Blazor WebAssembly requires an up-to-date HTML5 browser and certain dependencies that some mobile users (especially those poor first and second gen iPad users) don't have. Unless that page isn't hosted locally then a lot of people aren't going to be able to play the game. This leaves only--god forbid--something like Electron and React Native if you don't want to build your own platform agnostic launcher from the ground up. And these kinds of games already suffer from memory bloat due to all the shit they have to track after just a few hours of gameplay. Throwing in a Chromium install just to create a window would slow them to a level so bad that a mouse click would register minutes later.It might not be a terrible idea to make an extensible, general-purpose engine for stuff like this. It might save people the hassle of starting an overly-ambitious project with Twine only to either be forced to jump ship (Tentacle Slave, Summoned By Accident, probably more…) when things get too hacky (or evolve into a Cthulhu-esque monstrosity like Degrees of Lewdity's codebase).
I'm referring to Blazor WebAssembly, which produces standalone client-side web pages by compiling the .NET runtime and all of the supporting libraries in web assembly.
*To be fair, I think this is mostly caused by the angst of having to occasionally support Classic ASP apps written with Netscape 4-era JavaScript at work.![]()
Yep.what affects slave price except for race? is it worth getting them obedient for instance?
value = (b
+ (b * 0.2 * isAssVirgin)
+ (b * 0.2 * isPenisVirgin)
+ (b * 0.5 * isVaginaVirgin))
* (1 + (0.05 * numberOfFetishes))
* ((100 + (obedience / 2)) / 100
+ totalValueOfInventory
Blazor WebAssembly requires an up-to-date HTML5 browser and certain dependencies that some mobile users (especially those poor first and second gen iPad users) don't have. Unless that page isn't hosted locally then a lot of people aren't going to be able to play the game.
I suppose your best bets would be creating something from scratch using Rust and Azul, or just build something from the ground up that runs in an existing browser via JavaScript, like Twine and RPG Maker MV/MZ do. Either way it's going to be a hell of an effort, and the first version is not going to be pretty.
Well that's never happened to me in Wes' quest, but in the past I've managed to get out of locked dialogues by opening the debug menu.Looks like if you side with Wes in his quest, the game breaks.
After you speak to him and get your pass, there's no buttons to exit the dialogue or anything.
That's probably not related to Wes' quest specifically, and more just that bug that always locks up the menus. And yeah, I always either buggy and hope to get lucky, or kill the game and just reload the autosave.Looks like if you side with Wes in his quest, the game breaks.
After you speak to him and get your pass, there's no buttons to exit the dialogue or anything.
That's because, lore-wise, imps in Lilith's Throne are supposed to be next to useless, sex addicts. They are seen as the bottom of the barrel and are neither good workers nor well-behaved, which makes them pretty bad slaves. Heck, even humans, who have a bad rep in this society, are considered better than imps. But such traits aren't properly represented in-game and balance is pretty much non-existent either.kinda funny that imps are so useless to slavetraders when they are such a great workforce, i make 25 times their total sell value per day lol View attachment 1200654
Well, think about it this way: do you pay more for a workhorse or a racehorse?kinda funny that imps are so useless to slavetraders when they are such a great workforce, i make 25 times their total sell value per day lol View attachment 1200654
well if you're looking for a sex slave who's down to fuck at a moment's notice, that has to be worth something. with everyone else you gotta do some work on them look changing sexual preferences or fetishes. an imp will just fuck anything with a hole.That's because, lore-wise, imps in Lilith's Throne are supposed to be next to useless, sex addicts. They are seen as the bottom of the barrel and are neither good workers nor well-behaved, which makes them pretty bad slaves. Heck, even humans, who have a bad rep in this society, are considered better than imps. But such traits aren't properly represented in-game and balance is pretty much non-existent either.
The point i was making was that they should take into account the profitability of them for sell price, on that subject i think milking or slaves transformation are probably gonna get a nerf in general. im currently making 2 million a day from 2 milk rooms that arent even at full capacity and im not using industrial milking either.Well, think about it this way: do you pay more for a workhorse or a racehorse?
i think their transformations need some limits because you can basically make a 2 meter tall imp that looks exactly like a succubus without feeding them anythingwell if you're looking for a sex slave who's down to fuck at a moment's notice, that has to be worth something. with everyone else you gotta do some work on them look changing sexual preferences or fetishes. an imp will just fuck anything with a hole.
Can you? I tried to size-up an imp (using potions because the slave-collar locks the transformation menu) but she wouldn't grow beyond about 3-4fti think their transformations need some limits because you can basically make a 2 meter tall imp that looks exactly like a succubus without feeding them anything
I did that and it didn't help.That's probably not related to Wes' quest specifically, and more just that bug that always locks up the menus. And yeah, I always either buggy and hope to get lucky, or kill the game and just reload the autosave.
Last I checked, Imps still had a height cap. Also, you can just take the collar off, transform them for free, then put it back on. TBH, I'm not even sure that the "slaves running away" mechanic is even implemented.Can you? I tried to size-up an imp (using potions because the slave-collar locks the transformation menu) but she wouldn't grow beyond about 3-4ft
As far as I know it isn't, and I'm of the opinion that the bounty hunter dialogue about how pointless it is for slaves to try to run away even without collars on is probably a hint that it will never be implemented.TBH, I'm not even sure that the "slaves running away" mechanic is even implemented.
At any rate, my slaves tend to all be deliriously happy to be in my service, so it probably wouldn't be an issue anyway. IMHO, given the current state of development, implementing this feature isn't a priority.As far as I know it isn't, and I'm of the opinion that the bounty hunter dialogue about how pointless it is for slaves to try to run away even without collars on is probably a hint that it will never be implemented.
Yeah, that's not how the market works. People pay more for exotic breeds, and prices are what people are willing to spend. Imps may be profitable, but they're common as dirt. That alone should lower the price for them drastically.The point i was making was that they should take into account the profitability of them for sell price ...
You could also just modify the enchantment on the collar before putting it on your prospective slave and not have to fiddle with their inventory every time you want to adjust something.Last I checked, Imps still had a height cap. Also, you can just take the collar off, transform them for free, then put it back on. TBH, I'm not even sure that the "slaves running away" mechanic is even implemented.