X3h0n

Newbie
Jun 18, 2020
24
17
On the topic of compiling the source code. Is anyone experiencing worse performance with their own compiled versions of the game vs. the provided binaries? I followed the instructions given on github on how to compile it, but even without any changes to the source I'm getting significantly more lag right out of the gate and an increased amount of memory leakage. I'm not all that experienced in Java, but is it just me or are the compiling instructions bad?
 

Sarkath

Active Member
Sep 8, 2019
534
909
On the topic of compiling the source code. Is anyone experiencing worse performance with their own compiled versions of the game vs. the provided binaries? I followed the instructions given on github on how to compile it, but even without any changes to the source I'm getting significantly more lag right out of the gate and an increased amount of memory leakage. I'm not all that experienced in Java, but is it just me or are the compiling instructions bad?
Make sure you're not attaching a debugger to the game if you don't have to. That will cause things to move noticeably slower.

One thing that might help is to pass the Xmx parameter to the JRE to increase the maximum heap size (i.e. -Xmx8096M for 8GB). I haven't used the release build in forever, but I wouldn't be surprised if it allocated a larger heap than an IDE would. LT allocates memory at a staggering rate, so that should help smooth things out considerably.
 

X3h0n

Newbie
Jun 18, 2020
24
17
Make sure you're not attaching a debugger to the game if you don't have to. That will cause things to move noticeably slower.

One thing that might help is to pass the Xmx parameter to the JRE to increase the maximum heap size (i.e. -Xmx8096M for 8GB). I haven't used the release build in forever, but I wouldn't be surprised if it allocated a larger heap than an IDE would. LT allocates memory at a staggering rate, so that should help smooth things out considerably.
I've been using the Xmx parameter while running my JREs, the problem isn't even that the memory heap get's full. Curiously enough my JRE takes up less initial memory than the official binary (imported new game, skipped intro, JRE takes about 360MB while the binary takes about 1.2GB). However, if I open up the inventory, switching between items is significantly laggier with my compiled version on a fresh start. The UI lag is overall several times greater.

I haven't actually tested how quickly the memory allocation grows over time official version vs. compiled. That just feels much greater on the compiled version, but maybe you're right and the heap size for the official version is way higher than the 8GB I'm giving to my compiled version out of 16GB that my system has.

I don't know how to use the eclipse debugger, so I assume it's not on by default. Doesn't seem like in the build settings.
 

gmant

Newbie
Jul 31, 2017
81
204
This game has modding but were can we get some mods from?
Don't bother with the mods, none of them add anything other than pointless races like various species of pokemon or OC donut steel furries. Oh and some retextured clothing because that's why people play this.
There used to be some map overhauls and gameplay changes floating around but I guess the code is such a fucking mess that everyone gave up on those.
 

Cape Verde

Newbie
Aug 26, 2017
16
14
All the creator needs to do is add more content for the existing characters they have, more lines during scenes, more interactions, most of which are text not code.

The endless feature creep and adding bullshit mechanics serves no purpose, it is a text game, the 'game' is secondary to the text.
I can't fully agree with this. I think one of the reasons why this game (to me at least) stands out from its contemporaries is because of the features and openness that they give. Games like Corruption of Champions and Trails in Tainted Space have a lot more writing and text, but I personally don't like them as much because I don't feel I have as many options in any given situation. Being able to swap positions, focus on different body parts, etc. I think is the big selling point of this game. In some ways, you could argue that developing more features plays to it's strengths.

I'm not saying the development speed or anything has been good though. And I'd certainly love to see more text too.
 

Tattletale21

Member
Jan 26, 2020
360
452
i got a question and a comparison in one.

so, as a person used to playing text-based games like this - or text based games in general, really - i can give the closest comparison to this as Strive For Power. now, i know it may not feel like it, but SFP is the game i feel this is closest to - in terms of both content and gameplay. i see people comparing it to Corruption of Champions of Trials in Tainted Space, and i agree - but SFP feels even closer than those, if only for the darker themes this game has compared to the borderline slapstick sexual porn-world that is CoC or TiTS (like really? COC? TITS? even their titles are jokes, subtle as they may be...)

so here comes the question that i feel other people haven't asked yet, and it ties in with my impromptu comparison to SFP: will there be future improvements/additions to the combat system? for those that dont, you know, wanna slut around for the entirety of the game, is there anything in the way of a plan to expand on the combat system, maybe improve the companion system that was sorta-dropped-sorta-not?

suppose while i'm writing this, i might as well give examples of things i'd like to see in the combat system

- More Spells: Arcane seems to be a large portion of this game but the amount of spells is...kinda underwhelming. maybe add more types of spells per elemental class? perhaps more elements that can be unlocked via gameplay? more summonable elementals that can fulfil different roles?

- More melee weapons: bats, swords and karambits are neat and all, with the zweihander and arming sword added in there, but i feel like more could be added that would expand the roleplaying potential, if not the variety for weaponry - tanto, xiphos, dirks, unarmed melee weapons like chains to wrap around hands, tekko-kage claws, even just armoured gauntlets. more shields and shield types, maybe, maybe even pointed shields to use as unarmed weapons.

- More ranged weapons: i understand why guns aren't added, and it makes sense both gameplay-wise and lore-wise, but the lack of ranged weaponry here is frustrating because all i've seen so far are crossbow-pistols, longbows, shortbows...and that's all i can think of any that ive seen. a simple google search would show hundreds of ranged weaponry that can be used that are historic, and flexing that imaginative brain you could probably come up with at least twenty or thirty more that wouldn't break or unbalance the world.

a few ranged weapons you could add: slingshots, full-length crossbows, maybe rudimentary flintlock weaponry if you feel it fits. using arcane essence as ammunition gives you a lot of freedom with the magical side of ranged weapons, so magical handguns, something that lets you spawn swords from the air and launch them, turning rocks into explosives, that kind of thing.

i suppose a few you could add would be throwing weapons: kunai (could double as a melee weapon), shuriken, throwing axes, senbon (giant acupuncture needles), rocks, grenades - you can get creative with these, make them have elements beyond what you can add to the other weapons -, throwing knives, etcetera.

apart from that, i'm pretty sure whatever you've got planned is more than enough. these are just ideas really.

P.S: sorry for the long post.
 
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Tattletale21

Member
Jan 26, 2020
360
452
a small expansion on my point above about spells and elementals - this one more sexual in nature: i understand that elementals cannot impregnate a character, for both lore reasons and gameplay reasons, but are there plans to add that in the future? maybe through a quest you have to do after having sex with your elemental the first time? maybe by adding elemental transformations - and this could also introduce more ways to make use of your elemental more.

just a thought i suppose.
 

Sarkath

Active Member
Sep 8, 2019
534
909
I've been using the Xmx parameter while running my JREs, the problem isn't even that the memory heap get's full. Curiously enough my JRE takes up less initial memory than the official binary (imported new game, skipped intro, JRE takes about 360MB while the binary takes about 1.2GB).
The heap size should stay about the same after it fills up. Instead of releasing the heap it seems like Java just keeps it at its full size and reuses parts of it as objects are garbage collected. If you truly run out of heap space the JRE will crash, so it kind of sounds like things are working as expected.

However, if I open up the inventory, switching between items is significantly laggier with my compiled version on a fresh start. The UI lag is overall several times greater.
I can't say I've run into those issues on any of my systems, though my dev setup is a bit unconventional (I generally use either OpenJDK 11 or 14, and I do almost all of my development on either macOS or Linux).

I don't know how to use the eclipse debugger, so I assume it's not on by default. Doesn't seem like in the build settings.
It's been a long time since I've used Eclipse, but in some IDEs (such as Visual Studio) it defaults to using the debugger and you explicitly have to tell it not to.
 
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NoStepOnSnek

Well-Known Member
Apr 29, 2018
1,167
1,286
a small expansion on my point above about spells and elementals - this one more sexual in nature: i understand that elementals cannot impregnate a character, for both lore reasons and gameplay reasons, but are there plans to add that in the future? maybe through a quest you have to do after having sex with your elemental the first time? maybe by adding elemental transformations - and this could also introduce more ways to make use of your elemental more.

just a thought i suppose.
The combat system is always subject to change and more items/spells will be added as required by themed zones/encounters. You seem to have missed them so far but the enforcers carry a rather eclectic selection loosely based on contemporary less-lethal options while Lyss' guards just got straight-up Webleys. The early focus on classic medieval fantasy gear is largely incidental in this regard.
Much as this thread likes to deride them, this area is also very well covered by the mods you can find on the discord.

As for the elemental, a quest expanding on ours is planned eventually and might include the things you mention.
 

lifesuckz69

Member
Mar 5, 2017
364
257
I wonder if we ever go back to the main quest.
I think most creators of sandboxes go about it the wrong way. They start a main path, then stop and go in several directions but never to an end. It would be interesting to see paths finished and then add more.
 

X3h0n

Newbie
Jun 18, 2020
24
17
does anyone know a way to make money fast
You can abuse the enchanting system by making normal and transformation potions. You can earn up to 500¤ profit per potion assuming you just buy the cheapest ingredients. You can get bottled essences from the weapon's shop in the Dominion mall and drink them to get essence for echanting.

Or you can capture slaves. The most profitable ones are the demons on the 'very dangerous' tiles in dominion. Close to 50 000¤ per demon profit, but you need to be able to defeat them. Which isn't that hard tbh. Getting their obedience higher nets you more, but generally isn't worth it. You can also capture a normal slave and transform them into a more expensive race.

Base slave values for some races (you probably will get less than half if you sell them just after capturing since their obedience is very low, but it's not worth raising it usually):
A demon is 120k¤.
A half-demon is 50k¤.
An Alitaur(that's the horse body version, not humanoid) is 100k¤ and can be transformed into by giving someone a horse body, wings and unicorn horn, overriding other body parts as needed.
A phoenix harpy is 50k¤. Turn up their occurrence in the options and turn other harpies down, easy to hunt in the harpy nests.
All dragons are 250k¤. Just get a dargonfruit (about 1.2k¤), enchant it, get a slave (preferably human since they only need one body part changed, buy if you want to) and profit massively.
 
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X3h0n

Newbie
Jun 18, 2020
24
17
1635891758472.png

Just to drive home how stupid profitable turning cheap slaves into dragons is. She was a virgin rat girl I bought for about 20k¤. Cost me about 10k¤ to give her all fetishes and less than 2k¤ to transform her into a dragon and give her a dick(+20% value). That's close to 1.66M¤ in profit. Ka-chin

TBH, buying a cheap male slave would be more profitable since a virgin vagina adds 50% value vs. a virgin penis' 20%. Or you can mess with your gender preferences and buy some neuters/dolls and get +70%.
 
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swagfiend

Newbie
Aug 9, 2017
58
143
I can't fully agree with this. I think one of the reasons why this game (to me at least) stands out from its contemporaries is because of the features and openness that they give. Games like Corruption of Champions and Trails in Tainted Space have a lot more writing and text, but I personally don't like them as much because I don't feel I have as many options in any given situation. Being able to swap positions, focus on different body parts, etc. I think is the big selling point of this game. In some ways, you could argue that developing more features plays to it's strengths.

I'm not saying the development speed or anything has been good though. And I'd certainly love to see more text too.
It's the sex system that needs to be worked on as that is where the actual content is; this is a porn game. Specifically I mean unique character dialogue which as it stands right now have on average about two responses at most. That is to say outside of saying two things literally every sex scene may as well be with the same NPC. They also lack any interactivity outside of sex, slaves have more interactivity than main characters.


Speaking of which random characters are meant to have more dialogue variance too, personalities are something else that has never been finished in a game where character interaction is the primary focus. Adding fuck knows when and then never worked on again.


As it stand current it is just a hollow shell of unfinished content that the dev keeps adding to in an increasingly tangled web. The focus of the game has been completely forgotten.
 

DownTheDrain

Well-Known Member
Donor
Aug 25, 2017
1,736
3,855
As it stand current it is just a hollow shell of unfinished content that the dev keeps adding to in an increasingly tangled web. The focus of the game has been completely forgotten.
I wouldn't call it a "hollow shell" but you're not exactly wrong. Unfortunately there's a ton of things that could be done with the underlying system while very little is actually done.

The story is moving so slow that I only vaguely remember what it was about in the first place and all that enchanting and enslaving and customizing feels pretty pointless when the results a so generic.
Either move the plot at a decent speed or turn it into a real sandbox where all the bells and whistles actually make a difference.
 
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Feb 25, 2019
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Will the dev ever truly expand the sex options beyond it getting repetitive. Like come on expand on the fetish dialog.

Incest: Only has dialog at the beginning and end and on asking for pullout/creampie.
Rape: Doesn't have enough variety to dialog.
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I have never ended up walking into a square with two slaves fucking, always been their toy or used them.

I also find that the kink curious kink should change to have special dialog and allow a character to have a chance to gain fetishes when you get them to try them. This could also appear as you trying to convince a son to fuck you and they don't currently have the fetish.

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I feel like the game could gain from the following fetishes or features being added:

Make it so a sexually frustrated offspring who doesn't have the fetish might rape the player. (your offspring as slaves mostly)

Add a chance for a offspring to wait for you to wake up and maybe have it so you can allow them to stay imedietly.

Fix incest getting locked if you don't fuck/get fucked by them before moving them in.

RE-ADD THE COMPANION FEATURE YOU TWAT!

Make it so that slaves have a higher chance of waking you up for sex.

Make it so offspring have a purpose after moving them in asides sex like having them manage certain tasks around the place. Like selling goods or helping to train the slaves/ fuck them sometimes.

Maybe add the option to keep slave's offspring.

Ferals: Yes they are coded but they are treated in sex as just a normal character that is shorter. Needs more poses and dialog and more.

Water Sports: Come on let us mark each other.

Maybe add gassing/farting.

I think breathplay could be added. It would fit under sadistic.

Make it so there is a higher chance or give us a slider for the chance of a character spawning as a virgin and add special dialog.
This would help for those of us who like virginity loss.

Allow for modding sex dialog.

Make a modding tool/ better api.
 
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