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Infinatious

Member
Aug 10, 2017
150
166
Technically the second penis code skeleton is in there, and from what I can tell partially functional, just unfinished AF.
Yeah, I remember a while ago I edited my save and gave my character a second penis, but while the game didn't do weird stuff like usual when I do weird stuff to my save files, it functionally did nothing in game. Not even changing my character's description.
 

Vodka6329

New Member
Dec 14, 2022
11
42
If William Shakespeare rose from the dead today and asked to ghost write Lilith's Throne for free, do you think Innoxia would accept his help? All she has to do is admit that she can't do everything by herself.
 

Susan Xandera

Active Member
Jul 13, 2017
769
1,018
If William Shakespeare rose from the dead today and asked to ghost write Lilith's Throne for free, do you think Innoxia would accept his help? All she has to do is admit that she can't do everything by herself.
At this point I think Shakespeare would do better work.
 
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72 man

Newbie
Jul 29, 2020
86
91
Shakespeare would not know what a pc even is much less how to make a game, also he could hate furrys.
 

Vodka6329

New Member
Dec 14, 2022
11
42
Shakespeare would not know what a pc even is much less how to make a game
I've always believed that a genius would shine whatever era he'd be in. Like, of course the greatest greek philosophers didn't grew up with internet and shit but given enough time to learn, they'd easily outclass the normal person by a wide margin.

William Shakespeare, if he lived today, would 100% know how to code in python.
 
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72 man

Newbie
Jul 29, 2020
86
91
I've always believed that a genius would shine whatever era he'd be in. Like, of course the greatest greek philosophers didn't grew up with internet and shit but given enough time to learn, they'd easily outclass the normal person by a wide margin.

William Shakespeare, if he lived today, would 100% know how to code in python.
do not know if they could still, will give to you that Shakespeare and greek philosophers and others like them would be masterful shitposters though.
 

Crestrial

Member
Mar 15, 2019
202
813
This thread is unreadable. I come back after several years, and you all are still complaining about the same exact shit regarding the developer. While I agree that there were major issues, it never stopped me from enjoying the game. (Edit: I just remembered having trouble with the old java version on linux, so that did actually prevent me from playing for a while.) I understand that some of you have a stronger opinion about this, but can't you see getting upset about it (for years) won't change anything?

If you couldn't spare the time to maintain a fork, then what makes you think working together is going to turn out any better? I've worked on projects where everyone chipped in, but I don't think this is one of them. There's been instances where I felt like I was constantly undoing and redoing others' work and re-configuring the process would have torpedoed the whole project. If you finally convince her to rewrite the game, she might disappear for an entire year and eventually drop the project.

To someone more proficient, it probably seems like no big deal and very easy, but some people are extremely stubborn and wasting your time trying to move them is futile.
View attachment DoIGiveADamn.mp4
 

SordidDreams

Member
Jul 27, 2019
255
281
You can tell what the latest news is based on the flavor of complaining in this thread. If people are complaining that nothing substantial has been added, the update just dropped. If people are complaining about Inno's work ethic, it's been delayed again. If people are complaining about radio silence, there hasn't been any news for a while. If nobody's complaining, there hasn't been any news for so long that everyone's gone catatonic.
 
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jamasty

New Member
Mar 15, 2021
4
12
She seems content on just blaming Java itself, rather than blaming her lack of Java understanding. There is a reason Java is used in high end projects like Chemistry software, it's really good at managing data.
Honestly, the very first thing I don't get about her architecture is why it even uses nested Javascript, I mean the whole Webview thing.
I'm trying to make my own prototype of the game in this genre, and after experimenting with JavaFX I understood that this approach of JavaFX Webview by mixing Java and HTML/Javascript is weird imo. Like, if you wanna use html/js stack as they do, then do everything in js/ts, maybe with any suitable framework, and deploy either directly in the browser or as an app with Electron.
Otherwise, there are a couple of libraries for Java for game development. For example, there's FXGL, a superset of JavaFX designed to make games. Or the one I use, LibGDX, which I think is so good compared to plain Java/JavaFX as it has many community libraries, like a couple of ECS libraries, and cool libs for text formatting.

Don't get me wrong, they can choose whatever architecture design they wish, it's totally up to them, but when I simply tried to run a debugger to see how the game works, I was a little confused, and then after I saw that most classes thousands of lines, and some are 10k+, like GameCharacter a 30k, I got even more confused - how do they even navigate over all of that... maintaining such code base is probably uneasy thing to do ngl.
 
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