- Apr 23, 2020
- 212
- 184
Look, I'm not subscribed to this game and after playing it I think it's pretty decent - so just wanted to offer my perspective as someone who's fairly neutral and been messing around with my own coding projects and H-Games.For a just saying, that's not saying much.
There's some really, really obvious reasons why no one is going to ever do that.
For one, the software isn't open source. And for a second, Inno will absolutely kill any project that becomes more popular than her version. Because that's fucking obvious. Her entire livelihood depends on her version of the game being the only popular version. If anyone actually made the game playable and improved the content pipeline, there's exactly two things that will happen.
1) Inno kills your project. Something she absolutely can do.
2) Inno takes your hard work for free and continues to profit off it. Because the alternative is she kills your project.
I'm not going to pay someone who doesn't even bother working maybe 20 hours in a given week. And I'm definitely not going to work for free to earn that person a living. Specially when that person has a long history of taking other peoples' work and passing it off as though they're accomplishing something themselves.
And the whole premise is fucking stupid anyways, because obviously Inno would never allow a competing version of her game to pull away from her income. Who the fuck would be dumb enough to even think that....
Oh... Right.
I feel whatever you think about Inno, the basic reason that they make so much money for slow progress is that games like CoC, TiTs, LT with text driven transformation and complex sex combat systems are very popular and not very easy to code. So, anyone who puts the time in to create the basic system can work at whatever pace they want and people will still pay due to the shortage of content in general.
If these games were easy to make they would be everywhere, since they are profitable. I can say from implementing several features like LT's in my own game (link in sig.), that it's taken months of coding and more than 50 plugins to (in my case) extend RPG Maker to have a basic grapple sex system, time-based NPC systems, rough vs. consenting stance system, and stress-based game over rape system.
Things like transformation, large numbers of persistent NPCs and encounters, a complex inventory and looting system, accessible fetish preference system that is massively configurable and serves you the content you want, pregnancy, clothing and body states, dynamic character information screens - all of these are either infeasible or a long way down the roadmap.
In addition, Patreon and other subscription systems take a huge chunk of your earnings - so Inno's 7k is probably more like 4k. So with respect, people saying that Inno did 3 weeks of coding and is now just raking in the cash are not correct.
If you think what I'm saying above is wrong and you know a way to make one of these systems yourself easily - I genuinely invite you to do that. I enjoy these games a lot and there isn't enough content. Or...better yet, come code for me lol.
Again, not taking a side or saying people can't be frustrated. Just adding some perspective as someone who is trying to code this type of thing myself.