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EmDotRand

Active Member
Sep 7, 2020
831
1,351
Is there any other route for demonification other than
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While that would be the quick and easy way, I hate how it locks transformations into a base humanoid form. Because I'd personally like to become a Demonic Tentacle Monster, that hides in the façade of a human being, before transforming back into its "true" form for a right and proper Tentacling. Tentac-ling? Tentacle Sex.
You want to cosplay as The Thing? Respectable.The bad news is there's no legit way of doing this. The good news is in the in the debug menu (type "buggy" to open) there's options to enable different linin perks that give you more transformation options

''x need to orgasm y'', waht y depend on
The logic for required orgasms is fairly simple.
Required Orgasms
Partner has "Object of Desire" perk (Non-stacking)+1
Imp+1
Half Demon+2
Demon+3
Vulnerable to Arcane Storm+1

One is then added to the total score. Special scenes may have just one orgasm required regardless of what's listed.
 
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jfmherokiller

Well-Known Member
May 25, 2020
1,162
1,601
Is there any other route for demonification other than
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While that would be the quick and easy way, I hate how it locks transformations into a base humanoid form. Because I'd personally like to become a Demonic Tentacle Monster, that hides in the façade of a human being, before transforming back into its "true" form for a right and proper Tentacling. Tentac-ling? Tentacle Sex.
such a setup would require a code level mod that would do a full body transformation right before entering the sex scene and then revert said transformation upon exit.
 

Inazumasexual

Newbie
Apr 8, 2018
89
115
You want to cosplay as The Thing?
Yes, I do. But unfortunately, no H-game has been released with that in my mind. There's only games where you do the usual Thing stuff, like killing, and goring, unfortunately, those aren't really my style.

~Debug Menu Instructions~
This won't be complicated by my use of Keldon's mod, yes?

full body transformation right before entering the sex scene
Oh, to be clear I was thinking more along the lines of staying in human mode while out and about in the streets, but manually using the transformation menu to load a preset form when I duck into the alleyways and waterways. That's how I played when I went with the Vanilla Demonification anyway.

Thanks for the advice everyone, and I hope you all a degenerate day.
 

Gambit33

Member
Apr 10, 2023
123
311
So returned to this game after more than a couple of years and found out milking has been nerfed into oblivion for the sake of balance
( who tf cares about balance in a single player power fantasy?!)

Is there a mod or a way to edit the files to reverse these changes?
 
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BaloneyAmone

Active Member
Mar 3, 2021
604
1,137
So returned to this game after more than a couple of years and found out milking has been nerfed into oblivion for the sake of balance
( who tf cares about balance in a single player power fantasy?!)

Is there a mod or a way to edit the files to reverse these changes?
If you're willing to do that, you might as well just straight-up cheat and use the BUGGY debug menu to give yourself as much money as you want, because that's going to be infinitely easier to pull off than modding.
 

Gambit33

Member
Apr 10, 2023
123
311
If you're willing to do that, you might as well just straight-up cheat and use the BUGGY debug menu to give yourself as much money as you want, because that's going to be infinitely easier to pull off than modding.
Sigh, nice non-answer. Whatever, frankly it kinda ruined one of the main components of the game, namely the slavery system.

You were incentivized to engage with the system, because it was profitable. Now? Why bother, you can get more by enchanting. By "balancing" the game, Inno, managed to trivialize the entire thing to the point of ruining any enjoyment.

Before you were rewarded for your efforts, now it's a pointless hassle.

Could I get the same money by cheating, yes, but it breaks immersion, so what's the point?
 
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BaloneyAmone

Active Member
Mar 3, 2021
604
1,137
Sigh, nice non-answer. Whatever, frankly it kinda ruined one of the main components of the game, namely the slavery system.

You were incentivized to engage with the system, because it was profitable. Now? Why bother, you can get more by enchanting. By "balancing" the game, Inno, managed to trivialize the entire thing to the point of ruining any enjoyment.

Before you were rewarded for your efforts, now it's a pointless hassle.

Could I get the same money by cheating, yes, but it breaks immersion, so what's the point?
It was already breaking the game to make millions of flames a day, and was basically just cheating with extra steps, hence why I said that actually cheating was the best course of action. From my experience, milking rooms are still pretty good with a few max-fluid demons, you just can't get absurd with fluid/taste multipliers anymore.

But, to answer your question, no, there aren't any mods that affects the milking room numbers. However, in theory, it shouldn't be too hard to make your own? You'd have to rebuild the game's source code, granted, but all you're doing is tweaking numbers that the game uses to calculate fluid values, specifically the getValuePerMl() function for each fluid; as far as I can tell, the base values are set to 0.1, 1, and 0.01 flames per ml for cum, girlcum, and breast milk respectively, then multiplied by getValueModifier, which is tied to the race of the milk (and currently appears to only be used for a 75% value reduction for doll fluids at present). If you're looking to bring back the functionality for modifiers and different flavors back in, the branch is functionally a preserved 0.2.7 build. The line of interest for this, taking from FluidMilk.java:
Java:
public float getValuePerMl() {
        return 0.1f + this.getFluidModifiers().size()*0.4f + (this.getFlavour()!=FluidFlavour.MILK?0.5f:0);
    }
Which, as far as I can tell, adds 0.4 times the amount of modifiers there are, and then adds some more based on some formula that I don't know enough Java to decipher but definitely has something to do with the milk's flavor (although, squinting at it, I think it's adding 0.5 if the fluid isn't milk-flavored, or otherwise adds 0 if it is). Also in that version, milk was 10x more valuable, which alone should be enough to break milking rooms again the way you want.
 
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jfmherokiller

Well-Known Member
May 25, 2020
1,162
1,601
It was already breaking the game to make millions of flames a day, and was basically just cheating with extra steps, hence why I said that actually cheating was the best course of action. From my experience, milking rooms are still pretty good with a few max-fluid demons, you just can't get absurd with fluid/taste multipliers anymore.

But, to answer your question, no, there aren't any mods that affects the milking room numbers. However, in theory, it shouldn't be too hard to make your own? You'd have to rebuild the game's source code, granted, but all you're doing is tweaking numbers that the game uses to calculate fluid values, specifically the getValuePerMl() function for each fluid; as far as I can tell, the base values are set to 0.1, 1, and 0.01 flames per ml for cum, girlcum, and breast milk respectively, then multiplied by getValueModifier, which is tied to the race of the milk (and currently appears to only be used for a 75% value reduction for doll fluids at present). If you're looking to bring back the functionality for modifiers and different flavors back in, the branch is functionally a preserved 0.2.7 build. The line of interest for this, taking from FluidMilk.java:
Java:
public float getValuePerMl() {
        return 0.1f + this.getFluidModifiers().size()*0.4f + (this.getFlavour()!=FluidFlavour.MILK?0.5f:0);
    }
Which, as far as I can tell, adds 0.4 times the amount of modifiers there are, and then adds some more based on some formula that I don't know enough Java to decipher but definitely has something to do with the milk's flavor (although, squinting at it, I think it's adding 0.5 if the fluid isn't milk-flavored, or otherwise adds 0 if it is). Also in that version, milk was 10x more valuable, which alone should be enough to break milking rooms again the way you want.
i just also want to say instead of needing to recompile the entire game you may be able to use recaf to modify the bytecode.
 

ebonheart2319

Member
Jul 21, 2017
135
427
Sigh, nice non-answer.
You asked a deceptively complex question.
Editing anything beyond weapons/clothing/race/consumables requires actual codemonkeying.

It SHOULD be a simple value shift.
It SOUNDS like a basic no nonsense mod.

You vastly underestimate the spaghettification of the code.
You vastly overestimate the flexibility of the code.
 

jfmherokiller

Well-Known Member
May 25, 2020
1,162
1,601
You asked a deceptively complex question.
Editing anything beyond weapons/clothing/race/consumables requires actual codemonkeying.

It SHOULD be a simple value shift.
It SOUNDS like a basic no nonsense mod.

You vastly underestimate the spaghettification of the code.
You vastly overestimate the flexibility of the code.
the biggest irony is that the code is possibly too flexible because not only is it a java based game its also a javascript based game.

the xml code used by res mods actually contains javascript code blocks.
 
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GammaXai

Active Member
Oct 5, 2018
680
350
So returned to this game after more than a couple of years and found out milking has been nerfed into oblivion for the sake of balance
( who tf cares about balance in a single player power fantasy?!)

Is there a mod or a way to edit the files to reverse these changes?
As far as I know You would have to download the source code and change the values to something larger and then maintain that change every time the game updates.
 

Mishun

Member
Jan 27, 2018
444
158
why some npc's can't be added as companions? some can be, others can't be, what is difference between them?
 

jfmherokiller

Well-Known Member
May 25, 2020
1,162
1,601
why some npc's can't be added as companions? some can be, others can't be, what is difference between them?
well the companion system as a whole was I think deprecated so its very spotty on who you can and cant have join you. Tho i think the reason is that internally the npc needs to at first be something like Brax who you can enslave/friend.
 

BaloneyAmone

Active Member
Mar 3, 2021
604
1,137
why some npc's can't be added as companions? some can be, others can't be, what is difference between them?
Companions were deprecated and turned off in 0.3.9. AFAIK, the only time you can get companions is during the span of specific quests, unless you turn companions back on in Content Options -> Gameplay, in which case you can bring slaves and housemates with you.
 
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