I have a feeling that after the game becomes "fully" moddable, she'll drop it and maybe give the lead to someone else. A lot of games on this site have gone through the same thing and most of the time, the dev either abandons it completely or gives the lead to someone else.
As is best for the project, Inno is in way over their head and is not taking the necessary steps even if they could handle this thing.
No? Not in any way, shape, or form? Again, look to Skyrim for how things should be in an open-world game. The towns are small, but every house can be entered, and every NPC has unique dialogue (aside from guards, who are deliberately faceless and interchangeable so you can kill them guilt-free). Currently Dominion is more like Daggerfall. Hundreds of buildings, but only like ten can be entered, and only a very limited number of unique NPCs. Point isn't, Skyrim doesn't have more content, it just has less non-content.
Fast travel is a band-aid, not a solution.
I'm still a little hazy on why you think that's a good idea. That's literally adding nothing other than empty space to waste your time traversing.
You need some, yes, but far less than currently exists even within Dominion, where only a handful of its hundreds of tiles have anything interesting in them. If you look at the overworld map and how many tiles there are between Dominion and Elis? The amount of content that would have to be produced to populate that area to any reasonable degree of density would dwarf what currently exists in the game.
The point of my example was that the Arcane can do whatever the dev requires, no matter how silly. If the Arcane can believably account for the gamey ability to equip looted clothes and for the gamey ability to punch people into being uncontrollably attracted to you and the gamey ability to have children without having to raise them, why couldn't it account for the gamey ability to encounter jungle critters in an overgrown section of the city? You accept the existence of an all-powerful magical force that is already being used to blatantly justify the existence of a whole boatload of gamey stuff you like, but you don't seem to realize it can just as easily be used to justify whatever other gamey stuff you dislike. As a result, your believability argument doesn't hold water.
Again, Skyrim is WAY more than just one area. Lilith's Throne only has one city so far and the planned area of play is more akin to Skyrim, where it is practically an entire country's worth of area to roam and play in. The opposite of content isn't 'non-content,' it's what the fields are now, empty space. The question of having content or not is black and white, you either have it or you don't, and the other planned areas do not while Dominion has it all.
Skyrim doesn't just stuff everything into one single city, I can't play the whole game while never leaving Whiterun, but I CAN play the entirety of Lilith's Throne without ever leaving Dominion. That is a VERY bad thing in an open world game like this or Skyrim because that is the polar opposite of the open world concept.
Fast travel is a band-aid, not a solution.
Wrong, if fast travel is not a solution, then no solution exists and no game should be like Skyrim. Skyrim was open world like this one is and both have a form of fast travel. That's how open world games deal with super long distances.
This makes it sound like you just don't like the open world concept, which is perfectly fine, this game is just not for you, then, but other people do, including the places I currently dislike for game development reasons, like the Discord.
You might want to find another game because this one is planned to go where you don't want it to.
I'm still a little hazy on why you think that's a good idea. That's literally adding nothing other than empty space to waste your time traversing.
Because it would lighten the load Dominion has to bear and at the same time would provide content to the areas you say will be empty. Dominion has WAY too much content in it and that is threatening to leave every other area empty. If Inno spreads the extra Dominion content to the other areas, they will then have content of their own and will no longer be empty.
Kinda. Inno controls the main LT repo, but GitHub allows you to fork repos. The person who forks the repo (heh) is put in control of the their repo in much the same way as Inno is in control of the main one.
The best way to think about this is to imagine a tree, with the main repo being the trunk and the forked repos (and their children) being branches. The idea of that is two-fold. It allows developers to make changes to their own repo and push said changes (via a pull request) upstream to the main repo, and it also allows third parties to create their own disparate version of the repo. This happens pretty often in the open source community. If someone disagrees with the direction a project is heading they can fork it and continue development on their own terms, or if the project is straight up dead it'll allow them to continue it. Since git allows devs to tie in multiple remote repos into one project, they still maintain the ability to pull in improvements from upstream.
So, basically, the only thing Inno would be able to do to bring down forks would be to DMCA them, and that's a very fast way to become vilified.
You know, I didn't even consider forking and Inno can't control forks and I'm pretty sure is unable to control the ability to fork it. I definitely don't see DMCAs happening because, like you said, instant vilification. It would ruin them to even attempt and fail one.
It doesn't matter how large the tiles are in terms of land area, what matters is how many there are and how many would therefore need to be populated with content for the area to not feel too sparse. Which is too many.
No, it's not, it's the core of the argument. If you accept the existence of the Arcane and all the silly stuff it already does, then you have no basis for claiming that this or that would not be believable. All that needs to be done to make literally anything believable according to your existing standards is append "because the Arcane did it" at the end of the description of the offending element.
My. Point. Precisely.
Because it's the one everyone is familiar with, and I want to be understood when I try to communicate an idea using an example.
Not every tile needs to be populated, look at the streets of Dominion now, you literally only have holiday events and that stupid cow morph event, nothing else goes on, so they are, for all intents and purposes, empty.
shallow is the best word i can use to describe this game. it has (had?) potential but it lost its focus. at the very first glance the game seems great with alot to do and customize but you quickly see its almost all for nothing. the game doesnt recognize any of your choices and feels like its on rails with different choices presenting a somewhat different text for that specific scene but the overall result is always the same and thats bad for a game that proposes to be an open world rpg-esque one
ive decided to check it again after the recent update and it feels like almost nothing changed in the last year and half, and i dont know how it was from even earlier builds.
sure you got a gorillion more subspecies but are they even really needed? couldnt mod support have been implemented earlier and more thoroughly so people can insert and share their favorite brand of furry by themselves and leave the dev to do actual meaningful development? if the game was more modular people could even create their NPCs and side missions and whatnot and submit it to the dev for review
having tons of children while fun and fetish fulfilling for some doesnt amount to anything other than crash or slow the game down to a crawl. NPCs dont differ at all and are very very limited in their interactions you would think they would interact differently towards you if you are anything other than human for example
you cant be serious. its just bad storytelling having a single magic concept/device explain every single thing that doesnt comform to real life standards and hand wave it as "its magic bro" thats some harry potter level shit. i think what
SordidDreams was refering to was that its preferable for the issue of the size clothes not be adressed and having it as an acceptable break from reality for gameplay purposes and not have the player think about it rather than having a bad attempt at an in universe explanation and having the player rolling their eyes and going "yeah right"
Indeed, focus is the primary issue for all of development in terms of the progress being made or lack thereof.