Carl0sDanger

Active Member
May 22, 2020
545
817
how do you recruit companions i can't seem to figure it out thank you for the help
Currently, you defeat an alleyway mugger, then talk to them about the terrible hardships that lead them to become a violent larcenous rapist. Once you've got a more or less friendly relationship with them, talk to Lilaya about having a friend stay at the house while they get back on their feet. Prepare a guest room, then just go back to your new friend and invite them to stay.

You'll have to pay 100 flames a day in rent until they get a job, at which point they pay their own rent. Which is really not much of a burden if you've got any kind of slave stable going. Ten slaves working 24/7 at the Angel's Kiss will leave you with more money than you can spend (give them the Cum Addict kink and they'll even enjoy it).

If you want any of the NPCs staying at the house to accompany you, just go to their room and ask.

Really, I don't tend to use "guest" companions. Elementals are just much more powerful if you're looking for backup in a fight. Slaves give you an income. I house offspring due to being a bit of a completionist who is selective about pregnancy (ie. I tend to have a manageable number of offspring who are all full Demons or Furies). But getting buddy-buddy with randonly-generated muggers? Take their stuff, fuck the shit out of them and don't look back.

It remains to be seen what impact the discontinuation of support for companions will have.
 
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pesinafe

Newbie
Jan 6, 2018
42
19
I think it is because many of us see the potential of what the game could be.
But every clothing and orifice update makes it one version closer to it's inevitable "abandoned" tag.
I would really like to see more areas to explore and many, many more quests and eventually an end at some point.
Of course, there's the other side to that. I'd personally much prefer a version of LT with twice as many clothes and colors but with an abandoned main quest than yet another fantasy porn game with a by-the-numbers plot and mostly forgettable characters (which is what the writing in the game already is in my opinion) and little available customization. Give me clothing and orifice updates any day over another story beat I'll probably read (more likely skim through) once then speed-click my way through on every subsequent run. But if you just want another CoC (despite the existence of CoC2 and TiTS), then that's understandable.
 

Carl0sDanger

Active Member
May 22, 2020
545
817
Bug fixes and minor content tweaks, neat. Time to wait a year for new content.
The next public update should tie up the remaining threads in Dominion and the public update after that should begin to open up the Foloi Fields.

While we're at it, overhaul the combat system to be good? Or at least practical.
It's going to have to be done at some stage, but I'd argue the stage is after v1.0, when we have the full main quest complete. Much better to rebalance the combat and magic systems once there's an overview of the whole story.

Personally, I'd support reworking the whole "four elements" approach to the combat/magic system.
 

Carl0sDanger

Active Member
May 22, 2020
545
817
Of course, there's the other side to that. I'd personally much prefer a version of LT with twice as many clothes and colors but with an abandoned main quest than yet another fantasy porn game with a by-the-numbers plot and mostly forgettable characters (which is what the writing in the game already is in my opinion) and little available customization. Give me clothing and orifice updates any day over another story beat I'll probably read (more likely skim through) once then speed-click my way through on every subsequent run. But if you just want another CoC (despite the existence of CoC2 and TiTS), then that's understandable.
Here's the thing. I don't understand that at all.

LT is supposed to be an RPG with a solid main plot. That's the basic concept of the game. Now, one can argue about how effectively Inno is delivering that, but it's still her stated intention to so deliver. The procedurally-generated sex scenes are the equivalent of random encounters in a D&D campaign. The fact that you can use LT as an aid to your imaginary game of dress-ups and fuck-downs is perfectly fine. You do you.

If you have some difficulty imagining a demon dressed as a cowboy fucking an anthropomorphic rabbit dressed in periwinkle lingerie and LT helps you do that, that's great. But that's not what the developer of the game has stated she intends the point of the game to be and she is in no way obliged to stop doing the thing she says she wants to do in order to cater to your personal repurposing of the game.
 

pesinafe

Newbie
Jan 6, 2018
42
19
Here's the thing. I don't understand that at all.

LT is supposed to be an RPG with a solid main plot. That's the basic concept of the game. Now, one can argue about how effectively Inno is delivering that, but it's still her stated intention to so deliver. The procedurally-generated sex scenes are the equivalent of random encounters in a D&D campaign. The fact that you can use LT as an aid to your imaginary game of dress-ups and fuck-downs is perfectly fine. You do you.

If you have some difficulty imagining a demon dressed as a cowboy fucking an anthropomorphic rabbit dressed in periwinkle lingerie and LT helps you do that, that's great. But that's not what the developer of the game has stated she intends the point of the game to be and she is in no way obliged to stop doing the thing she says she wants to do in order to cater to your personal repurposing of the game.
And I didn't say that she's obliged to stop trying to make an RPG. I was 1) pointing out that some people (e.g. me) actually like the customization options and 2) arguing against the idea that she should stop updating the sandbox aspect of the game, which is what is implied in caju's post. She obviously wants/intends to include a high level of customization to the game, so I'd say claiming that the game isn't reaching its potential (whatever that is) by focusing on said customization is more of a personal repurposing of the game than me pointing out that some people actually, you know, like one of the major strengths of the game. I mean, it's not impossible for her to continue the plot without putting a stop to the expansion of the sandbox elements. It'll take time, but it's pretty hard to be interested in the game and not get used to waiting at this point.
 

SordidDreams

Member
Jul 27, 2019
254
263
LT is supposed to be an RPG with a solid main plot.
We've been over that. Yes, it's a hybrid between RPG and interactive porn, but RPG is definitely not the main ingredient. Want proof, beyond what I've already given? How about this: Which part could you remove and still have a fun game?

Let's first look at something like Mass Effect, which is a hybrid RPG and 3rd-person shooter. You could get rid of the shooter part and still have a fun game that's recognizably Mass Effect; if you did the opposite, you'd be left a bland, generic, and very average cover-based shooter that nobody would bother with, because there are much better options for that. From that, we can conclude Mass Effect is primarily an RPG with minor shooter elements; the story and characters are the important part that make the game fun.

If you do the same to LT, you arrive at the opposite conclusion. Take away the customization and sex scenes and you're left with a very childish fantasy story that, as pointed out by Pesinafe, you'd play through once, roll your eyes at, and then never touch again. But if you take away the story? Not much is lost, since there's barely any in the first place, and what there is gets increasingly inane the further you get. In LT, the story is of secondary importance. It's not the thing people keep playing the game for.

As I said before, the real problems start when a dev fails to recognize what their game is and tries to make it into something it's not. Fingers crossed that Inno is not one of those devs.
 

SummertimeUsername9

New Member
Apr 6, 2019
3
0
Is anyone having a problem wherein all of your offspring are far more likely to inherit all of your physical traits (hair, eye, skin color) than the other persons? To the point where you're not even sure if they can inherit the other persons traits?
 

IvoryOwl

Active Member
Mar 29, 2017
754
1,390
Is anyone having a problem wherein all of your offspring are far more likely to inherit all of your physical traits (hair, eye, skin color) than the other persons? To the point where you're not even sure if they can inherit the other persons traits?
I noticed the exact same thing a couple of versions back. My character's offspring were practically twin versions of herself, especially her daughters. It was funny at first but the more it happened the more suspicious I got that it might have been a bug.
 

Duarchy

Member
Mar 3, 2019
174
274
Get raped by amber, so long as you're not a giant black and glowing orange demon you'll see a difference. Granted, I don't know how many iterations ago I'm basing this knowledge off.

Side question, the bonding time seems bugged and I can't get any enforcer encounters.
 

kenny

Member
Aug 5, 2016
387
877
Enforcers have a 2% spawning rate and I think they only trigger in dangerous areas. Maybe you're just unlucky?
they are also bugged to hell. using previous version saves won't spawn them at all and I encountered a bug where a second pair spawned despite not fighting the first one and now I don't get the encounter again.
 

SummertimeUsername9

New Member
Apr 6, 2019
3
0
Get raped by amber, so long as you're not a giant black and glowing orange demon you'll see a difference. Granted, I don't know how many iterations ago I'm basing this knowledge off.
This didn't work. All of the offspring still had the same set of traits.

Edit: Also I was wrong, it's not that they all have the traits of one parent, it's that they all have a set of traits from both parents but all of them have that set.
 
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drchainchair2

Member
Mar 28, 2020
235
600
It's really baffling that companions are somehow now an option in the menu. Instead of just saying going forward that companions will not be included in new scenes, they just get removed entirely even from existing content? Companion content was an important feature for me so this is really disappointing.
 

caju

Well-Known Member
Oct 5, 2017
1,228
1,191
It's really baffling that companions are somehow now an option in the menu. Instead of just saying going forward that companions will not be included in new scenes, they just get removed entirely even from existing content? Companion content was an important feature for me so this is really disappointing.
Do what I did: get a copy of version 0.3.8.5 alpha
Name the folder "Lilith's Throne - COMPLETE"
Dont download any update until they get around to fixing it in about 30 versions.
 
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FireSauner0

Newbie
Nov 15, 2018
53
69
Without companions:
- Check NPC attraction to player.
- Check if the NPC's desired sex type with the player is available.
With companions:
- Check NPC attraction to player.
- Check NPC attraction to companion.
- Check companion attraction to player.
- Check companion attraction to NPC.
- Check if the NPC's desired sex type with the player is available.
- Check if the NPC's desired sex type with the companion is available.
- Check if the companion's desired sex type with the player is available.
- Check if the companion's desired sex type with the NPC is available.
The one time I don't check the blog... anyways,

That confirms it. The system is already there, for both comparing what character A likes with what character B has (attraction is more or less about being the right gender unless it's family, where an extra fetish is needed, if i remember correctly) and for comparing character A's fetishes with availability of character B's body and fetishes (clothes, bodyparts free or present, etc.).

Bioware RPGs have similar systems, mainly for dialogue, when it comes to companions.

It is fairly simple, but it is busywork that I wouldn't want to do either for multiple encounters, especially not with companions. I do hope multiple enemy encounters won't be scrapped too. they are essentially the same. even without companions you'd have to check for multiple NPCs

The 4 imp encounters for example (if the imps need to be able to interact with one another) check for:
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I might write up what the game checks for if there is a player, a companion and 4 npcs, but i think about 60 checks (30-30). There are ways this can be complicated further or optimized, but this is probably the simplest.
 
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Nox_sopftpaw

Member
Aug 10, 2017
123
81
Weirdly CoC2, a game with actual writing in it, breezes through the fact you can have a variety of party members all with distinct personalities and a number ranging from just yourself to two others (plus a guest, where applicable) with aplomb.

Weird.

The easy answer, in this case, would be to make the barely-there party members that follow you around just... not proc these things unless the player calls them in. They do something else in the background, whatev. And, of course, to establish a framework that you call upon universally instead of... having to do it one by one?

whatev, inno
Doesn't CoC2 have set people and set sex for those people so you can't jizz over them if there hasn't been a pre-wrighten sceen and your compains are set people that have everything already set out and used so its always been there while LT has almost all randomly made people with random stats that you can change at almost anytime and sex sceen that you play out and are not just set wright ups. How would you have a universal frame work set for compleatly random friends and enermys while the sceens themself are also able to change at the players whim, unless you want the compaion system and sex sceens to be set pre wrights that you have no real controll over other than picking "threesome" "spitroast" like in CoC2
 

FireSauner0

Newbie
Nov 15, 2018
53
69
Look at all the armchair "developers" popping up in this thread!
I'm not sure if you meant me, but you need to understand the difference between easy and time consuming. easy programming is not necessarily going to take short time. it's tedious and boring. I'm sure Inno sees it the same way. I'd much rather program something new and exciting, than copy paste lines of code and replace variable names.

One would think Inno knows more about her own game and how much effort it takes to build than most of us but apparently some people just like to brag about how "knowledgeable" they are and how "lazy" Inno is for ditching a feature that is "sooooo easy" to implement (either that or they're just mad a feature they liked bit the dust and have to insult the dev for her choice. I reckon its the latter. Bias does that.)

I'm not saying Inno is all-knowing... but in most cases, I'm more likely to take her word for it than a bunch of random Joes on the internet who probably don't even have a single game under their belt.
I also never said she's lazy or that I disagree with her decision. In fact, I do, even if it's a shame. I'd love to get a reply once in a while where people read and interpret what I'm saying instead of what they want to hear for the sake of arguing. I'd also like to point out, that I never once complained about anything in this game. (not the delays, or not the things that disaligned with my preferences, simply because they don't matter). I even called the framework ,,good and flexible" which is a credit to Inno.
Inno clearly knows what she is doing with the project. (once again, never doubted her there) She can sometimes get carried away with features and delays, but this is a porn game.

If you're so good then here's your chance to prove it - every time Inno releases a new version, go to GitHub, take a look at the code and either expand upon the support system or write new content yourself. Go on. Put your money where your mouth is. Since the game is open-sourced and Java is "isn't so hard", the only thing stopping you is yourself.
Modders are already adding stuff to the game. some for themselves, some publicly. You can look around, and even find some here, but there is a discord text channel for it too. it is an open source project, but it also is a porn game, so don't expect too much. Modders don't get money, so it's full on passion-work for them, which is hard to find the motivation for. I only ever edit small things in mine, but it'd be hard to not read while looking through the project to find the thing I'm looking to edit. If I get the gist of how a system within the project works from skimming through it while looking for a variable, it's not insanely complex.

I do admit i was underselling the coding part, but it is not much harder than that. my newer post above reflects that.
 
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SordidDreams

Member
Jul 27, 2019
254
263
I'd much rather program something new and exciting, than copy paste lines of code and replace variable names.
If you're doing that, it might be time to look into defining that code as a custom function so you can run it just by calling the function and passing in the relevant variables as arguments. I assume you can do that in Java; it's a life saver in GameMaker.

Also, while I understand certain aspects of the game are more fun to work on than others, if one were cynical, one might argue that the job of a game dev is to entertain their audience, not themselves.
 

NoStepOnSnek

Well-Known Member
Apr 29, 2018
1,167
1,285
It's really baffling that companions are somehow now an option in the menu. Instead of just saying going forward that companions will not be included in new scenes, they just get removed entirely even from existing content? Companion content was an important feature for me so this is really disappointing.
So turn on the damn option! I swear you people could receive a gold bar in the mail and would complain you have to open the box.
 
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