This! I said the same thing in my review: What the game is most lacking is content, not engine features. And it's been like that for years. The two other major flaws are the sex interface and the complete lack of item-balancing.
I guess you're -relatively- new to the game.
The current problem, is precisely the engine, not the content.
Inno released the game with a fair amount of content (for a new game), but engine was very basic.
Combat didn't had action points, there was no separate bars of lust, there were fewer sex options, etc etc. She compensated that with a randomly generated city (each time was loaded differently).
As she started to add content, she had the idea to start re-hashing the engine... at the same time. Which it's madness, as every change in content, needs a change in engine, which leads to bugs, and balance problems. It is a tail-biting chain.
At some point, the new content needed even more engine features and complexity, and as usual, she also derailed with extra content, AND Patreon requests. A-b-s-o-l-u-t-e madness.
Basically: every new content-thing, needed a new engine, which needed new balace/bugfixing, which lead to add more content... and so and so.
Back to my silly example:
imagine a Phalanx (let's say Spartans!), trying to raise their shields for cover, striking with the spear at the front, advance, and finish off downed opponents,
all at the same time. Impossible.
She should had stayed with the simple engine, and give a general content set-up, and then re-hash the system, or go for a complex engine/system and then start adding content.
She did both halfways, and now it's paying the price *shrug*
2. Go through all the clothing-items and give them some simple consistent stats. Doesn't need to be perfect: You can use simple rule thumb logic, like "Thongs and other minimal pieces of clothing get 1 physical resistance. Stuff like gloves get 2 and large pieces like jackets and coats get 3-4". Use similiar rules of thumb for other stats. Again: It wouldn't be perfect, but far better than now, and it could done and tested in just a single week.
All clothes gave protection at the beginning.
But there were few options.
As feats and enchantments advanced, she needed balance.
Of course, rebalancing, meant re-hashing system. Which bugged other things, and in turn needed more re-hash.
See the pattern?
3. Now stop working on the engine, bodyparts and items and crap! Just assume "This is what i got to work with, now how can build a world and story from those parts?". No, no going back and making custom code for everything: Take the building blocks you have and make a fucking game with it!
Right now, she's refactoring the goddamned engine, so she can start adding content.
Which is the right way to do it, albeit it's annoying.
If she adds a new map with new stuff, eventually she'll need to go back to patch whatever is broken by the new stuff.
Patience!