CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

Barkhan

Newbie
Feb 16, 2021
70
52
Some people have mentioned in this thread the idea of making their own LT style projects given that Inno can't be bothered. While I'm not interested in making a full game there might be potential for creating a framework that other people can build their own stuff from. If so what would you guys be interested in working with? I was thinking either Python for ease or a Godot project, though I'm open to suggestions. No promises but I think it'd be fun to fuck around and see what I can do.
IMO, for a text based game and if you're not using java, I think python would be simpler since speed wouldn't really matter and it's easier for people to master. So if your intent is to build a framework people can use, using python could attract more people. As mentioned a few comments earlier, I'm also thinking about working on my own LT style projects and python was on the top of my list since i'm the most familiar with this language. I never worked on games before so no promise, would just be a passion project and would be in my spare time (which awfully small recently). I've never really tried Godot, I vaguely heard it's for games. How easy is it to handle for someone that usually use python or java ?
 
Sep 16, 2018
32
26
IMO, for a text based game and if you're not using java, I think python would be simpler since speed wouldn't really matter and it's easier for people to master. So if your intent is to build a framework people can use, using python could attract more people. As mentioned a few comments earlier, I'm also thinking about working on my own LT style projects and python was on the top of my list since i'm the most familiar with this language. I never worked on games before so no promise, would just be a passion project and would be in my spare time (which awfully small recently). I've never really tried Godot, I vaguely heard it's for games. How easy is it to handle for someone that usually use python or java ?
Yeah, that makes sense, I figured Python would be more appealing and accessible. Also, my school/work has had me writing most of my code in it so it'd be faster to implement. As for Godot, I'm unsure, haven't used it much outside of small prototypes and messing around. I'm more familiar with Unity and Unreal but both of those are way overkill for just text and widgets, mostly asked on the off chance people wanted it in an actual engine.
 

Sarkath

Active Member
Sep 8, 2019
531
908
I'm more familiar with Unity and Unreal but both of those are way overkill for just text and widgets, mostly asked on the off chance people wanted it in an actual engine.
If you're aiming it at that sort of audience, targeting .NET wouldn't be a bad idea. That should allow it to slot into Unity pretty much effortlessly, and I believe there are .NET connectors for Unreal as well. That would also allow it to work with the Mono version of Godot.

Cross-platform desktop support has also been improving drastically in .NET as well, which certainly helps. With the upcoming AvaloniaUI 0.11 offering WPF-style rich text spans, it would be possible to create an LT-like game that wouldn't have to lean on embedded web views.
 

ryanwraith

Newbie
Oct 23, 2020
22
19
Inno copypasta'd CoC / Flexible Survival.
The entire scenario and mechanics ripped wholesale.
Named Characters and Art is functionally the only things Inno owns.

Renaming every proper noun and swapping game engines would likely be enough to ruin her ownership claims.
She made the sex mechanic as well, so you should give credit where credit is due.
 

ebonheart2319

Member
Jul 21, 2017
135
427
She made the sex mechanic as well, so you should give credit where credit is due.
Negative on that. Its definitely a derivative of older Inform/Rags/Ect games.
She added Better UI, more expansive options, but same general functionality.

Seriously dude, you need only look into TFGames pre2017 games to find a BUNCH of games Inno cribbed ideas from.
Gluing 100 fidget spinners to a tire does not make it a brand new tire.
 

IvoryOwl

Active Member
Mar 29, 2017
761
1,410
. . .
Gluing 100 fidget spinners to a tire does not make it a brand new tire.
Would make for one hell of a ride though! Imagine taking a sip of hot/cold drink on car with fidget spinners for tires...
Even better, imagine a bicycle with fidgets. I would name it "The Nutcracker"!
 

jarmenkell

Newbie
Apr 7, 2018
25
11
Gluing 100 fidget spinners to a tire does not make it a brand new tire.
I am not sure that analogy makes sense, I can arguably say all creative work is derivatives of past works, after all, according to some there are only 7 types of story that exist in the world and all fiction is a derivative of at least one of those types of story.

Even if innoxia's work is derivative, I don't think it's fair to insinuate he lacks creativity, or skill.

But that aside, I haven't been following this project for a while, and just skimming some of the forums posts, there seems to be hostility towards him?
 

tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,563
I am not sure that analogy makes sense, I can arguably say all creative work is derivatives of past works, after all, according to some there are only 7 types of story that exist in the world and all fiction is a derivative of at least one of those types of story.

Even if innoxia's work is derivative, I don't think it's fair to insinuate he lacks creativity, or skill.

But that aside, I haven't been following this project for a while, and just skimming some of the forums posts, there seems to be hostility towards him?
You're right, that's not the reason to insinuate that she lacks creativity or skill.

The game demonstrates lack of skill on its own. The performance is abysmal for what the game is. And basically everything needs to be reworked to continue development. Not even Inno would deny that the early systems were programmed by someone who lacked the skills and foresight needed. Which should be obvious by the fact that those systems are why everything gets delayed to death.

As for creativity, there just hasn't been much put into it in the last few years. But that's probably just burnout.
 

Dr.Feelgood

Member
Sep 21, 2018
182
227
The game demonstrates lack of skill on its own. The performance is abysmal for what the game is. And basically everything needs to be reworked to continue development. Not even Inno would deny that the early systems were programmed by someone who lacked the skills and foresight needed. Which should be obvious by the fact that those systems are why everything gets delayed to death.
It takes a lot of guts to admit something like that. Considering Inno's blog's comment section was nuked rather than, say, doing the normal thing and either moderating a handful of negative/unnecessarily hateful comments, I doubt we will ever see such a thing happen. We're a lot more likely to see the game finished than we are to see the developer admit fault or start more than three consecutive posts without an apology or excuse.
 

Draupnir7

Active Member
Sep 3, 2020
626
897
We're a lot more likely to see the game finished than we are to see the developer admit fault or start more than three consecutive posts without an apology or excuse.
We're a lot more likely to see the game optimized than we are to see Inno admit fault.
 

Draupnir7

Active Member
Sep 3, 2020
626
897
I just stumbled upon this game today, but what happened here???
Every so often, someone either from the LT Discord or who's just encountering the game for the first time will ask why the people haunting this thread give Inno so much shit, and responses of varying intensity are given, mainly centering around how much money's been given for how much work and how we're either still on one daughter of Lilith or just finally getting more than the one city you start on and an empty world map after 7 years.

It's a whole thing.
 

NoStepOnSnek

Well-Known Member
Apr 29, 2018
1,167
1,286
Y'all'd be in for quite the surprise if you ever actually asked Inno to describe her own code, but do go on, this imaginary version of her is quite entertaining :ROFLMAO:
 

ebonheart2319

Member
Jul 21, 2017
135
427
Y'all'd be in for quite the surprise if you ever actually asked Inno to describe her own code, but do go on, this imaginary version of her is quite entertaining :ROFLMAO:
Are you insinuating Inno is in denial of how garbage her code is?
You must have a very low opinion of her if you think 3 years of code cleanup was just for funzies.:eek:
She needs that code cleaned up so she can monetize more elaborate mods like Bethesda.
 

NoStepOnSnek

Well-Known Member
Apr 29, 2018
1,167
1,286
Are you insinuating Inno is in denial of how garbage her code is?
You must have a very low opinion of her if you think 3 years of code cleanup was just for funzies.:eek:
She needs that code cleaned up so she can monetize more elaborate mods like Bethesda.
Quite the contrary, I'm laughing at the takes of "Inno would never admit her code is bad".
 

BBGunna

Newbie
Aug 27, 2018
37
113
Quite the contrary, I'm laughing at the takes of "Inno would never admit her code is bad".
Oh so she knows her work is fundamentally flawed but is either incapable or can't be bothered to fix it after so many years and dollars she's received, thanks for the clarification that's so much better!
/s
 

tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,563
I just stumbled upon this game today, but what happened here???
Okay, serious advice time. Leave the thread. Go play the game until you start to get bored, then come back. Most of this drama is only going to be relevant for people who've been watching the project for a long time.

The game is fun for awhile, so go enjoy it for a bit before we drag you into any drama lol

Y'all'd be in for quite the surprise if you ever actually asked Inno to describe her own code, but do go on, this imaginary version of her is quite entertaining :ROFLMAO:
Yeah, like, Inno has talked about the game code on the blog in the past. One of the major issues going into the last major update was that the entire encounter system had to be redesigned because of how bad the original system was. Acting like Inno would never admit fault or problems with the game code doesn't make a lot of sense at this point.

Doesn't really help the current state of things, but whatever.
 

IvoryOwl

Active Member
Mar 29, 2017
761
1,410
Oh so she knows her work is fundamentally flawed but is either incapable or can't be bothered to fix it after so many years and dollars she's received, thanks for the clarification that's so much better!
/s
She has revamped several areas of the game over the years. Every time she opens up a new area for modding, that section of the code has to be cleaned up and refactored as well, to make templates more manageable. The problem is, the game stands on bad foundations (old Java version) and a serious revamp from top to bottom would be akin to tearing everything down and starting over from scratch.

The engine would have to change as well because Java 8, specifically the version she uses, is quite old too. However, that would imply learning new code and the gimmicks that come with the new engine. All things together, we're looking at probably a year (or more) dedicated exclusively to this endeavor. After that, comes porting all the existing content into the newer iteration, assuming she doesn't change her mind and scrap what was done for something else. It would be a long time before we'd actually see anything new.

Yeah... it's easier to keep things as is and revamp as needed, than to start from scratch.
I simply don't see Inno with the inclination or will to start over. If things ever get that dire, Inno will probably just pull the plug and move on to something else IMO.
 
Last edited:

Sarkath

Active Member
Sep 8, 2019
531
908
The engine would have to change as well because Java 8, specifically the version she uses, is quite old too.
It's pretty easy to build Lilith's Throne with newer versions of Java. My Mac ARM fat JARs target Java 17, for example, and I didn't have to do too much to make that happen.

The main issue is that the removal of JavaFX from the JRE makes redistribution much harder. The only real option is to create "fat JARs" (that is, JARs that contain the entirety of OpenJFX and other dependencies). This will greatly inflate the size of the JAR, and it's a bit of an unrecommended hack job.

On the other hand, Java 8 is easy. It's still the version recommended by Oracle to Windows users (Inno's primary audience) and it skirts around all of that mess by having all that stuff built in. I really can't blame her for sticking with it, seeing as she has to deal with an issue that Sun/Oracle caused and that they aren't exactly making it easy to work around. The overemphasis on "write once, run everywhere" made it so that handling mandatory native libraries is often unnecessarily messy.
 
4.10 star(s) 123 Votes