Sphere42

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Sep 9, 2018
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so if it was letting you crit more than once in a turn
Arcane Strike already does easily, and fire spells could but that condition is annoying to maintain. The 3rd hit thing "only" applies to specific attack skills, although it does include the most useful one I'll give you that.
Also, that math isn't quiet right, it's not actually a 33% increase. It seems that way because it's a 33% increase in your total number of moves. But the third move is so heavily weighted that it's significantly less than a 33% increase. Like, if you're hitting for 200, then 200, then 1000, and the new move is a 200, it's only like (eyeballing this, if I'm way off sorry) a 15% increase.
I specifically mentioned I was neglecting crits. Dragon breath can crit too, and it might be worth comparing to firebombs or special weapon skills like mag dump. At max crit power you're dealing 7x basic strike damage so yes, 14% increase in that case. But alternatively I could spam triple Witch's Seal plus Arcane Strike which ups the hypothetical maximum number of opponents you can stunlock from 4 to 6 (seal lasts 2 turns non-crit with musician start). Or, and I am not entirely sure this one works, you could permastun several targets with Ice Shard+Flash while still sustaining some aura.
Functionally, all having four AP would do is let me one shot all four imps in a single turn, rather than needing two turns.
Fireball can oneshot two imps per cast with a bit of luck, not sure what the cap is on the arcane lightning spells.
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♍VoidTraveler

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tehlemon

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I specifically mentioned I was neglecting crits.
Sorry, didn't see that.

Dragon breath can crit too, and it might be worth comparing to firebombs or special weapon skills like mag dump. At max crit power you're dealing 7x basic strike damage so yes, 14% increase in that case. But alternatively I could spam triple Witch's Seal plus Arcane Strike which ups the hypothetical maximum number of opponents you can stunlock from 4 to 6 (seal lasts 2 turns non-crit with musician start). Or, and I am not entirely sure this one works, you could permastun several targets with Ice Shard+Flash while still sustaining some aura.

Fireball can oneshot two imps per cast with a bit of luck, not sure what the cap is on the arcane lightning spells.
The problem is that phys damage is just kinda broken, and without a major redesign there's not going to be a way to fix it where you don't just remove it from the game. Unless you're just trying to make the game harder for thematic reasons, there's no reason to use something unreliable or requiring luck to accomplish the same goal.

Why bother stun locking your enemies when they can just be died after one round of combat?

If the combat system was complex enough to really make a game out of it, like some games have pulled off, then I'd be more for experimentation. But it doesn't have the complexity or depth needed to make experimentation interesting. Specially when nothing has really changed in years. Most of the long-time regulars in this thread have already tried everything there is to try with this combat system. Turns out phys stacking lets you ignore that part of the game entirely.

You guys forgot about the elemental with just fireball in the skill bar.


(y) Meraxis is the uncontested best part of this game, i think she even deserves a better game to be in honestly.
I take fireball out of the skill bar.

And yes, she is. Mostly just because she's the only one with a decent amount of individual content that isn't a shitshow or focused on other people half the time. She might be an obvious cliche, but at least it's done reasonably well lol

Meraxis is essentially the only reason I played (and continue to play) this game, as she seems to be the only character who is actually romantically (and physically) attracted to you.
I tried to argue against that, and the closest I could get to another example was Nyan/Lottie. But all the content involving those two is such a trainwreck I don't want to give it that much credit.
 
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I'm generally really weak against cute and adorable stuff, and she has both in spades! :giggle:
Seriously not sure how something relatively normal like her, ended up in a game full of furry and transformations. :ROFLMAO:
I suppose you need at least one worthy waifu amongst the sea of thirsty fiends?

I tried to argue against that, and the closest I could get to another example was Nyan/Lottie. But all the content involving those two is such a trainwreck I don't want to give it that much credit.
Exactly my thoughts, and qualms, there are others with potential... Sort of like the game itself? Huh, curious. :HideThePain:
 
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♍VoidTraveler

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I take fireball out of the skill bar.
No i meant the skill bar YOUR ELEMENTAL is using.
If you put just fireball there, she will spam that and only that. :ROFLMAO:
(Well, provided you are using fire elemental like i do of course.)

She might be an obvious cliche
I think it only makes her even more adorable. :love:
Heck, i generally am not into scythes but fuck it, i also went with it after meeting Meraxis. :ROFLMAO:
And of course i use the chuuni perk, so that i'm a proper arch-rival. Well, and the cheaper casts also help. :ROFLMAO:
 
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DSGMods

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Jan 26, 2018
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Is there a way of getting the LSG-9000 coom gun legitimately? Sure I figured out how to edit it into my save (id=dsg_eep_liqstungun_coomgun) and I red somewhere it appears in silly mode (never saw it) but I wanna know if it's officially in game.
No. You can spawn in from the debug menu. The "normal" liquid stun gun used to have this weapon's function in silly mode, but I split it into two separate items because it was a huge clunky mess to work with. I have no plans to introduce it to the base game at this time.

Sorry but I don't understand, are you talking about a previous version with different mechanics?
Maybe. Haven't really had the bandwidth to revisit, and in any case the object context bug made dynamic damage calculation moot.

I only vaguely remember that exploit. Was it actually any worse than how cheesed out you can get melee damage currently?
I believe it was still down in the triple digits (when it worked correctly with the correct object context). I don't remember exactly how much, but its removal was unpopular so it must have been good.
 

♍VoidTraveler

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I tend to run the earth elemental.
I see.
I went fire and kill everything first turn anyway, conveniently your elemental's fire tree also can be upgraded into splitting fireballs into two, lol.
So like, if you cast 3 fireballs per turn they turn into 6 fireballs from splitting and then your elemental does the same thing... which makes combat HILARIOUSLY easy. :ROFLMAO:
I don't even need to swing my cheesy fire scythe more often than not.
 
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When it comes to combat I run the earth elemental too, I use it to hold aggro, and heal it every now and then, while maintaining a flash rotation. I don't go OOM, either by using the tattoo exploit, or simply the vampiric perk. It's lazier (and therefore more energy efficient) than actually providing DPT yourself.
 

samiraqueensize

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Sep 23, 2021
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I don't know if they've already said this but if you take the "orgasmic level drain" perk and work as a prostitute to reach the maximum level extremely fast
 

tehlemon

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Jan 26, 2021
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I don't know if they've already said this but if you take the "orgasmic level drain" perk and work as a prostitute to reach the maximum level extremely fast
Yeah, that's the second fastest way to do it. There is a faster way, same idea really, but only if you don't mind letting imps rape you a few dozen times lol
 
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tehlemon

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Can someone pls tell me how I can get rid off specific traits/transformations?
I somehow got a lisp/stutter effect that I find really annoying.
The same way you add them, just with it set to decrease instead of increase

Enchant a kink potion and set it to remove the one you want to get rid of.
 
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Sphere42

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Sep 9, 2018
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Why bother stun locking your enemies when they can just be died after one round of combat?
Two reasons already mentioned: multiple opponents with enough health you can't reliably win turn 1, and camping Vacuum to strip and loot clothing which the game doesn't let you otherwise (doesn't work for any part of the Dark Citadel final encounter unfortunately enough). Plus if you savescum/corpse run you can potentially beat a much higher level opponent before securing enough stats for the oneshot, the broom is easy to get on the first day.

It is not time-efficient by any means, but it functions via a completely different set of interactions so nerfing the OHKO does virtually nothing to stop it despite both being almost equally broken "win in 1 turn" setups. At least the other quirk of mutual defeat always being ruled in your favour doesn't apply to stunlocking.
 

♍VoidTraveler

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I don't know if they've already said this but if you take the "orgasmic level drain" perk and work as a prostitute to reach the maximum level extremely fast
There is another way too.
Take the drain perk and go to the mall, there enter the toilets.
Two options will be available in the toilets, to use a glory-hole, or to be a glory-hole.
Using "quick-sex" option here to skip sex will result in blowjobs received or given, done in quick succession.
Should take about 15 mins of non-stop clicking to max your level here.
Also works well for virgins if they want to keep their cherry.
 
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