bobomb

Member
Dec 2, 2017
146
132
I'm on 3.13 and I read the patch notes for 3.18 and there was more memory management stuff in that. So it is only better in latest release.
 

Bogojisem

Newbie
Oct 24, 2019
46
181
Holy quadruple post. o_O
The developer has spent half a year working on a side quest. This will never come close to being finished.
I posted this almost a year ago and it still rings true.

There's not much more to say beyond preaching to the choir. This game will never come close to being finished and it will eventually be dropped when the subscribestar bux decline. Innoxia is just wrapping up Dominion, which is meant to be one of eight(?) supposedly planned zones. It won't magically get better once the development moves on to something outside of Dominion. Even in the small possibility that they do get implemented, they will be extremely half-assed without any sort of remarkable details. Innoxia bit off more than they could chew for a first project. The question isn't if, but when Innoxia will publicly admit this.

It did turn out to be fun sandbox, though.
 

bobomb

Member
Dec 2, 2017
146
132
Holy quadruple post. o_O

I posted this almost a year ago and it still rings true.

There's not much more to say beyond preaching to the choir. This game will never come close to being finished and it will eventually be dropped when the subscribestar bux decline. Innoxia is just wrapping up Dominion, which is meant to be one of eight(?) supposedly planned zones. It won't magically get better once the development moves on to something outside of Dominion. Even in the small possibility that they do get implemented, they will be extremely half-assed without any sort of remarkable details. Innoxia bit off more than they could chew for a first project. The question isn't if, but when Innoxia will publicly admit this.

It did turn out to be fun sandbox, though.
You can look at my Holy quadruple post and see that a sandbox is exactly how I use it. If Inno ever starts to show more progress (Either because she listened to development advice and reorganized her implementation of the code, because she started relying more heavily on the pulls and posts from other developers and took more of a orchestration /PM role <this does seem to be happening to a degree>, or because she takes some development classes) she will get more than a dollar a month from me. If this game costs me 100 dollars in the long run it will have been worth it for the fun I have had noodling around in dominion and maybe someday elsewhere within the world.
 
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circuit

Member
May 17, 2017
140
408
You can look at my Holy quadruple post and see that a sandbox is exactly how I use it. If Inno ever starts to show more progress (Either because she listened to development advice and reorganized her implementation of the code, because she started relying more heavily on the pulls and posts from other developers and took more of a orchestration /PM role <this does seem to be happening to a degree>, or because she takes some development classes) she will get more than a dollar a month from me. If this game costs me 100 dollars in the long run it will have been worth it for the fun I have had noodling around in dominion and maybe someday elsewhere within the world.
problem is contents slowing down not getting faster
 

Jonlissla

Member
Jun 25, 2017
100
177
Innoxia is just wrapping up Dominion, which is meant to be one of eight(?) supposedly planned zones.
Best thing would probably be to skip that and focus entirely on Dominion only or remove the various zones like Submission and put them on the world map, although the latter would most likely upset a few people, myself included.
 

bobomb

Member
Dec 2, 2017
146
132
What are you using? Nasa's hadron collider? Why the fuck people that have money for ridiculously powerful PCs able to process all of this would resort to incomplete free porn sandbox game instead of bying normal ones? Most of us are here not because we have piles of money, rather lack of them.
Nothing special. And it is from 2017 when I had piles of money. Not from 2021 when I live at home and take care of my parents because my father is in a wheelchair and my mother is developing dementia.
1614087820619.png
 
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PussyPassAnon

Member
Dec 18, 2018
186
271
That doesn't solve the main issue in this scenario, which is that pesky NPC cap. Moving content or redesigning areas won't change how much goes into it nor will it raise how many NPCs the game can handle without offing itself, quite literally in some cases.
The angle I was taking here was to limit the amount of NPCs needed to even progress the main quest, by limiting the amount of territory needed and make more use of the NPCs that currently exist, so that there would be less need to create more NPCs in the first place.

Additionally: if a piece of land is just an offset of Dominion, it logically won't be as large as an entire country or brand-new town if only because of the fact that you won't need surrounding landscapes to justify it's independent position. I specifically used the Harpy Nest to drive home the point that this piece of territory located within Dominion uses far less mapping and thus limits the amount of NPCs that would exist in its general domain. You have 5 major NPCs that reside in the Nests, given how small it is by comparison to Dominion as a whole. You have 2 major NPCs that reside in the Rat Warrens' hideout, given how even smaller it is by comparison. The size of the territory is obviously related to how many major NPCs reside in that territory, so Innoxia wouldn't be compelled to flood so many NPCs into the new domains as they have done with Dominion and Submission, which would cap resource usage by the simple fact that Innoxia wouldn't want to overcrowd a specific area.

Basically, I'm saying the NPC limit imposed by the game's structure would serve to limit Innoxia's constant side-quest detours and encourage more usage of the NPCs that exist. I don't think the solution is to expand the game to support more NPC generation, because that would mean that Innoxia can waste more time making more NPCs that will never see usage after 2 days of playing through their romance quest. What Innoxia did with Helena at the beginning in regards to finding Arthur was a great example of making multiple uses of an NPC, in that they were relevant to the main plot and also had side content to go with them and this made them more dynamic.
 
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SordidDreams

Member
Jul 27, 2019
254
264
Content should be spread out, not crammed into every corner of a claustrophobic map.
Why? I can see the downside, that being a lot of downtime and dead space between the interesting fun bits, but what's the benefit?

I'm getting sick of treading the streets of steampunk-infused contemporary London, myself.
That's fair enough, but I'm sure it'd bet nice and fresh with some new content.

And Daggerfall's big-ass map is a major plus if you ask me.
Clearly you've never played Daggerfall, because then you'd know it's really, really not. All that empty space might as well not exist, since you never actually go out into it. All your quest locations get marked on your map, so you can and do just fast travel to them (because it would take six hours of real time to walk there), and there's no point trying to explore. It's not like Skyrim's densely packed map, where you can just pick a direction and stumble upon something interesting within five minutes. In Daggerfall, it'll take you hours to randomly come across a point of interest. That's what realism gets you. There's a good reason they never made another game like that.

Now LT almost certainly won't turn out that bad, but I still see no reason to have an overworld map that's 99.5% empty tiles. You could easily expand the game with new zones without having an overworld map at all. You come to one of the exits out of Dominion, the game gives you a list of known locations you can go. You click your destination, you get a screen saying something along the lines of "after several days of travel, you arrive at your destination", and boom, you're there. Two clicks instead of several hundred. You could have random encounters built into that, and even exploration. A simple menu option along the lines of "explore the vicinity of <choose a known location from a list>" would do just fine for that, and if you find something interesting, it gets added to your list of known locations. I see no reason to have a map at all, all it'll do is just waste a load of your time by making you visit every tile to make sure you haven't missed anything.
 

IvoryOwl

Active Member
Mar 29, 2017
754
1,390
Why the fuck people that have money for ridiculously powerful PCs able to process all of this would resort to incomplete free porn sandbox game instead of bying normal ones? Most of us are here not because we have piles of money, rather lack of them.
Because both rich and poor alike have sexual urges and this website has plenty to satiate your thirst, in all colors, shapes or forms. Unlike "normal games", porn games aren't as widely distributed nor promoted, making them harder to acquire. The eastern market actively promotes and distributes their porn but it almost exclusively hentai and their tropes and visuals aren't for everyone. Meanwhile, the vast majority of western porn developers (videogames) are indie producers and they have to resort to the "black market" and shady websites to distribute their goods. Though, thankfully, Steam is becoming a bit more inclusive on that front.

Also, have you ever stopped to ponder that --maybe-- some people have more money because they are stingy? Videogames are a luxury, an expensive hobby, but you can get most of them for free if you know how and where. That means you can save all those 60$ and accumulate them to buy stuff you can't pirate. Like hardware componentes. Or other stuff.


So now you bragging that this overpriced shit is "nothing special" to you?
Your parents have nothing to do with it, don't drag them into this.
I'm sorry to break it to you but his computer really isn't all that special. Right now, an i7 3770 goes for 150-200$ on Amazon and NewEgg (compared to ~300$ from when it released). And 12GB of RAM is considered decent by today's standards. Without knowing his GPU, I'd rate his PC average or above-average (for today's standards).

People around the world have different living standards and wages. A "poor" citizen in a developed country will always live under better conditions than a poor farmer in some random third world country. In other words, just because someone has better stuff than you, doesn't mean they are as rich as you think... but if you're dirt poor, even a "crappy" phone can seem luxurious.
 
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Slaanesh Champion

Active Member
Oct 3, 2019
655
598
Hey, comments on the blog are still off, despite Inno's promise to turn them back on with new update. Which was 3.18. Gonna see how many weeks it will take for her to do something about it.
 

throbzombie

Well-Known Member
Oct 15, 2020
1,136
2,413
Why? I can see the downside, that being a lot of downtime and dead space between the interesting fun bits, but what's the benefit?
It's my personal preference. Stuffing a small area with content strains my suspension of disbelief and makes the map feel cluttered.

Clearly you've never played Daggerfall, because then you'd know it's really, really not
I have, and do, play Daggerfall, and I like the big, big map.
 
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SordidDreams

Member
Jul 27, 2019
254
264
It's my personal preference. Stuffing a small area with content strains my suspension of disbelief and makes the map feel cluttered.
Fair enough, I guess, though personally I find it hard to understand the desire for a change of scenery given that there is no scenery. Does it matter whether you're encountering random NPCs on a grey box that's nominally in a city as opposed to a grey box nominally in a forest? The only difference is that it's going to say "forest path" instead of "alleyway" at the top of the screen, which is not a meaningful addition in my opinion. And I don't see why having a densely packed city should break suspension of disbelief, quite the contrary; densely packing stuff together is kind of the whole point of cities, you know?
 

bobomb

Member
Dec 2, 2017
146
132
So now you bragging that this overpriced shit is "nothing special" to you?
Your parents have nothing to do with it, don't drag them into this.
I don't know who pissed in your wheaties buddy but yes it is not "NASA's Large Hadron Collider" (Which everyone with half a brain cell knows is CERN's large hadron collider which technology has not alot to do with computing and everything to do with smashing atoms). It is 5 year old technology and certainly not IBM's AI or China's quantum computer. So chill out and get a clue. I am not bragging just showing that it is not a ridiculous rig by today's standards. If you don't have a good computer and you want one I suggest saving up for it. I mentioned my parents only because I am sensitive about the fact that for the first time I don't have much of a job except delivering pizzas a couple of hours a week.
 
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throbzombie

Well-Known Member
Oct 15, 2020
1,136
2,413
Fair enough, I guess, though personally I find it hard to understand the desire for a change of scenery given that there is no scenery. Does it matter whether you're encountering random NPCs on a grey box that's nominally in a city as opposed to a grey box nominally in a forest? The only difference is that it's going to say "forest path" instead of "alleyway" at the top of the screen, which is not a meaningful addition in my opinion. And I don't see why having a densely packed city should break suspension of disbelief, quite the contrary; densely packing stuff together is kind of the whole point of cities, you know?
Yeah, it does matter where and how encounters take place, for that is part of the worldbuilding. You encounter city-dwelling races in the city, desert-dwelling races in the desert, et cetera, and the world is more believable because it gels with the lore. I'm not saying the map has to be huge; I'd just like it not to be so dense. And cities are mostly nothing, at least as far as one individual is concerned. You could live your whole life in one town and miss 90% of it.

But again, just personal preference.
 
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