Hey, dev here -- I don't check in on this thread often enough, since most of what I post is on the
Development Thread here -
https://f95zone.to/threads/light-sp...deep-69-sci-fi-rpg-development-thread.162269/.
But I'll try to answer some of the big questions I saw earlier!
And wow, I did not realize how hotly contested the futanari issue would be, haha.
I'll admit, I'm a fan of futa, but realize it's not for everyone. The best I got for you guys is that I'll be allowing you to skip futa scenes -- like the one with Alliqua -- and futa content will mostly be
side mission content
(aka; skippable content). The bulk of planned & main story content is hetero and yuri.
And there will be characters in the game that are futa, and some will be pretty plot important characters, so at most you'll see a sprite of a chick with a cock -- and you can skip their sex scenes. Since you will be interfacing with more alien species as you progress, I'd imagine it wouldn't be uncommon to run into Xenos with a
"unique" reproductive biology.
Other than that, as I mentioned in an earlier post, I'm not too happy with how some stuff was first implemented and given how early I am in development, you'll probably see some big changes to the UI and gameplay until we reach
episode 2 in our roadmap.
My focus now is cleaning up those systems while trying to add in new content to avoid each update just being a "refactor" -- the current update I'm working on is adding a new planet
(which will include some some new species, including telepathic alien hounds and lizardmen) and re-working the Diplomacy
(combat) system in a significant way.
If you want some more in-depth updates or questions answered, I'd recommend following the Development Thread, since I'll be posting devlogs and my random thoughts & updates there.
Also, I really appreciate all the comments and feedback, it means a lot and has given me a lot to consider to help guide my development -- such as making futa sex scenes skippable and some QoL changes. I read and consider them all, both positive and negative, even if I might not respond to everything.
Feedback's a big reason why I'm showing this game in an early state and aiming to update the frequency of releases, because honestly, I'd hate to have made a game that isn't enjoyable. So, my current goal is to get more feedback that I can respond to so I don't end up accruing a bunch of technical debt.