NODOGAN

Well-Known Member
Dec 11, 2017
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Do you find that making Builds in this game has diminishing return of sort? i find that after reaching around 70 in x damage type if i keep increasing it the different between having say...70 or 100 in said damage type is barely noticeable, at which point you guys think you have enough damage? as i just said i think it's around 70 mark or so but i haven't done the math yet so if any of you had please let us know.
 

Slaanesh Champion

Active Member
Oct 3, 2019
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Do you find that making Builds in this game has diminishing return of sort? i find that after reaching around 70 in x damage type if i keep increasing it the different between having say...70 or 100 in said damage type is barely noticeable, at which point you guys think you have enough damage? as i just said i think it's around 70 mark or so but i haven't done the math yet so if any of you had please let us know.
450~ damage with standard attack is enough I think. Just enchant items with damage boost.
 

anon707

Member
Jun 13, 2018
295
547
Not really because in the game you can transform them at will, and in the previous versions they did stuck to what you transformed them in.
Don't tell me 'the characters are like real people!1!' because they're not.
It happens to those 'plot NPCs' only, while random characters stay how you transformed them , despite you transforming them.
That's because i've got my own taste that i want to shape them how i want, i am not affecting anyone's choice, but my own.
This makes 0 sense...
First, just because something was different in a previous update does not mean it was always meant to be that way or intentional, a lot of the game has changed things that were possible before no longer being possible for this exact reason.

No, the characters aren't actually "rEaL pEoPlE", but there is such a thing as believability and internal consistency. Amber and the rest are not your slaves and dont have to keep the forms you give them just because you beat them up one time. If anything its probably their master changing them back to how he wants them to be, because he actually owns them. The same happens to unique npcs you enslave, transform, then free, they will go back to their original forms because they dont have to keep the form you gave them anymore. Just because its a rpg game doesn't mean the entire world has to bend to your every whim.
 

tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,563
Do you find that making Builds in this game has diminishing return of sort? i find that after reaching around 70 in x damage type if i keep increasing it the different between having say...70 or 100 in said damage type is barely noticeable, at which point you guys think you have enough damage? as i just said i think it's around 70 mark or so but i haven't done the math yet so if any of you had please let us know.
Check the stats screen. If you're dumping 70 into a specific stat, odds are you're going over that stats cap. Most of them cap at 100.

Which is why lust builds just kind of suck. They cap at incredibly low values.
 

NODOGAN

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Dec 11, 2017
1,572
2,670
Check the stats screen. If you're dumping 70 into a specific stat, odds are you're going over that stats cap. Most of them cap at 100.

Which is why lust builds just kind of suck. They cap at incredibly low values.
Lust Builds only work if you're doing them as a magic hybrid with Arcane spells IMO, Buy scrolls and max out both [Arcane Arousal] and [Lustfull Thoughts] and when you enter combat you always get a +30 lust damage bonus (which makes your overall lust damage anywhere between 80 to 100 depending on your particular build) and single Arcane Arousal deals over 150 lust damage EASILY, heck i've done 340 hp damage a hit to demons with this build after capping their lust! (but as i said, it only works as a hybrid with magic builds, on it's own is not viable...still, it's a very cool way to one-shot anything non-demonic as a mage.)
 

bluerender

Member
Jun 14, 2018
137
41
Not really because in the game you can transform them at will, and in the previous versions they did stuck to what you transformed them in.
Don't tell me 'the characters are like real people!1!' because they're not.
It happens to those 'plot NPCs' only, while random characters stay how you transformed them , despite you transforming them.
That's because i've got my own taste that i want to shape them how i want, i am not affecting anyone's choice, but my own.
it's intentional . some versions ago , a check was added to reset npc's to original form. :cry:
 
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BaloneyAmone

Active Member
Mar 3, 2021
605
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Re: the lust damage discourse

I've always found lust builds to only be playable when you scale the Lightning Globe, which has good raw damage and scales off both lust and ranged damage (the AoE is handy as well if you want to get enough aura to cast the spells it gives).
Tease scales very poorly, since the base damage is incredibly low at a measly 7 lust, and the fetish-gained teases have even lower base damage (5). A raw lust build needs a lot of crit power in order to gain enough damage to take out enemies in one turn. The fetish-based teases scale with crits better than Tease, but this would mean unlocking a lot of them to respond to the variety of NPCs available, and since you can only have eight combat moves, you'll have to constantly cycle them so you can use more than one iteration per turn.
Arcane Arousal starts with 15 and gets to 30 base lust with a small spell point investment, auto-critting if it's the only move you use that turn. Even with no corruption, you'll be dealing around 60 lust, making most street fights a two-turn win. For casters that don't fall over when at max arousal, subsequent casts will deal ~120 HP damage; very few enemies will survive more than two or three turns. This leads to a glass cannon playstyle, since you can't really use defensive abilities, and you'll have to have enough raw defense to shrug off attacks. However, once maxed out, Arcane Arousal can roll up to 99 raw damage; taking into consideration max crit power, this leads to some very silly numbers:
980543850943.png

However, this takes a very significant investment into a multitude of stats to make it work past the early-game; arcane enemies will probably have enough damage to overwhelm you before you can take them down with single casts without a defensive investment as well. It obviously favors the Aristocrat background since you can get a lot of Corruption (and through it, both offense and defense) very quickly.
Really, Lust just seems very hard to balance; a damage type that plays by a completely different ruleset in which enemies always have a set cap means that Lust has to be fairly-weak, or otherwise it will just steamroll enemies. This is fine, but weapons are so powercrept that equipping them makes anyone OP, player and enemy alike (level 2 alleyways enemies should not be able to do upwards of 100 damage per turn at the start of the freaking game on Human).

TL;DR Lust builds in general sort of have to be bad, but it's made worse since they're outshone by melee. Its only real avenue is a weapon that's gained though a ~level 10 questline. If you pump yourself full of OP gear you can make it work, though.
 
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NODOGAN

Well-Known Member
Dec 11, 2017
1,572
2,670
Re: the lust damage discourse

I've always found lust builds to only be playable when you scale the Lightning Globe, which has good raw damage and scales off both lust and ranged damage (the AoE is handy as well if you want to get enough aura to cast the spells it gives).
Tease scales very poorly, since the base damage is incredibly low at a measly 7 lust, and the fetish-gained teases have even lower base damage (5). A raw lust build needs a lot of crit power in order to gain enough damage to take out enemies in one turn. The fetish-based teases scale with crits better than Tease, but this would mean unlocking a lot of them to respond to the variety of NPCs available, and since you can only have eight combat moves, you'll have to constantly cycle them so you can use more than one iteration per turn.
Arcane Arousal starts with 15 and gets to 30 base lust with a small spell point investment, auto-critting if it's the only move you use that turn. Even with no corruption, you'll be dealing around 60 lust, making most street fights a two-turn win. For casters that don't fall over when at max arousal, subsequent casts will deal ~120 HP damage; very few enemies will survive more than two or three turns. This leads to a glass cannon playstyle, since you can't really use defensive abilities, and you'll have to have enough raw defense to shrug off attacks. However, once maxed out, Arcane Arousal can roll up to 99 raw damage; taking into consideration max crit power, this leads to some very silly numbers:
View attachment 1158035

However, this takes a very significant investment into a multitude of stats to make it work past the early-game; arcane enemies will probably have enough damage to overwhelm you before you can take them down with single casts without a defensive investment as well. It obviously favors the Aristocrat background since you can get a lot of Corruption (and through it, both offense and defense) very quickly.
Really, Lust just seems very hard to balance; a damage type that plays by a completely different ruleset in which enemies always have a set cap means that Lust has to be fairly-weak, or otherwise it will just steamroll enemies. This is fine, but weapons are so powercrept that equipping them makes anyone OP, player and enemy alike (level 2 alleyways enemies should not be able to do upwards of 100 damage per turn at the start of the freaking game on Human).

TL;DR Lust builds in general sort of have to be bad, but it's made worse since they're outshone by melee. Its only real avenue is a weapon that's gained though a ~level 10 questline. If you pump yourself full of OP gear you can make it work, though.
Indeed, so far the hardest hitter i've ever made is my Horse-Boy Swordsman, thought i have to admit i've always had a liking towards Arcane and Lust builds because of the options for attacks, number-crunchin aside i can only do the same attack so often till it becomes boring, even if that attack is effective.
1619145350185.png
 
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BaloneyAmone

Active Member
Mar 3, 2021
605
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Indeed, so far the hardest hitter i've ever made is my Horse-Boy Swordsman, thought i have to admit i've always had a liking towards Arcane and Lust builds because of the options for attacks, number-crunchin aside i can only do the same attack so often till it becomes boring, even if that attack is effective.
View attachment 1158132
Ah, the beauty of powercreep: to be able to do almost 1,700 damage in a single turn. That crit slash is probably the most damage possible from a single attack since the Siren's Scythe isn't obtainable iirc (including soldier buff to bring it to 1,972 damage), but in theory it isn't the biggest hit one can make: a max-roll Seven Rounds Rapid from the pepperball pistol that crits with Soldier buff should do around 3,500 damage, but I actually found out that the ability's crit condition is bugged and doesn't work when I was testing it.
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Min-maxing is fun, especially if you catch bugs in the process.

Edit: I didn't take into consideration damage bonuses vs races, so the true number is actually higher, but at this point you're comparing Mt. Everest to Kangchenjunga.
 
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NODOGAN

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Dec 11, 2017
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Ah, the beauty of powercreep: to be able to do almost 1,700 damage in a single turn. That crit slash is probably the most damage possible from a single attack since the Siren's Scythe isn't obtainable iirc (including soldier buff to bring it to 1,972 damage), but in theory it isn't the biggest hit one can make: a max-roll Seven Rounds Rapid from the pepperball pistol that crits with Soldier buff should do around 3,500 damage, but I actually found out that the ability's crit condition is bugged and doesn't work when I was testing it.
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Min-maxing is fun, especially if you catch bugs in the process.

Edit: I didn't take into consideration damage bonuses vs races, so the true number is actually higher, but at this point you're comparing Mt. Everest to Kangchenjunga.
Them's alot of shielding ya got there dude, do you spend all your enchantments on shielding or do you play without the shielding limit on?
 

BaloneyAmone

Active Member
Mar 3, 2021
605
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Them's alot of shielding ya got there dude, do you spend all your enchantments on shielding or do you play without the shielding limit on?
I play without enchant limit because, since this game isn't really balanced, I'd rather have it be broken on my terms.
 

anubis1970

Engaged Member
Mar 1, 2018
2,152
2,431
If you want broken: turn off the enchantment limit, milk multiple slime/demon/imp for massive money, then go to Kate's and have her enchant tattoos. You can easily maximize damage, shielding, stats to make whatever build you want. And because it's tattoos you never have to worry about accidentally dropping or selling them.
 

NODOGAN

Well-Known Member
Dec 11, 2017
1,572
2,670
I play without enchant limit because, since this game isn't really balanced, I'd rather have it be broken on my terms.
i getcha, i tend to play with the limit on as a sort of self-imposed challenge like "what's the most OP i can get with just 110 enchantment points?" kind of deal but yeah, if it wasn't for that i'd play limitless too cuz honestly who tf cares if ya "cheat" on a freaking porn game? XD
 

NODOGAN

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Dec 11, 2017
1,572
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It is. Just search the wreckage of Meraxis' fortress after you kick her arse.

For me, the big problem with a Lust build is that it's massively less effective against Demons. Which is a problem, because fighting Demons is the only thing that might possibly give you any trouble.
i hear ya, i was one-shotting everything until the game's last quest when Meraxis took me to within an inch of my life before i beat her, if i had to rate builds currently it be:
1st Place: Melee, hitting stuffs might be repetitive but you hit like a goddam truck and hitting multiple targets per turn is op.

2nd Place: Arcane, survivability with Water Orb when it regens more hp than what you're losing (and regens more aura than what it costs casting) keeps you in game for the long run, also [Arcane Arousal] Will one-shot ANYTHING that isn't demonic.

3rd Place: Lust Build, on it's own lust damage is laughable if there isn't an arcane storm going on, Demon's whole "lust is capped but i live so now lust deals hp damage" is annoying, and lust only works/get stronger if you're using specific weapons or arcane spells.

P.S: I would recommend the Martial Artist Perk on ANY build tho (you don't fight with your fists? no problem, you still want this perk for that free +25% to Critical hits if you rely on crits that often.)

On a totally unrelated note: Does any of you fellow Slaver-Owners over here try and make your slaves look like fictional characters you find sexy, i know i do lol (beat a slime, ordered her to transform till she looked like Harley Quinn, made her drink an enchanted biojuice canister (turns her slime to flesh all at once) and then enslave her, got me a perfect milking slave without wasting countless potions to get her to produce enough milk since already took care of that when she was still a slime.)
 
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iamnuff

Well-Known Member
Sep 2, 2017
1,663
1,212
Is there an easier way to sell an inventory full of loot?
I got most of my cash early on just by stealing from people who attack me, but there's like a 1-second delay where the UIhas to reload after you sell each item.

If I could highlight multiple items at once and hit sell-all, or designate items as vender-trash, it'd be a lot easier.

Edit: also, multiple skills say that they only crit on the third* usage, but cannot be used three times in one turn.
Is this intended behaviour? Do you get more AP later somehow?

Edit: typo
 
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NODOGAN

Well-Known Member
Dec 11, 2017
1,572
2,670
Is there an easier way to sell an inventory full of loot?
I got most of my cash early on just by stealing from people who attack me, but there's like a 1-second delay where the UIhas to reload after you sell each item.

If I could highlight multiple items at once and hit sell-all, or designate items as vender-trash, it'd be a lot easier.

Edit: also, multiple skills say that they only crit on the first usage, but cannot be used three times in one turn.
Is this intended behaviour? Do you get more AP later somehow?
Not that i know of, it's the bane of all new campaigns honestly, i tend to just memorize where the button to "sell all" is and just click the item and the place i know the button will appear over and over and over to get rid of things while the game's delay catches up (you can totally do it and sell x ammount of items that way), hope that helps.

Also the "Crit on first usage" i'm going to assume you mean spells? if so those mean they crit automatically if they are the only attack you're using your turn, sorry to say but you're stuck with 3 ap with or without cheats so far.
 

CatOnAKeyboard

New Member
Feb 1, 2021
3
16
So I don't know shit about coding, but I've been screwing around with it trying to see what I can tweak to make the game more personally tailored to my tastes and I can not for the life of me figure out how to get characters to stop spawning with certain personality traits and fetishes. Can anyone offer some advice?
 

Arap12

Member
Aug 15, 2017
173
216
This makes 0 sense...
First, just because something was different in a previous update does not mean it was always meant to be that way or intentional, a lot of the game has changed things that were possible before no longer being possible for this exact reason.

No, the characters aren't actually "rEaL pEoPlE", but there is such a thing as believability and internal consistency. Amber and the rest are not your slaves and dont have to keep the forms you give them just because you beat them up one time. If anything its probably their master changing them back to how he wants them to be, because he actually owns them. The same happens to unique npcs you enslave, transform, then free, they will go back to their original forms because they dont have to keep the form you gave them anymore. Just because its a rpg game doesn't mean the entire world has to bend to your every whim.
It is because it gives control over you what you what, otherwise i would be playing a VN, where the characters the way the author means them to.
That's what a binary game is.
In this case it is a sandbox game where the player has control how the world works, which species appear, which types of bodies appear and so on.
 
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IvoryOwl

Active Member
Mar 29, 2017
761
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It is because it gives control over you what you what, otherwise i would be playing a VN, where the characters the way the author means them to.
That's what a binary game is.
In this case it is a sandbox game where the player has control how the world works, which species appear, which types of bodies appear and so on.
In this game, you don't have full control over essential/important NPCs nor their slaves. No, it's not a bug. This is an RPG first and foremost; even the author herself calls it such. You, and a few others, have been led to believe this is a sandbox mostly because the story hasn't progressed in years, and the progress that was made has been almost exclusively side-content and sandbox-y elements. There are several issues with the development but going into that discussion would be regurgitating what has been said thousands of times already.

The point is - even though LT contains sandbox elements, it still abides by certain rules. Randomly generated NPCs and those you can enslave are fodder for you to do as you please, the rest you cannot touch (or at least not permanently). Another example of limited control; even though you can alter your settings to ban furries from spawning, essential NPCs who are furries, will remain furries regardless of your choice. AKA your settings will only affect those who are blank slates/random spawns. This is a design choice and it's something you will have to deal with if you decide to play LT, your preferences and opinion nonwithstanding.

If you still can't understand what we're saying, or simply don't agree with it, then all I can say is that you are better off going back to playing VNs because this game is not going to change in that regard.
 
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