- Sep 7, 2018
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the perk tree still has the this is all a W.I.P and will likely be changed disclaimer on it. So I figured the combat was similar. it's there but little to no regard for balance has been introduced yet
It's a single-player game, who cares about balance in a single-player game?the perk tree still has the this is all a W.I.P and will likely be changed disclaimer on it. So I figured the combat was similar. it's there but little to no regard for balance has been introduced yet
IIRC, the 500% cap is per crit though, so if it was letting you crit more than once in a turn you'd be getting two normal hits, and then two with the full crit bonus. When you're critting for like 800+, that's a pretty big increase in total damage.It resets. Crit dmg is capped at 500% though so if you somehow get enough stat points...
(Keep in mind there is no legit way of getting 4 AP right now and even if aquatic races were tagged as such you'd have to drop over 100 stat points from myth/~50 from phoenix)
For a very oversimplified approximation +1 AP lets you perform one extra action out of 3, which translates to a 33% damage increase. Thus in a uniform budget the effect of "+1 AP" should be worth about 30-40 times the "+1% dmg" cost point depending on how you value versatility vs 3rd hit crits. Which in itself should be more than the value of "+1 shielding" let alone "+1 health" because damage boosts from different stats stack multiplicatively so +100% physical +100% melee actually is worth +300% total damage increase. Of course +1 AP actually is a fair bit stronger than that as stuns make no effort to account for such a possibility.
Half the game is WIP or placeholder systems. They'll likely never get replaced, but they definitely should. The perk tree is boring AF. Combat is boring AF. There's no actual progression curve. As an RPG, it just kinda sucks. As a sandbox game... it still kinda sucks. Boring is worse than bad.the perk tree still has the this is all a W.I.P and will likely be changed disclaimer on it. So I figured the combat was similar. it's there but little to no regard for balance has been introduced yet
I mean, anyone who cares about the *game* part of "single-player game" is going to care about balance.It's a single-player game, who cares about balance in a single-player game?
Let em focus on the content i say.
Fixed it for you.I mean, anyone who cares about the *combat* part of "single-player game" is going to care about balance.
Functioning just fine as far as i am concerned.But having no functional game progression
Arcane Strike already does easily, and fire spells could but that condition is annoying to maintain. The 3rd hit thing "only" applies to specific attack skills, although it does include the most useful one I'll give you that.so if it was letting you crit more than once in a turn
I specifically mentioned I was neglecting crits. Dragon breath can crit too, and it might be worth comparing to firebombs or special weapon skills like mag dump. At max crit power you're dealing 7x basic strike damage so yes, 14% increase in that case. But alternatively I could spam triple Witch's Seal plus Arcane Strike which ups the hypothetical maximum number of opponents you can stunlock from 4 to 6 (seal lasts 2 turns non-crit with musician start). Or, and I am not entirely sure this one works, you could permastun several targets with Ice Shard+Flash while still sustaining some aura.Also, that math isn't quiet right, it's not actually a 33% increase. It seems that way because it's a 33% increase in your total number of moves. But the third move is so heavily weighted that it's significantly less than a 33% increase. Like, if you're hitting for 200, then 200, then 1000, and the new move is a 200, it's only like (eyeballing this, if I'm way off sorry) a 15% increase.
Fireball can oneshot two imps per cast with a bit of luck, not sure what the cap is on the arcane lightning spells.Functionally, all having four AP would do is let me one shot all four imps in a single turn, rather than needing two turns.
You guys forgot about the elemental with just fireball in the skill bar.Fireball can oneshot two imps per cast with a bit of luck
Meraxis is the uncontested best part of this game, i think she even deserves a better game to be in honestly.You don't have permission to view the spoiler content. Log in or register now.
Meraxis is essentially the only reason I played (and continue to play) this game, as she seems to be the only character who is actually romantically (and physically) attracted to you.Meraxis is the uncontested best part of this game, i think she even deserves a better game to be in honestly.
I'm generally really weak against cute and adorable stuff, and she has both in spades!attracted to you.
Sorry, didn't see that.I specifically mentioned I was neglecting crits.
The problem is that phys damage is just kinda broken, and without a major redesign there's not going to be a way to fix it where you don't just remove it from the game. Unless you're just trying to make the game harder for thematic reasons, there's no reason to use something unreliable or requiring luck to accomplish the same goal.Dragon breath can crit too, and it might be worth comparing to firebombs or special weapon skills like mag dump. At max crit power you're dealing 7x basic strike damage so yes, 14% increase in that case. But alternatively I could spam triple Witch's Seal plus Arcane Strike which ups the hypothetical maximum number of opponents you can stunlock from 4 to 6 (seal lasts 2 turns non-crit with musician start). Or, and I am not entirely sure this one works, you could permastun several targets with Ice Shard+Flash while still sustaining some aura.
Fireball can oneshot two imps per cast with a bit of luck, not sure what the cap is on the arcane lightning spells.
I take fireball out of the skill bar.You guys forgot about the elemental with just fireball in the skill bar.
Meraxis is the uncontested best part of this game, i think she even deserves a better game to be in honestly.
I tried to argue against that, and the closest I could get to another example was Nyan/Lottie. But all the content involving those two is such a trainwreck I don't want to give it that much credit.Meraxis is essentially the only reason I played (and continue to play) this game, as she seems to be the only character who is actually romantically (and physically) attracted to you.
I suppose you need at least one worthy waifu amongst the sea of thirsty fiends?I'm generally really weak against cute and adorable stuff, and she has both in spades!
Seriously not sure how something relatively normal like her, ended up in a game full of furry and transformations.
Exactly my thoughts, and qualms, there are others with potential... Sort of like the game itself? Huh, curious.I tried to argue against that, and the closest I could get to another example was Nyan/Lottie. But all the content involving those two is such a trainwreck I don't want to give it that much credit.
No i meant the skill bar YOUR ELEMENTAL is using.I take fireball out of the skill bar.
I think it only makes her even more adorable.She might be an obvious cliche
Fuck yes.I suppose you need at least one worthy waifu amongst the sea of thirsty fiends?
Hmm, got it. I tend to run the earth elemental. It's the only one useful if you're going phys and killing everything first turn.No i meant the skill bar YOUR ELEMENTAL is using.
If you put just fireball there, she will spam that and only that.
YupI think it only makes her even more adorable.
No. You can spawn in from the debug menu. The "normal" liquid stun gun used to have this weapon's function in silly mode, but I split it into two separate items because it was a huge clunky mess to work with. I have no plans to introduce it to the base game at this time.Is there a way of getting the LSG-9000 coom gun legitimately? Sure I figured out how to edit it into my save (id=dsg_eep_liqstungun_coomgun) and I red somewhere it appears in silly mode (never saw it) but I wanna know if it's officially in game.
Maybe. Haven't really had the bandwidth to revisit, and in any case the object context bug made dynamic damage calculation moot.Sorry but I don't understand, are you talking about a previous version with different mechanics?
I believe it was still down in the triple digits (when it worked correctly with the correct object context). I don't remember exactly how much, but its removal was unpopular so it must have been good.I only vaguely remember that exploit. Was it actually any worse than how cheesed out you can get melee damage currently?
I see.I tend to run the earth elemental.
Yeah, that's the second fastest way to do it. There is a faster way, same idea really, but only if you don't mind letting imps rape you a few dozen times lolI don't know if they've already said this but if you take the "orgasmic level drain" perk and work as a prostitute to reach the maximum level extremely fast
The same way you add them, just with it set to decrease instead of increaseCan someone pls tell me how I can get rid off specific traits/transformations?
I somehow got a lisp/stutter effect that I find really annoying.