alex2011

Conversation Conqueror
Feb 28, 2017
7,716
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Content should be spread out, not crammed into every corner of a claustrophobic map. I'm getting sick of treading the streets of steampunk-infused contemporary London, myself. And Daggerfall's big-ass map is a major plus if you ask me.



My solution would be to put a limit of, say, 20 on generated NPCs. Any NPCs generated after hitting 20 won't be saved like usual and disappear after interacting with them. Offspring simply wouldn't show up so that you don't accidentally delete one of your kids.
I see, that would solve the issue since they wouldn't persist. The fact that each persists unless you specifically do something to scare them off is the issue with random NPCs. This, however, will not solve the issue with NPCs like the quest givers as they have to remain.

You are wrong about that.
Or old info View attachment 1049851
Or I'm not and you didn't load at least one on EVERY tile. There are multiple random capable tiles in that image that do not have NPCs. You are close to the limit, but you aren't there yet. Of course, good luck getting an image to prove it when you really do hit it since the game sometimes crashes completely just by trying to load a save with that many loaded NPCs.

Holy quadruple post. o_O

I posted this almost a year ago and it still rings true.

There's not much more to say beyond preaching to the choir. This game will never come close to being finished and it will eventually be dropped when the subscribestar bux decline. Innoxia is just wrapping up Dominion, which is meant to be one of eight(?) supposedly planned zones. It won't magically get better once the development moves on to something outside of Dominion. Even in the small possibility that they do get implemented, they will be extremely half-assed without any sort of remarkable details. Innoxia bit off more than they could chew for a first project. The question isn't if, but when Innoxia will publicly admit this.

It did turn out to be fun sandbox, though.
Indeed, sad but true. I will go down with the ship, however. This is more than most experienced developers working in teams can chew, they would absolutely not have recommended doing it alone and I still stand with them on that. This is on the edge of big company developer territory.

Nine zones, not eight, by the way, and that doesn't include the settlements like Dominion or Elis.

Best thing would probably be to skip that and focus entirely on Dominion only or remove the various zones like Submission and put them on the world map, although the latter would most likely upset a few people, myself included.
That would be the end of the game for a different reason. A lot of people are expecting it to move out of Dominion as planned because we have been told it would for years. A lot of people would be even angrier than I am now if the plan to do the other areas got abandoned. A lot of those would leave, some would complain, very few would remain despite the decision.

The only way it should be abandoned is if the whole game is.

What are you using? Nasa's hadron collider? Why the fuck people that have money for ridiculously powerful PCs able to process all of this would resort to incomplete free porn sandbox game instead of bying normal ones? Most of us are here not because we have piles of money, rather lack of them.
Mine's no joke, either, but even a hadron collider would have issues because this is in the engine or game, not in the PC. The program can only do so much as it is now regardless of what your PC has in it. The same is an issue with Illusion's second to last game on a more severe level.

The angle I was taking here was to limit the amount of NPCs needed to even progress the main quest, by limiting the amount of territory needed and make more use of the NPCs that currently exist, so that there would be less need to create more NPCs in the first place.

Additionally: if a piece of land is just an offset of Dominion, it logically won't be as large as an entire country or brand-new town if only because of the fact that you won't need surrounding landscapes to justify it's independent position. I specifically used the Harpy Nest to drive home the point that this piece of territory located within Dominion uses far less mapping and thus limits the amount of NPCs that would exist in its general domain. You have 5 major NPCs that reside in the Nests, given how small it is by comparison to Dominion as a whole. You have 2 major NPCs that reside in the Rat Warrens' hideout, given how even smaller it is by comparison. The size of the territory is obviously related to how many major NPCs reside in that territory, so Innoxia wouldn't be compelled to flood so many NPCs into the new domains as they have done with Dominion and Submission, which would cap resource usage by the simple fact that Innoxia wouldn't want to overcrowd a specific area.

Basically, I'm saying the NPC limit imposed by the game's structure would serve to limit Innoxia's constant side-quest detours and encourage more usage of the NPCs that exist. I don't think the solution is to expand the game to support more NPC generation, because that would mean that Innoxia can waste more time making more NPCs that will never see usage after 2 days of playing through their romance quest. What Innoxia did with Helena at the beginning in regards to finding Arthur was a great example of making multiple uses of an NPC, in that they were relevant to the main plot and also had side content to go with them and this made them more dynamic.
I see

Why? I can see the downside, that being a lot of downtime and dead space between the interesting fun bits, but what's the benefit?


That's fair enough, but I'm sure it'd bet nice and fresh with some new content.


Clearly you've never played Daggerfall, because then you'd know it's really, really not. All that empty space might as well not exist, since you never actually go out into it. All your quest locations get marked on your map, so you can and do just fast travel to them (because it would take six hours of real time to walk there), and there's no point trying to explore. It's not like Skyrim's densely packed map, where you can just pick a direction and stumble upon something interesting within five minutes. In Daggerfall, it'll take you hours to randomly come across a point of interest. That's what realism gets you. There's a good reason they never made another game like that.

Now LT almost certainly won't turn out that bad, but I still see no reason to have an overworld map that's 99.5% empty tiles. You could easily expand the game with new zones without having an overworld map at all. You come to one of the exits out of Dominion, the game gives you a list of known locations you can go. You click your destination, you get a screen saying something along the lines of "after several days of travel, you arrive at your destination", and boom, you're there. Two clicks instead of several hundred. You could have random encounters built into that, and even exploration. A simple menu option along the lines of "explore the vicinity of <choose a known location from a list>" would do just fine for that, and if you find something interesting, it gets added to your list of known locations. I see no reason to have a map at all, all it'll do is just waste a load of your time by making you visit every tile to make sure you haven't missed anything.
The benefit is literally to get rid of that down time. There's a reason people here call RPGM the walking simulator, because you have to walk everywhere, potentially over long distances, to get to the next NPC to talk to. Spreading the existing content out would mitigate this by having content along the path instead of just empty traveling.

The reason the overworld, that's the blank canvas that is supposed to be the fields right now, is so empty is because all content is crammed into Dominion. Move some of it out into the fields and, boom, no longer empty AND you solve the over-saturation of content inside Dominion, two birds with one stone.

Yes. Called 8 hours/5 days working week. Coupled with timesheets and threat of being fired for slacking it provides wonder of software development.
Indeed it does, but it can also be a problem if the boss is too strict.

Hey, comments on the blog are still off, despite Inno's promise to turn them back on with new update. Which was 3.18. Gonna see how many weeks it will take for her to do something about it.
Another lie, I suppose. That's fine, disabling the comments means anyone who goes to the blog can read just how long the delay cycle has gone on.

Fair enough, I guess, though personally I find it hard to understand the desire for a change of scenery given that there is no scenery. Does it matter whether you're encountering random NPCs on a grey box that's nominally in a city as opposed to a grey box nominally in a forest? The only difference is that it's going to say "forest path" instead of "alleyway" at the top of the screen, which is not a meaningful addition in my opinion. And I don't see why having a densely packed city should break suspension of disbelief, quite the contrary; densely packing stuff together is kind of the whole point of cities, you know?
The only reason there is no scenery is because Inno has gotten sidetracked repeatedly by side content instead of getting the fields out. If the fields had been out in August as it seemed it was supposed to be, there would be plenty in the fields for a first release of the area even with those stupid Nyan and race reworks getting in the way.

I don't know who pissed in your wheaties buddy but yes it is not NASA's "Large Hadron Collider" (Which everyone with half a brain cell knows is CERN's large hadron collider which technology has not alot to do with computing and everything to do with smashing atoms). It is 5 year old technology and certainly not IBM's AI or China's quantum computer. So chill out and get a clue. I am not bragging just showing that it is not a ridiculous rig by today's standards. If you don't have a good computer and you want one I suggest saving up for it. I mentioned my parents only because I am sensitive about the fact that for the first time I don't have much of a job except delivering pizzas a couple of hours a week.
I think what he meant was the computers needed to run the hadron collider, which are within supercomputer territory if I remember correctly.

Yeah, it does matter where and how encounters take place, for that is part of the worldbuilding. You encounter city-dwelling races in the city, desert-dwelling races in the desert, et cetera, and the world is more believable because it gels with the lore. I'm not saying the map has to be huge; I'd just like it not to be so dense. And cities are mostly nothing, at least as far as one individual is concerned. You could live your whole life in one town and miss 90% of it.

But again, just personal preference.
Exactly
 

PussyPassAnon

Member
Dec 18, 2018
186
271
Hey, comments on the blog are still off, despite Inno's promise to turn them back on with new update. Which was 3.18. Gonna see how many weeks it will take for her to do something about it.
Nobody that understands how authoritarianism works believed that Innoxia actually intended to turn comments back on, especially if you couple in the fact that Innoxia doesn't even keep their word on when updates will be released. I found it funny that people justified the shutting down of the comments in the first place with the premise of "it's temporary," as if shutting down conversation is forgivable in any context for any length of time whatsoever. I don't care if it was only for one day; authoritarianism is authoritarianism. The premise was basically Innoxia's hurt feelings. Nobody reasonably believed that Innoxia's hurt feelings would be completely and objectively recovered by the next version and we would all be allowed to go back to normal. It's reminding me of other "lockdown" events going on, right now. I hate being proven right about all this, because who wants to be right about this stuff?

EDIT:
Basically, get used to being here on f95 (until it inevitably gets converted into another hugbox). I'd even go so far as to say Innoxia has been continually involved with recent moderator actions, because the removed posts are aligned with the catalyst for when Innoxia decided to shut down comments: which was when people started posting links in the comments showing screenshots of Innoxia's Discord posts along with other posts in it.

Either way, this is our new forefront for discussion on the game, for now. We'd better protect it with all we have, or we'll lose this one, too. I guarantee it, because there are people here already doing their job to undermine the little freedom that we even have here. I know this, because the people behind what's happened so far all sound the exact same way and use the exact same excuses when defending Innoxia from our criticisms. So, be wary and be strong.
 
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bobomb

Member
Dec 2, 2017
146
133
I see, that would solve the issue since they wouldn't persist. The fact that each persists unless you specifically do something to scare them off is the issue with random NPCs. This, however, will not solve the issue with NPCs like the quest givers as they have to remain.


Or I'm not and you didn't load at least one on EVERY tile. There are multiple random capable tiles in that image that do not have NPCs. You are close to the limit, but you aren't there yet. Of course, good luck getting an image to prove it when you really do hit it since the game sometimes crashes completely just by trying to load a save with that many loaded NPCs.


Indeed, sad but true. I will go down with the ship, however. This is more than most experienced developers working in teams can chew, they would absolutely not have recommended doing it alone and I still stand with them on that. This is on the edge of big company developer territory.

Nine zones, not eight, by the way, and that doesn't include the settlements like Dominion or Elis.


That would be the end of the game for a different reason. A lot of people are expecting it to move out of Dominion as planned because we have been told it would for years. A lot of people would be even angrier than I am now if the plan to do the other areas got abandoned. A lot of those would leave, some would complain, very few would remain despite the decision.

The only way it should be abandoned is if the whole game is.


Mine's no joke, either, but even a hadron collider would have issues because this is in the engine or game, not in the PC. The program can only do so much as it is now regardless of what your PC has in it. The same is an issue with Illusion's second to last game on a more severe level.


I see


The benefit is literally to get rid of that down time. There's a reason people here call RPGM the walking simulator, because you have to walk everywhere, potentially over long distances, to get to the next NPC to talk to. Spreading the existing content out would mitigate this by having content along the path instead of just empty traveling.

The reason the overworld, that's the blank canvas that is supposed to be the fields right now, is so empty is because all content is crammed into Dominion. Move some of it out into the fields and, boom, no longer empty AND you solve the over-saturation of content inside Dominion, two birds with one stone.


Indeed it does, but it can also be a problem if the boss is too strict.


Another lie, I suppose. That's fine, disabling the comments means anyone who goes to the blog can read just how long the delay cycle has gone on.


The only reason there is no scenery is because Inno has gotten sidetracked repeatedly by side content instead of getting the fields out. If the fields had been out in August as it seemed it was supposed to be, there would be plenty in the fields for a first release of the area even with those stupid Nyan and race reworks getting in the way.


I think what he meant was the computers needed to run the hadron collider, which are within supercomputer territory if I remember correctly.


Exactly
I'm pretty sure that's all of them. If you see one I missed let me know. Ha! I found one.
 
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PussyPassAnon

Member
Dec 18, 2018
186
271
can somone please tell me if theres a walkthrough or wiki its been a while i remember some stuff but i forggeten a lot and i distencly rember at some point seing a walkthrough or guild somewhere even though didnt have a lort in last time i played.
The link to the Wiki is on the blog.
So is the multiple penis feature is actually in the current build or na, also how do you get the transformation
Not that I know of. If it does exist, it's through some debug option. Otherwise, no.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,461
Nobody that understands how authoritarianism works believed that Innoxia actually intended to turn comments back on, especially if you couple in the fact that Innoxia doesn't even keep their word on when updates will be released. I found it funny that people justified the shutting down of the comments in the first place with the premise of "it's temporary," as if shutting down conversation is forgivable in any context for any length of time whatsoever. I don't care if it was only for one day; authoritarianism is authoritarianism. The premise was basically Innoxia's hurt feelings. Nobody reasonably believed that Innoxia's hurt feelings would be completely and objectively recovered by the next version and we would all be allowed to go back to normal. It's reminding me of other "lockdown" events going on, right now. I hate being proven right about all this, because who wants to be right about this stuff?

EDIT:
Basically, get used to being here on f95 (until it inevitably gets converted into another hugbox). I'd even go so far as to say Innoxia has been continually involved with recent moderator actions, because the removed posts are aligned with the catalyst for when Innoxia decided to shut down comments: which was when people started posting links in the comments showing screenshots of Innoxia's Discord posts along with other posts in it.

Either way, this is our new forefront for discussion on the game, for now. We'd better protect it with all we have, or we'll lose this one, too. I guarantee it, because there are people here already doing their job to undermine the little freedom that we even have here. I know this, because the people behind what's happened so far all sound the exact same way and use the exact same excuses when defending Innoxia from our criticisms. So, be wary and be strong.
I already have a hard time trusting Inno because of what was said in the posts leading up to the shutdown, of course I never believed the comments would be turned on again.
I'm pretty sure that's all of them. If you see one I missed let me know. View attachment 1050701
There are multiple tiles that are still not populated. There is at least one of the purple ones in the alleys. Most of them are populated, but not all of them. That will reduce the impact and you won't have the issue.
 
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IvoryOwl

Active Member
Mar 29, 2017
761
1,410
Inno stated in the other post that the comment section was to remain disabled until the next version, but didn't specify which. Now she officially stated it will happen when the 0.4 version releases, which, if the record holds, means basically never. :D
 
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bobomb

Member
Dec 2, 2017
146
133
Oh, look, some jackass acts exactly the same way as me, and calls me a jerk.
Oh look some moron reads intent that is not there. This is a fun little experiment for me. You're a troll. I will no longer respond to your provocations as they are not worth my time. Good luck getting a better hobby. Like a job for the money you need to buy a better computer. Sounds like $50 american would do it. Also I think it was fun that you just called yourself a jackass.
 
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bobomb

Member
Dec 2, 2017
146
133
I already have a hard time trusting Inno because of what was said in the posts leading up to the shutdown, of course I never believed the comments would be turned on again.

There are multiple tiles that are still not populated. There is at least one of the purple ones in the alleys. Most of them are populated, but not all of them. That will reduce the impact and you won't have the issue.
I found the purple one, but can you give me a hint on the others? I'm not seeing it.
Like what quadrant? 1614104063711.png
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,461
Inno stated in the other post that the comment section was to remain disabled until the next version, but didn't specify which. Now she officially stated it will happen when the 0.4 version releases, which, if the record holds, means basically never. :D
Well, since 0.4 has a -100% chance of being released, basically never is correct. If that's the case, might as well shut down the blog entirely. Inno will NEVER get rid of negative comments, we'll just congregate somewhere else that Inno will inevitably find.

I found the purple one, but can you give me a hint on the others? I'm not seeing it.
Like what quadrant? View attachment 1050723
There's the one above slaver alley, but I've only ever gotten it during an arcane storm. Basically any tile that isn't safe 100% of the time, including arcane storms.
 

SordidDreams

Member
Jul 27, 2019
255
282
The benefit is literally to get rid of that down time. There's a reason people here call RPGM the walking simulator, because you have to walk everywhere, potentially over long distances, to get to the next NPC to talk to. Spreading the existing content out would mitigate this by having content along the path instead of just empty traveling.

The reason the overworld, that's the blank canvas that is supposed to be the fields right now, is so empty is because all content is crammed into Dominion. Move some of it out into the fields and, boom, no longer empty AND you solve the over-saturation of content inside Dominion, two birds with one stone.
That makes no sense. Spreading content out will give you more walking to do, not less.

I don't believe there is such a thing as content over-saturation in Dominion, and I question the wisdom of expanding the map when Inno hasn't been able to produce enough content to fill even one city in however many years she's been at it.

Yeah, it does matter where and how encounters take place, for that is part of the worldbuilding. You encounter city-dwelling races in the city, desert-dwelling races in the desert, et cetera, and the world is more believable because it gels with the lore. I'm not saying the map has to be huge; I'd just like it not to be so dense. And cities are mostly nothing, at least as far as one individual is concerned. You could live your whole life in one town and miss 90% of it.

But again, just personal preference.
Cities attract people from all over the place, though, so they're the perfect setting to have a lot of diverse content in a small area.

I disagree that cities are mostly nothing. Yeah, if you only ever travel between your home, your job, and the supermarket, you won't see much of what the city has to offer. But that doesn't mean it's not there. We explore a lot more in games than we do in real life, but for that exploration to be satisfying there have to be things to discover. The more you spread content out, the less interesting and satisfying you make that exploration.

The only reason there is no scenery is because Inno has gotten sidetracked repeatedly by side content instead of getting the fields out.
No, the reason there is no scenery is because this is a text-based game where the environment you find yourself in plays basically no role in anything.
 

NoStepOnSnek

Well-Known Member
Apr 29, 2018
1,167
1,286
There's the one above slaver alley, but I've only ever gotten it during an arcane storm. Basically any tile that isn't safe 100% of the time, including arcane storms.
That tile is a "patrolled alleyway", as such it likely isn't in any spawn pool that would let you permanently put an npc there.
 

bobomb

Member
Dec 2, 2017
146
133
Well, since 0.4 has a -100% chance of being released, basically never is correct. If that's the case, might as well shut down the blog entirely. Inno will NEVER get rid of negative comments, we'll just congregate somewhere else that Inno will inevitably find.


There's the one above slaver alley, but I've only ever gotten it during an arcane storm. Basically any tile that isn't safe 100% of the time, including arcane storms.
That's not doable then as the NPCs generated on thourofare tiles don't stay. Unless they stay during an arcane storm in the one above slaver's alley? I know I have submission at 100% unless this is only a dominion thing?

Ok I got one to pop on that tile during an arcane storm. 1614105359579.png I think what you are talking about has been fixed. Or maybe that tile being thourofare now is a hack to get it to not happen. Also the NPC disappeared after the combat was over andI hit the continue button, so it is not possible to fill all non-safe tiles.
 
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PussyPassAnon

Member
Dec 18, 2018
186
271
No, the reason there is no scenery is because this is a text-based game where the environment you find yourself in plays basically no role in anything.
I see some efforts to try to work in environmental impacts on character race, when the tile types are being classified as "Land," "Water," etc. There's detrimental effects (I believe) that occur when a species/race is in a location it's unable to naturally live in. The most obvious example is an aquatic character placed in a "Land" tile. Other than that, I also can't say environment really matters right now other than hostile/non-hostile tile and temporary scene background when speaking to an NPC. I think environmental development would actually help my earlier suggestion about containing the plot to revolving around Dominion. It seems like a lot of this monotony can be solved with just a little more effort in developing the environment and fleshing it out.
 
Feb 20, 2019
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221
It's sad, but i think the best thing to do right now (for me at least) is wait like 4 months so that maybe the modders will create content.
 

bobomb

Member
Dec 2, 2017
146
133
It's sad, but i think the best thing to do right now (for me at least) is wait like 4 months so that maybe the modders will create content.
Sounds like brother.(or sister) As much recognition as this game is supposed to have been getting I don't think you will be waiting forever.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,461
That makes no sense. Spreading content out will give you more walking to do, not less.

I don't believe there is such a thing as content over-saturation in Dominion, and I question the wisdom of expanding the map when Inno hasn't been able to produce enough content to fill even one city in however many years she's been at it.


Cities attract people from all over the place, though, so they're the perfect setting to have a lot of diverse content in a small area.

I disagree that cities are mostly nothing. Yeah, if you only ever travel between your home, your job, and the supermarket, you won't see much of what the city has to offer. But that doesn't mean it's not there. We explore a lot more in games than we do in real life, but for that exploration to be satisfying there have to be things to discover. The more you spread content out, the less interesting and satisfying you make that exploration.


No, the reason there is no scenery is because this is a text-based game where the environment you find yourself in plays basically no role in anything.
No, spreading it out means more areas have more content, so less walking between content in general.

Let's put this into perspective with a Pokemon example. Let's say you have to travel between Pallet Town and Viridian City like in gen 1 (Red/Blue/yellow versions within the Pokemon franchise). If you put all the battles inside Viridian or Pallet, you don't have any along the route in between, but if you put some of the battles currently in Pallet or Viridian onto the route in between, you now have battles available the entire time.

Now to put this into relation with Lilith's Throne, Pallet Town is the equivalent of Dominion because it is the starting town in both of those cases while Elis is the Viridian City of Lilith's Throne, the second town. The fields are the route in between the two towns.

All content is currently shoved into Pallet Town, or Dominion in LT terms, and none is on the route in between, the fields in LT terms. This means an empty walk between Pallet Town, Dominion in LT, and Viridian City, Elis in LT.

If we take some of that content out of Pallet Town, Dominion in LT, and put it on the route between, the fields in LT, we have content in all three areas and none of them are left empty, which is your concern.

No, the reason there is no scenery is because this is a text-based game where the environment you find yourself in plays basically no role in anything.
That's where you're wrong, scenery in a text based game is the description in words. If only pictures counted, then no text based game has scenery, even the finished ones. The reason there is no textual scenery in the fields is because it is a blank canvas with no work done to it by the painter, or developer in this case, which is Inno.

That tile is a "patrolled alleyway", as such it likely isn't in any spawn pool that would let you permanently put an npc there.
As I said, I've only ever gotten it during an arcane storm. I typically fly or teleport, so I rarely get random encounters at all unless I do it intentionally.

That's not doable then as the NPCs generated on thourofare tiles don't stay. Unless they stay during an arcane storm in the one above slaver's alley? I know I have submission at 100% unless this is only a dominion thing?

Ok I got one to pop on that tile during an arcane storm. View attachment 1050748 I think what you are talking about has been fixed. Or maybe that tile being thourofare now is a hack to get it to not happen.
Tell that to the cow morph who suddenly appeared out of nowhere, though that one wasn't random, it was scripted. It is possible that it was fixed by some of the under the hood stuff that the GitHub puts out on occasion, but seeing as my current source has not updated to beyond 3.13, I wouldn't be aware if it was.

God i hate the discord, everytime you criticise something it feels like you're gonna get gangbanged or something.
Same

I see some efforts to try to work in environmental impacts on character race, when the tile types are being classified as "Land," "Water," etc. There's detrimental effects (I believe) that occur when a species/race is in a location it's unable to naturally live in. The most obvious example is an aquatic character placed in a "Land" tile. Other than that, I also can't say environment really matters right now other than hostile/non-hostile tile and temporary scene background when speaking to an NPC. I think environmental development would actually help my earlier suggestion about containing the plot to revolving around Dominion. It seems like a lot of this monotony can be solved with just a little more effort in developing the environment and fleshing it out.
Nope, not at all at this time, but it might assuming this game ever gets an actual update.

It's sad, but i think the best thing to do right now (for me at least) is wait like 4 months so that maybe the modders will create content.
Assuming Inno doesn't shoot down any attempt at core development that came from an outside source such as a modder.

Sounds like brother.(or sister) As much recognition as this game is supposed to have been getting I don't think you will be waiting forever.
I mean we've been waiting for over a year, so forever is not out of the realm of possibility.
 

bobomb

Member
Dec 2, 2017
146
133
No, spreading it out means more areas have more content, so less walking between content in general.

Let's put this into perspective with a Pokemon example. Let's say you have to travel between Pallet Town and Viridian City like in gen 1 (Red/Blue/yellow versions within the Pokemon franchise). If you put all the battles inside Viridian or Pallet, you don't have any along the route in between, but if you put some of the battles currently in Pallet or Viridian onto the route in between, you now have battles available the entire time.

Now to put this into relation with Lilith's Throne, Pallet Town is the equivalent of Dominion because it is the starting town in both of those cases while Elis is the Viridian City of Lilith's Throne, the second town. The fields are the route in between the two towns.

All content is currently shoved into Pallet Town, or Dominion in LT terms, and none is on the route in between, the fields in LT terms. This means an empty walk between Pallet Town, Dominion in LT, and Viridian City, Elis in LT.

If we take some of that content out of Pallet Town, Dominion in LT, and put it on the route between, the fields in LT, we have content in all three areas and none of them are left empty, which is your concern.


That's where you're wrong, scenery in a text based game is the description in words. If only pictures counted, then no text based game has scenery, even the finished ones. The reason there is no textual scenery in the fields is because it is a blank canvas with no work done to it by the painter, or developer in this case, which is Inno.


As I said, I've only ever gotten it during an arcane storm. I typically fly or teleport, so I rarely get random encounters at all unless I do it intentionally.


Tell that to the cow morph who suddenly appeared out of nowhere, though that one wasn't random, it was scripted. It is possible that it was fixed by some of the under the hood stuff that the GitHub puts out on occasion, but seeing as my current source has not updated to beyond 3.13, I wouldn't be aware if it was.


Same


Nope, not at all at this time, but it might assuming this game ever gets an actual update.


Assuming Inno doesn't shoot down any attempt at core development that came from an outside source such as a modder.


I mean we've been waiting for over a year, so forever is not out of the realm of possibility.
I'm running 3.13. I am running a save I have been using since around 2.1 (I think) so I wonder if that might have anything to do with it. Have you reproduced this bug in this version?
I meant he wouldn't be waiting forever on someone to mod it. I'm not gonna lie. I gave up holding my breath for Inno updates so I don't die.
 
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