bro, if this game struggles on high-end PCs - which it does - and burns through memory in the Gigabytes - which it does - i highly doubt it would even approach the ability to work on phones - which it doesn't, at least not in any meaningful capacity.
I think the issue would lie more with the UI, to be honest. The on-screen elements would be way too small to touch, and even when using a stylus it would be painful to interact with the buttons. I can't imagine a tablet would be much better, though at least those tend to be more keyboard/trackpad-friendly (but by the time you get to that point all you really have is a power efficient laptop with a gimped OS).
As far as the hardware is concerned: LT requires a mix of solid single core performance and high memory bandwidth, which most modern ARM SoCs offer. The Apple A15 is neck and neck with 11th gen laptop i7s, and the Snapdragon/Exynos SoCs aren't too far behind. Memory bandwidth is generally higher on the SoCs, likely due to the RAM being included in the package rather than external. The game might actually run
better on a phone than it does on an equally priced PC with integrated graphics due to those qualities, as strange and counter-intuitive as that might sound (but, again, actually playing the game in that form factor would be about as pleasant as self-immolation).
As
fudejoranek mentioned above, plopping a Linux distro onto an Android tablet, installing X/OpenJDK/OpenJFX/etc, and opening a VNC session would also work. Last time I tried doing something like that it proved to be pretty finicky (especially with Android 10+'s heightened security), but YMMV.
Edit: Typo.