- Oct 5, 2018
- 271
- 493
If this is true, I'm terrified of how it'll be going forward....my progress on LT has become but a shadow of what it once was...
If this is true, I'm terrified of how it'll be going forward....my progress on LT has become but a shadow of what it once was...
Hoping against hope that with the break progress will return to a decent pace with fewer distractions and unneeded side missions.If this is true, I'm terrified of how it'll be going forward.
There's not really a legit way to make money.So how are we supposed to make money in the game the right way? I mean I could save scum the Casino and get into fights and steal people's clothes and sell them but both really seem like exploits and not the intended money making way.
here is the thing you can cheat using the barren perk if you are wanting to be the one to get pregnant and decide who is going to win by pick your horse and turning on the barren perk but if your trying to be a stud just don't their is a on in 6 chance you win and you get 20000 compared to the 50000 from guessing right/deactivating barren when it is the guy you bet on use three mother's milk give birth repeatFirst, when pregnancy is decided isn't when the "risk of pregnancy" buff goes away. Every person in the game doesn't *actually* have a chance; I've literally never seen anyone past the first two win. 90% of the time the person who goes first in the game will always be the one who wins.
I didn't even think to do that. Makes perfect sense.here is the thing you can cheat using the barren perk if you are wanting to be the one to get pregnant and decide who is going to win by pick your horse and turning on the barren perk but if your trying to be a stud just don't their is a on in 6 chance you win and you get 20000 compared to the 50000 from guessing right/deactivating barren when it is the guy you bet on use three mother's milk give birth repeat
Just did some slightly deeper investigation into this and it looks like Inno is using the JavaScript engine as a huge, overweight conditionals parser. Y'all know all of those #IF directives buried in the XML files? Yeah. Those get eval'd. NPCs, locations, and all sorts of fantastic stuff uses that system. In the case of NPCs, the game will stuff a number of NPCs into "npc"/"npcX" objects (where X is an incrementing number for characters beyond the first one), and player companions—if the player has enabled and in their party—into "com"/"comX" objects, then evaluate the conditional.Wait, are you implying that hitting a JavaScript interpreter hundreds of times every time the player moves in order to fetch a bunch of text that won't be displayed is unoptimized?
#IF(game.getPlayer().setName("lol") || targetedRace==RACE_dsg_bear)
There are three parks around Domination that have rose gardens in them. If you leave Lilaya's Manor, the closest one is down three spaces, left two, and down one. Select the "rose garden" option and you'll be given a rose. You can collect one rose, per park, per day.Where do i find the rose for rose
the item "mother's milk" advances pregnancies by 1 stage and 3 of them from pregnancy risk will put you into ready to birth mode go to your aunt give birthI didn't even think to do that. Makes perfect sense.
The problem with that method though, you can't repeat it. It's not really a good money making method if you're only able to make like 50k every in-game week. It's just an added bonus to one of the other methods.
If you want to become a second hand trader, do harpies to level up and only loot the better jewelry they wear and then move to demons and only take their weapons. They spawn with up to two feathers/stones worth 10k each and since they stack you only need to sell one or two lines at most.I *really* don't recommend the most legit method, spamming fight and stealing clothes. The inventory system is such garbo in this game that you'll get carpel before making enough money to be worth it. I honestly save edit to remove items from my inventory rather than trying to spam sell pages of stuff.
I personally like to make money by going to the 'very dangerous' red alleyway tiles and enslaving the demons that spawn there. They spawn consistently almost every time you explore them and each of them nets you about 50k profit at minimum, no training or anything needed. You do need slave collars and the ability to beat them, but neither is all that hard to get IMO.So how are we supposed to make money in the game the right way? I mean I could save scum the Casino and get into fights and steal people's clothes and sell them but both really seem like exploits and not the intended money making way.
Something like this, "Update to 3.100/5 patch notes" we will never leave the starting city.If this is true, I'm terrified of how it'll be going forward.
Oh fuck, that is so much worse than I expected.Just did some slightly deeper investigation into this and it looks like Inno is using the JavaScript engine as a huge, overweight conditionals parser. Y'all know all of those #IF directives buried in the XML files? Yeah. Those get eval'd. NPCs, locations, and all sorts of fantastic stuff uses that system. In the case of NPCs, the game will stuff a number of NPCs into "npc"/"npcX" objects (where X is an incrementing number for characters beyond the first one), and player companions—if the player has enabled and in their party—into "com"/"comX" objects, then evaluate the conditional.
On a fairly new test save (one with no slaves and no children), sleeping for 8 hours resulted in over 1000 eval() calls. Holy. Fuck.
Naturally, there's also the chance of this being used for malicious purposes, such as if Inno were to put a non-static file save method into the Game object or whatever. As of right now, all they can really do is mess with the current save data (at least as far as I can tell). Want a quick example? Close LT, open up "res/race/dsg/bear/subspecies/bear.xml", and search for the #IF line. Change it to this:
Open LT and load a saved game. Your character's name will now be "lol" (it's not permanent—just undo the changes, restart the game, and reload your game and it should be back to normal). Just as a PSA, I'd highly recommend closely vetting mods since I'm sure there's probably something worse buried in this tangled web of classes.Code:#IF(game.getPlayer().setName("lol") || targetedRace==RACE_dsg_bear)
There are three parks around Domination that have rose gardens in them. If you leave Lilaya's Manor, the closest one is down three spaces, left two, and down one. Select the "rose garden" option and you'll be given a rose. You can collect one rose, per park, per day.
That's still adding a lot of extra steps to make the process repeatable. Being the stud lets you just spam the shit out of it non-stop. It might be worth 1/5th of the profit per repeat, but if you can do them 20x as fast it's a way better option.the item "mother's milk" advances pregnancies by 1 stage and 3 of them from pregnancy risk will put you into ready to birth mode go to your aunt give birth
But I said I *don't* want to be a trader. Because the inventory system is gaaarrrbbboooo...If you want to become a second hand trader, do harpies to level up and only loot the better jewelry they wear and then move to demons and only take their weapons. They spawn with up to two feathers/stones worth 10k each and since they stack you only need to sell one or two lines at most.
For bonus money, enchant their necklaces and sell the demon as well.
I'm honestly not 100% convinced that Inno even fixed all those bugs. In the past contributors have fixed a ton of weird bugs like that kind of thing, but this patch they didn't fix any? I'm guessing they fixed just as many bugs as they normally do in a three week period and just weren't given credit.The best part of this is Inno fixed the 0 corruption display error on youko but couldn't be bothered to fix their transformation menu.
There's no real set intended way to make money, only a selection of options to do so with.So how are we supposed to make money in the game the right way? I mean I could save scum the Casino and get into fights and steal people's clothes and sell them but both really seem like exploits and not the intended money making way.
And this is content that is already multiple months late after the last time Inno said it was almost ready, as a lie, and almost three years total since it was initially supposed to be ready, in 2018, before the delays really started to set in against this very specific part of development.So, Inno has finally decided to take "a couple of weeks off" to rest and recover. Given the fact we usually get a release a month, that means we're looking at a month and half, at best, without new content. Two months, if you want to be more conservative. I can already imagine some people rolling their eyes at my post "Inno is not doing well, yet all you care about is more content, more releases!". Which I guess is kind of fair.
I wonder if this is beginning of the end for this game... at least she didn't just disappear without saying a word this time around. I'll give her that, at the very least. On the flip side, hey, a few Field-oriented morphs are in the game now. I could think of a few roleplay scenarios with a piggy-morph. If you want to be optimistic, maybe it's a sign that Inno actually intends to release the Fields sometime this year.
Hey, take your time and do what you can and want to get done. We'll be happy with whatever fixes you can come up with. Your life comes first and foremost, so if you need to stop, don't worry about it. It would be nice if you would let us kknow if and when that happens, though.My current implementation rolls on permission settings. Right now, every call to those methods hinges on two things: permission checks and location checks. By relocating those two checks into the permissions method and only looping through slaves who meet said permissions, it would drastically (and properly) reduce the number of slaves to only the number that have the potential to pass those checks. The only reason all of them can't be placed in permissions is some of those checks rely on time passed which is on a per-tile basis. It's not perfect, but it should cover every applicable slave without covering every slave.
You technically know how many encounters you need at a minimum because the map is static, but the problem lies in repeatable encounters and rare encounters (e.g. Enforcer encounters), and encounters that you can remove (e.g. alleyway attackers) which would be replaced with something else.
I don't really have the time to invest into solo reworking an entire game engine though. I've got a fulltime job as well lol
Please tell me Inno isn't actually still collecting money from patreon and subscribestar for this? She/he/whatever has promised 0.4.0 for like half a year, and has constantly cut down on promised content, while collecting thousands of dollars. It's kind of ridiculous, it's not quite as bad as what the New Life dev does, but still pretty shitty. I'm kinda pissed and i'm not even a subscriber of Inno, I feel bad for the people who actually pay for this.
They are still collecting and I feel bad for the subscribers who don't know any better as well, not so much the ones who did it knowing what Inno is like.Hasn't Inno been putting things off for like half a year, and there are still some simps supporting her/him/helicopter, it's pretty silly. I bet it'll come out by June at the earliest.
As am I, this game does not deserve this kind of mistreatment.If this is true, I'm terrified of how it'll be going forward.
Would not at all be one of the options?Man, where are the bookers who create bets? I am actually interested in doing a betting pool when/if 0.4.0 comes out.
Those are in rose bushes, which are in the parks, which are the tiles with the green icons outside the mansion.Where do i find the rose for rose