Tsugumi

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Oct 16, 2018
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Marlin Brandy If you have a log file taking up that much space - delete it. Personally, I would investigate it as much as possible (imagine opening a 20GB text file) to try and figure out how the file came to be, exactly. And then backup the gamesave and nuke the whole game from orbit before downloading it anew and firing it up again. Just in case. :whistle:

If you have no "how dare you fat shame me" file...well, technical details aside: you have a problem. While the difference between "Size" and "Size on disk" is almost always present, 20GB difference for a 550MB folder (of ~2500 files) would be akin to winning quite the lottery (not as big as the "Size and Size On Disk match to the byte" lottery, though).
 
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IvoryOwl

Active Member
Mar 29, 2017
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Well, the previous person had a huge log file because the game was throwing errors left and right due to mods they installed and then deleted. The game was trying (and failing) to load all those missing references. There's a good chance the save has been "contaminated" and will just throw more errors, so better just nuke everything and start a new game.
 
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Fanthrose

Member
Apr 26, 2019
156
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So is it safe to assume that the actual story STILL hasn't been continued? Is this game still in a hell whirlpool of fixes that it seems to just keep sinking deeper and deeper into?
 

RyukXaos

Member
Aug 29, 2020
199
179
So is it safe to assume that the actual story STILL hasn't been continued? Is this game still in a hell whirlpool of fixes that it seems to just keep sinking deeper and deeper into?
most of the "fixes" just seem to be finetunning some of the racial things. Though the main story hasn't been continued yet (it's being worked on to my understanding) the latest patches did add a bit more side content. I haven't ran into any bugs in the game yet (well aside from the spider-morphs being spiders) and I've put in more than a few hours into the game since it allows you to basically play and take any path you want while still having it's main narrative.
 

Marlin Brandy

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Aug 18, 2018
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IvoryOwl
I am running a vanilla version of the game, so I think it's a different problem. The version I'm using (0.3.15) was built directly from the github.

Marlin Brandy If you have a log file taking up that much space - delete it. Personally, I would investigate it as much as possible (imagine opening a 20GB text file) to try and figure out how the file came to be, exactly. And then backup the gamesave and nuke the whole game from orbit before downloading it anew and firing it up again. Just in case. :whistle:

If you have no "how dare you fat shame me" file...well, technical details aside: you have a problem. While the difference between "Size" and "Size on disk" is almost always present, 20GB difference for a 550MB folder (of ~2500 files) would be akin to winning quite the lottery (not as big as the "Size and Size On Disk match to the byte" lottery, though).
So I've done some digging, and the size seems to be slightly spread out into different folders, all of them with a noticeable difference between size (S) and size on disk (SD);
- src S:27.7MB | SD:2.23GB
- res S:113MB | SD:1.80GB
- bin S:46.1MB | SD:12.7GB
within bin\com\lilithsthrone\ , two big folders stand out:
- game S:38.8MB | SD:10.4GB
- dialogue S:16.3MB | SD:5.55GB

I don't think my bloat is coming from an error log file. It seems the game is simply delving into some serious inflation kink. Idk, I'm rarted when it comes to anything around code. Is there a reason for this to be the case? Am I swinging at windmills?
 

IvoryOwl

Active Member
Mar 29, 2017
761
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All this talk of bloated game folders... for some reason it reminded me of when Cyberpunk had to be patched to prevent players from getting hacked/malware through mods. I wonder, what are the chances all this is being caused by faulty coding a modder wrote, and later Inno merged unto the game (without noticing the issue)?

I mean, she has been adding a lot of player contributions lately, so it's feasible something could slip. But yeah, I think it's something that should definitely be looked into. Someone less aware could easily have their computer filled to the brim and not really noticing where the issue stems from.
 

Sarkath

Active Member
Sep 8, 2019
535
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So I've done some digging, and the size seems to be slightly spread out into different folders, all of them with a noticeable difference between size (S) and size on disk (SD);
- src S:27.7MB | SD:2.23GB
- res S:113MB | SD:1.80GB
- bin S:46.1MB | SD:12.7GB
within bin\com\lilithsthrone\ , two big folders stand out:
- game S:38.8MB | SD:10.4GB
- dialogue S:16.3MB | SD:5.55GB
There's normally a bit of a disparity between the actual size and the "size on disk" fields, but that's pretty extreme.

Basically, the reason there's a disparity at all is because file systems are divided into allocation units, or block sizes. Usually this sits around 4KiB (on modern systems like NTFS, APFS, and ext4, at least), so every file on the disk, regardless of how small, will consume at least that much space. My guess is that you just have a metric ton of tiny files floating around in your local repo.

If your repo lives on a largeish FAT32 volume (some external drives still ship formatted as FAT32 for maximum OS compatibility), that would also cause a greatly inflated size on disk figure (edit: the reason being that on larger drives the block size for FAT32 is a whopping 32KiB).

It's not exactly an apples to apples comparison, but on my Mac (on an APFS volume with a 4KiB block size), my LT repo comes out to around 530.8MB (580.7MB on disk) with 20,848 files in the directory. I'm not at my Windows box right now, but I don't think it's too far off from that (edit²: Just checked my Windows rig. S: 512MB, SD: 551MB)

If you're desperate for a quick fix and/or your disk space is at a premium, right-click the Lilith's Throne directory, click "Properties", click the "Advanced" button, and select the "compress" option. Hit OK a bunch of times, wait for it to think for a while, and the size on disk will likely dip below the actual size, at the expense of some performance (probably won't even be noticeable in practice).
 
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Mathesar

Active Member
Mar 20, 2018
747
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specify the full path
At any point in the game when you can move freely, tap the keys B-U-G-G-Y. You don't need to open a menu or anything first. You can be at the movement screen, the phone menu, the inventory menu, etc.
 

NajaNaga

Member
Jan 28, 2021
118
98
Unless I'm misreading (possible, it's late), it sounds like NPC mods might be in our future after all. I hope it works out, I still kinda want to try making at least one.
 

tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,563
Unless I'm misreading (possible, it's late), it sounds like NPC mods might be in our future after all. I hope it works out, I still kinda want to try making at least one.
Maybe, but I wouldn't hold my breath for it. It took like three to five months to get race mods in, and races are releatively simple and static compared to what you'd need for NPC modding to actually be meaningful. Adding a character is pretty pointless unless you can add interaction after all. You'd need to be able to add an NPC, and then also add scenes for the NPC. Just adding a random NPC with no interaction would be more boring than adding custom slaves, why even bother.

Both systems need to be completely redesigned and the game updated before you'll be adding interesting NPCs. And location modding, which sounds like it'll be next, is next up anyways. All of these are harder than race modding, which took months and outside help to get it working.

I'm absolutely expecting this next update to be fairly barebones (compared to other games, for LT this will be huge). We'll get the new map, which likely will be mostly empty. We're getting one encounter to enter the city, maybe an introduction scene, but I wouldn't expect much else. Hopefully filler content, but it'll probably be mostly just what we already have with new location descriptions. And if they're going to immediately jump to location modding, I'm not expecting the new areas to get filled out until modding is done, which will probably take months. So we'll probably get stuff like Nyan's quest line being finished (I wish I'd just be re-written from the ground up...) as filler to hold out, but even that will probably be a ways out.

With all that said, I wouldn't expect NPC modding for a year or more.

Oh, it update-....ehhh....
Yup, pretty much. Couldn't even bother saying anything positive or negative about it.
 
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