That makes no sense. Spreading content out will give you more walking to do, not less.
I don't believe there is such a thing as content over-saturation in Dominion, and I question the wisdom of expanding the map when Inno hasn't been able to produce enough content to fill even one city in however many years she's been at it.
Cities attract people from all over the place, though, so they're the perfect setting to have a lot of diverse content in a small area.
I disagree that cities are mostly nothing. Yeah, if you only ever travel between your home, your job, and the supermarket, you won't see much of what the city has to offer. But that doesn't mean it's not there. We explore a lot more in games than we do in real life, but for that exploration to be satisfying there have to be things to discover. The more you spread content out, the less interesting and satisfying you make that exploration.
No, the reason there is no scenery is because this is a text-based game where the environment you find yourself in plays basically no role in anything.
No, spreading it out means more areas have more content, so less walking between content in general.
Let's put this into perspective with a Pokemon example. Let's say you have to travel between Pallet Town and Viridian City like in gen 1 (Red/Blue/yellow versions within the Pokemon franchise). If you put all the battles inside Viridian or Pallet, you don't have any along the route in between, but if you put some of the battles currently in Pallet or Viridian onto the route in between, you now have battles available the entire time.
Now to put this into relation with Lilith's Throne, Pallet Town is the equivalent of Dominion because it is the starting town in both of those cases while Elis is the Viridian City of Lilith's Throne, the second town. The fields are the route in between the two towns.
All content is currently shoved into Pallet Town, or Dominion in LT terms, and none is on the route in between, the fields in LT terms. This means an empty walk between Pallet Town, Dominion in LT, and Viridian City, Elis in LT.
If we take some of that content out of Pallet Town, Dominion in LT, and put it on the route between, the fields in LT, we have content in all three areas and none of them are left empty, which is your concern.
No, the reason there is no scenery is because this is a text-based game where the environment you find yourself in plays basically no role in anything.
That's where you're wrong, scenery in a text based game is the description in words. If only pictures counted, then no text based game has scenery, even the finished ones. The reason there is no textual scenery in the fields is because it is a blank canvas with no work done to it by the painter, or developer in this case, which is Inno.
That tile is a "patrolled alleyway", as such it likely isn't in any spawn pool that would let you permanently put an npc there.
As I said, I've only ever gotten it during an arcane storm. I typically fly or teleport, so I rarely get random encounters at all unless I do it intentionally.
That's not doable then as the NPCs generated on thourofare tiles don't stay. Unless they stay during an arcane storm in the one above slaver's alley? I know I have submission at 100% unless this is only a dominion thing?
Ok I got one to pop on that tile during an arcane storm.
View attachment 1050748
I think what you are talking about has been fixed. Or maybe that tile being thourofare now is a hack to get it to not happen.
Tell that to the cow morph who suddenly appeared out of nowhere, though that one wasn't random, it was scripted. It is possible that it was fixed by some of the under the hood stuff that the GitHub puts out on occasion, but seeing as my current source has not updated to beyond 3.13, I wouldn't be aware if it was.
God i hate the discord, everytime you criticise something it feels like you're gonna get gangbanged or something.
Same
I see some efforts to try to work in environmental impacts on character race, when the tile types are being classified as "Land," "Water," etc. There's detrimental effects (I believe) that occur when a species/race is in a location it's unable to naturally live in. The most obvious example is an aquatic character placed in a "Land" tile. Other than that, I also can't say environment really matters right now other than hostile/non-hostile tile and temporary scene background when speaking to an NPC. I think environmental development would actually help my earlier suggestion about containing the plot to revolving around Dominion. It seems like a lot of this monotony can be solved with just a little more effort in developing the environment and fleshing it out.
Nope, not at all at this time, but it might assuming this game ever gets an actual update.
It's sad, but i think the best thing to do right now (for me at least) is wait like 4 months so that maybe the modders will create content.
Assuming Inno doesn't shoot down any attempt at core development that came from an outside source such as a modder.
Sounds like brother.(or sister) As much recognition as this game is supposed to have been getting I don't think you will be waiting forever.
I mean we've been waiting for over a year, so forever is not out of the realm of possibility.