No, that's not what "spreading out" means.
Yes, but then you have the same amount of content spread over a larger area, so you have to do more walking to get to it.
Or we delete the overworld map entirely, we put all content into Dominion, and then we have everything in one place and no tedious travel between distant locations at all. Sounds like a much better idea to me.
Have you ever heard of Skyrim? The major metropolis in that game has like fifty people living in it, and I never heard anyone complain about it. It certainly didn't stop the game from being, y'know, decently successful. Point is, nobody cares about realism. Not in a fantasy game about vikings and dragons, and certainly not in a porn game filled to the brim with furries.
How do you reconcile your desire for suspension of disbelief with your desire to have a Mesoamerican-style city in the vicinity of London?
Only if you stop reading at "text-based game" and ignore the second half of the sentence. If you read the whole thing, no, it's not like that at all.
Yes, that is exactly what spreading it out means. The ONLY way any area becomes empty is to either have all content remved completely or for it to not have content in the first place. Example, the fields are currently empty.
Having the same amount of content spread out over a larger area means there is now content in areas that were empty before content was spread out AND it means there is no overcrowding of content in one area like there is right now in Dominion.
Deleting the overworld has not been an option for several years now, Inno waited far too long to do that. At latest, it should have been done in the first five releases of the game, not several years later. We've had this 9 area overworld dangled in front of us since day one and it is too late not to make the overall world that way.
Putting everything into Dominion is already a problem, there's too much there already, so that is not an option.
If you don't like 'tedious travel,' then the open world concept is simply not for you and you might want to find a different game because this game follows the open world concept. Skyrim, which you mention in your next reply, also follows this concept and there is A LOT of walking in it. There is A LOT more than just one city in Skyrim, it is an entire country sized area.
I feel like most of this shitshow would be avoided if Inno would interact more with her community and being more transparent instead of shutting down comments on the blog, not saying anything besides an UWU kawaii emoji on the discord and sniping the people that criticise her.
It would not, the shitshow is not because of a lack of interaction, but because of Inno's development practices. More interaction is actually a bad idea, what Inno needs to do is cut down on Discord time and add the new free time to development or to learning things in Java necessary for coding something in the game. This was stated multiple times on the blog and several times here as well.
instead of an overworld map, why not just do a level select? dominion being the hub. It's way more realistic in terms of scope.
Make them separately controlled areas that load independently, meaning NPCs would only count per level, that actually would be a pretty good solution to every issue revolving around the expansion of the game. Forget two birds, that's massacring the entire flock in one stone.
The problem there is separate areas like that can be more tedious and difficult from a technical development perspective, meaning Inno might not be skilled enough to handle it. Inno is already in over their head with this game as a whole, making it more complicated is the last thing they should consider.
Man, trying to talk about the overall developpment of the game, ways help and maybe fix the npc limit on the discord feels like smashing your head over and over on a wall.
I know how you feel on that just by lurking silently.
Comments like this is WHY the comment section on the blog shouldn't be disabled, how the fuck are you gonna know they're lying if you're just a normal guy on the discord. It's litteraly an echo chamber filling more and more with yes men.
People on the blog DID say things like this, that was one of the biggest actual complaints with the side content being crammed in is that it is quickly shrinking the number of random encounters a player can spawn before these symptoms appear.
I reported Slaanesh Champion. Once. Some mod is sittin on you bro. I believe my exact words when I reported you was "I don't know if you guys care about this kind of behavior but if you do here it is". I ain't no pussy. I own my shit.
As they should, Slaneesh is the one time I have seen so far where mod action is justified. He was going way too far with his comments.
In a game with graphics, yes. In a text game, hell no.
You sure seem to draw the line in a weird place, though. Personally, my suspension of disbelief was irrevocably shattered when the game explained to me during the tutorial that clothes magically adjust size to fit the wearer. I'm sure that was done to enhance believability, to account for the gameplay mechanic of looting and wearing clothes from enemies of a different size than the player character, but for me it did the exact opposite. Wherever you draw the line between realism and believability, it seems to me LT is unconcerned with either.
If you can have a cave network under the city filled with glowing mushrooms and slime people, I see no reason why you couldn't have a similarly secluded area filled with jungle and populated by a primitive tribe or something. Like maybe an abandoned and overgrown botanical garden somewhere on the outskirts of the city or something. I'd certainly find that a lot more believable than having real jungle and a real Mesoamerican city fifty miles from London.
In an open world game where 9 other areas are supposed to have content plus any settlements within like Elis, hell yes. Dominion isn't the only place in the game, there's an entire world planned.