That doesn't solve the main issue in this scenario, which is that pesky NPC cap. Moving content or redesigning areas won't change how much goes into it nor will it raise how many NPCs the game can handle without offing itself, quite literally in some cases.
Bug fixes are actually important, unlike romance reworks, so I'm going to have to disagree on that one.
This doesn't solve the NPC limit, but it does solve another huge issue, the content bloat in Dominion already. It would lower the expectations players who don't know any better gain from Dominion for the rest of the game to a more reasonable level. Right now, the expectation it is likely to generate is ridiculously high, even for a large team full of experienced game developers.
The whole thing is freaking ridiculous as it is now. If Inno insists this atrocity stays in the game, it at least needs to be gutted and redone in a more competent manner. The writing is the worst I have ever seen, even counting my own writing when I first started AND any and all non-English speaking developers. I am not kidding on this and I am not trying to be mean in this statement, it honestly is the worst thing I have ever read WITHOUT even including who wrote it and what characters are involved along with the bias that comes with those.
No, you cannot, or do you want the game to crash the second you try to load a fully played save? You are overestimating what the current code is capable of handling, it needs a major overhaul or this game isn't going much further before all content production is forced to halt to keep the game playable.
The majority of tiles being empty is a GOOD thing right now. People have tried to populate every tile in Dominion and it caused major performance reduction and crashes.
Why do we want to spread the content? So the rest of the world, literally nine full areas plus any settlements like Dominion within those areas, aren't almost completely empty.
This is a large scale open world RPG with sandbox elements, you are GOING to be doing a lot of clicking to get places, that's part of how this type of game works using the travel mechanics it does.
Oh good