make the subjects stand out more in a scene. And I like it in LomL
Indeed. Another way to get around it is by using a shift lens which will shift the focus plane. For static subjects, focus stacking is a much used technique. Or you could just still close your aperture as needed. This will lead to underexposure of course, but with modern sensors, stacking your images and current RAW development software this is not as big of a problem as it used to be. Been there, done that. (Also getting off topic)

The way it is done here works really well. Naughtyroad once explained how he applied the basics of photography in his renders and this clearly pays off.
 
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Vodayo

Newbie
Dec 5, 2017
93
153
Very good game. One of the better here. The only one (for me) problem. The overpresence of the younger daughter. In the last update, it was impossible to spend time with the older without the presence of the younger daughter. I'm starting to vomit on her. In addition, a distraction in the form of the protagonist's work environment disappeared into the shadow. The game loses balance from the beginning.
 

andreacogna98

New Member
Oct 25, 2020
7
2
so, if I interpret it correctly you are telling me that the game is over, that is, it is complete?
Please tell me that I'm wrong, I WANT MORE FROM THIS STORY
 
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naughtyroad

Well-Known Member
Donor
Game Developer
Jan 8, 2019
1,014
13,540
so, if I interpret it correctly you are telling me that the game is over, that is, it is complete?
Please tell me that I'm wrong, I WANT MORE FROM THIS STORY
It's not complete yet. Make sure to read the write-up (public posts on patreon/subscribestar) referenced in this post, third paragraph from the bottom.
 
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