DirtyMare88

Member
Jun 26, 2020
132
244
I've been kinda curious about an engine capability/mod. I suspect it's not even possible as it would be linking the volumes of two separate orifices, which wasn't how the game was built, but who knows...

Is it possible to link the liquid volume (i.e. cum) going in the ass (or mouth) of a character, so that after a certain amount the body becomes full, and it comes out the mouth? I mean at present you can pump 10+ gallons of cum into a NPC's mouth and butt at the same time, and they have an infinite capacity to take it like a black hole in there stomach. The worst they get is a slight physical debuff for a swollen belly. But if NPC's had a fixed internal volume (maybe something based off height X body size + Taur) then it would be somewhat more realistic than infinite capacity. Even stacking debuffs, and decrease lust due to inflation

Not asking for someone to make this a mod, i'm willing to try that part if it's possible. Just want to hear from someone who knows the engine well enough to be able to say "there's no fucking way that'll work" before I bother looking deeper into it.
 

DSGMods

Newbie
Jan 26, 2018
29
43
What do you mean "unlimited"? The damage stat is capped to 100 so something like "level * AP cost * bonus modifier" would naturally yield values similar to weapons and spells assuming the breath is also affected by 2 damage stats (if not just multiply them into the formula).
Everything that affected elemental damage affected Breath Weapon, including bonuses. So loading up on enchantments and potions got the damage output to new heights because the multipliers stacked.

Aquatic races have one, and Shadow/Silence gets it as a buff which is how I found out it's possible. I am well aware that messing with AP can break a lot of things but it's already being done so there needs to be a more detailed response than "please don't". (Not saying that's your responsibility mind you!)
Yes, I have tweaked AP as part of set bonuses in clothing mods. It is just an attribute like any other. Based on that experience, I am hesitant to do anything of the sort to the base game.
 

Sphere42

Active Member
Sep 9, 2018
974
1,042
Everything that affected elemental damage affected Breath Weapon, including bonuses. So loading up on enchantments and potions got the damage output to new heights because the multipliers stacked.
Sorry but I don't understand, are you talking about a previous version with different mechanics? At present damage stats are capped out at +100% which means my formula would return 12 dmg at lvl1 with max stats and 600 at lvl50 which is possible with basic attacks (50dmg base weapon * 4 from stats * 3 attacks turn one, even ignoring crits)

Now 600 is too high either way, but that is easier to fix on Breath than with weapons because you simply change its tags to not receive the "weapon/spell" modifier type same as Tease.

The formula could also be expanded by a flat amount to smooth out the curve e.g. "20+(level/2)" instead of "level" as the base damage. Either way the 4x stat mod is what breaks it against flat spread defence stats.
 

KaliraBDSM

New Member
Sep 3, 2021
7
1
To be identified as a ryu-morph, a character must be a dragon-morph with a ryu face, a mane, external ears, a tufted tail, and no wings.
thank you for trying to help but there was no way i went there i bought the dragon fruits i put these characteristics and even so i am still being recognized only as drake or dragon morph. it doesn't seem like anything saying I'm a ryu or even racial bonuses don't
 

Sphere42

Active Member
Sep 9, 2018
974
1,042
thank you for trying to help but there was no way i went there i bought the dragon fruits i put these characteristics and even so i am still being recognized only as drake or dragon morph. it doesn't seem like anything saying I'm a ryu or even racial bonuses don't
Make a copy of your save, go to phone menu, type "buggy" (without selecting any input field) then go to the Transformation menu. There keep fiddling with the options, the red-coloured dragon body parts in particular, until your racial status effect updates and shows you as a ryu-morph. Then note down those exact parts, and enchant an elixir with that list on your main save.
 

tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,564
Everything that affected elemental damage affected Breath Weapon, including bonuses. So loading up on enchantments and potions got the damage output to new heights because the multipliers stacked.
I only vaguely remember that exploit. Was it actually any worse than how cheesed out you can get melee damage currently? Like, without any sort of cheating or turning off the enchant cap you can already get to 1000+ damage per round in the current version.

And I don't blame you for not fucking with AP. Outside of reducing bellow 3, which no one would do unless they're trying for a hardmode run or something, increasing your total would just be exasperating existing issues.

Edit: I'm actually curious how much worse it would make things. Does the crit counter reset after your third hit crits, or would it keep making all subsequent hits crits as well. Because if it did, you could be pushing closer to the 2k damage point with four AP and no cheating lol

Any way to edit the starting backrounds? I've looked as best I can but no luck.
Edit your save file. I don't remember the values, so just create a new save with the background you want and look at what its set to there and copy the attribute over.
 

KaliraBDSM

New Member
Sep 3, 2021
7
1
Make a copy of your save, go to phone menu, type "buggy" (without selecting any input field) then go to the Transformation menu. There keep fiddling with the options, the red-coloured dragon body parts in particular, until your racial status effect updates and shows you as a ryu-morph. Then note down those exact parts, and enchant an elixir with that list on your main save.
I got what I was talking about was setting the horns to "Dragon antler"
 

kht

Newbie
Nov 16, 2016
28
42
Oh great, that means overwriting Java content is impossible I guess?
The thing you're trying to modify isn't java content, though? It's just a file in the /res/ folder.
Everything in the /res/ folder can be edited, even if outside of /mods/ (it's just not recommended unless you know what you're doing).
 

EmDotRand

Active Member
Sep 7, 2020
890
1,476
Is there a way of getting the LSG-9000 coom gun legitimately? Sure I figured out how to edit it into my save (id=dsg_eep_liqstungun_coomgun) and I red somewhere it appears in silly mode (never saw it) but I wanna know if it's officially in game.
 

Sphere42

Active Member
Sep 9, 2018
974
1,042
The thing you're trying to modify isn't java content, though? It's just a file in the /res/ folder.
Everything in the /res/ folder can be edited, even if outside of /mods/ (it's just not recommended unless you know what you're doing).
Well I was thinking one step forward of editing e.g. racial attributes of Java races. Something you can't just easily copy-paste either, nor truly fix for fixed preset NPCs. The example I gave was just for an easily reproducible demonstration in case there was a specific trick such as adding an "<overwrite ID>" tag or the like.

I'm actually curious how much worse it would make things. Does the crit counter reset after your third hit crits, or would it keep making all subsequent hits crits as well. Because if it did, you could be pushing closer to the 2k damage point with four AP and no cheating lol
It resets. Crit dmg is capped at 500% though so if you somehow get enough stat points...
(Keep in mind there is no legit way of getting 4 AP right now and even if aquatic races were tagged as such you'd have to drop over 100 stat points from myth/~50 from phoenix)

For a very oversimplified approximation +1 AP lets you perform one extra action out of 3, which translates to a 33% damage increase. Thus in a uniform budget the effect of "+1 AP" should be worth about 30-40 times the "+1% dmg" cost point depending on how you value versatility vs 3rd hit crits. Which in itself should be more than the value of "+1 shielding" let alone "+1 health" because damage boosts from different stats stack multiplicatively so +100% physical +100% melee actually is worth +300% total damage increase. Of course +1 AP actually is a fair bit stronger than that as stuns make no effort to account for such a possibility.
 

hotaruchan1

Newbie
Sep 7, 2018
83
80
the perk tree still has the this is all a W.I.P and will likely be changed disclaimer on it. So I figured the combat was similar. it's there but little to no regard for balance has been introduced yet
 

♍VoidTraveler

Forum Fanatic
Apr 14, 2021
5,805
15,667
the perk tree still has the this is all a W.I.P and will likely be changed disclaimer on it. So I figured the combat was similar. it's there but little to no regard for balance has been introduced yet
It's a single-player game, who cares about balance in a single-player game?
Let em focus on the content i say.
 

tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,564
It resets. Crit dmg is capped at 500% though so if you somehow get enough stat points...
(Keep in mind there is no legit way of getting 4 AP right now and even if aquatic races were tagged as such you'd have to drop over 100 stat points from myth/~50 from phoenix)

For a very oversimplified approximation +1 AP lets you perform one extra action out of 3, which translates to a 33% damage increase. Thus in a uniform budget the effect of "+1 AP" should be worth about 30-40 times the "+1% dmg" cost point depending on how you value versatility vs 3rd hit crits. Which in itself should be more than the value of "+1 shielding" let alone "+1 health" because damage boosts from different stats stack multiplicatively so +100% physical +100% melee actually is worth +300% total damage increase. Of course +1 AP actually is a fair bit stronger than that as stuns make no effort to account for such a possibility.
IIRC, the 500% cap is per crit though, so if it was letting you crit more than once in a turn you'd be getting two normal hits, and then two with the full crit bonus. When you're critting for like 800+, that's a pretty big increase in total damage.

That's why I was curious if it would let you stack crits. Because then it's significantly higher than a 33% damage increase.

Probably best that it doesn't work that way lol

Also, that math isn't quiet right, it's not actually a 33% increase. It seems that way because it's a 33% increase in your total number of moves. But the third move is so heavily weighted that it's significantly less than a 33% increase. Like, if you're hitting for 200, then 200, then 1000, and the new move is a 200, it's only like (eyeballing this, if I'm way off sorry) a 15% increase.

The rest of what you're saying is correct though.

Functionally, all having four AP would do is let me one shot all four imps in a single turn, rather than needing two turns. This is the problem with trying to build upon a terrible base system, no matter what you do on paper, you're still just adjusting a mess lol

the perk tree still has the this is all a W.I.P and will likely be changed disclaimer on it. So I figured the combat was similar. it's there but little to no regard for balance has been introduced yet
Half the game is WIP or placeholder systems. They'll likely never get replaced, but they definitely should. The perk tree is boring AF. Combat is boring AF. There's no actual progression curve. As an RPG, it just kinda sucks. As a sandbox game... it still kinda sucks. Boring is worse than bad.

Of course, none of this has even been looked at in four years. So I'm pretty much assuming it never will be. Although its going to make it hell to add content moving foward. Like, it's going to be pretty fucking stupid if you have to hit the extreme end of the progression curve before leaving the intro area of the game, and then there's no progression past that.

It's a single-player game, who cares about balance in a single-player game?
Let em focus on the content i say.
I mean, anyone who cares about the *game* part of "single-player game" is going to care about balance.

But this goes beyond balance. I like breaking games. But having no functional game progression is going to make it really difficulty to design and add content moving forward.
 
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