- Nov 4, 2019
- 113
- 356
While it would be possible to quickly add a vague, throwaway "nice new form" line (that can be ambiguously used for whatever change you've undergone) for certain NPCs that gets triggered to appear whenever the MC drastically changes parts of, or all of their body, and then have them go back to normal NPC behavior...
… Anything more detailed than that would just exponentially increase the amount of work done for each NPC and each transformation variable, since you'd have to program and write new lines for every single dang transformation type, for every current and future NPC, and that could multiply the workload by a lot (and potentially discourage the addition of future transformations and NPCs ), so unless you wrote a script to change the line on the fly (which would probably add a ton of new bugs and problems), I'd say the first option here is more viable.
I think it's important to think about why transformation mechanics were added in the first place, and why people are interested in using them. I kind of see it mainly fulfilling a few purposes:
First, people can be interested in the transformation system just for player customization, changing their appearance for their own personal aesthetic tastes. That sort of thing can be really really popular with furries and the like, who like to roleplay as their fursonas, or for people who want to recreate their OCs or whatever.
Meanwhile, the customizable transformation potions, the detailed transformation descriptions and the forced transformation content can also let the transformation system cater to people who have transformation kinks, and like to imagine themselves or others being transformed.
I don't share this kink, so I can't say what is people like about it, but the fact that there's text actively describing detailed transformations probably helps those folks get their jollies, giving the transformation system another hook to interest some people.
Also, some of the transformations, like the taur stuff, can maybe let people build their perfect partner for whatever they want to do with them, or to fulfill whatever kink or fetish they want to indulge in. I mean, there's also a whole buncha different clothing items, which pretty much are almost all purely cosmetic in difference. If someone wants to fuck their ideal dragon-leopard-taur waifu with 3 pairs of huge tits, 2 cocks, 5 vaginas, and dressed in a half schoolgirl outfit, half latex BDSM outfit, then they'll probably look to the transformation system to change one of their ally NPCs into that, since the game is unlikely to spawn anything like that randomly.
Finally, certain transformations do confer actual gameplay-related bonuses or changes, like wings or tails or taur legs letting you do different things in combat and changing up what equipment you use and whatnot. That lets the transformation system give players the opportunity to change their character build to suit their gameplay style and gives them interesting options in that regard, if that's what they're interested in.
If you look at it this way, then the fact that some of the game's NPCs don't react to your transformations isn't all that important, since that's not what the transformation system is really included in the game for, and that's not really what most people who are interested in the transformation system in the first place would consider important. Would you spend time and resources on something with a fairly low priority that most people don't care about, just for a one-off line that gives a minor feeling of immersion that many people won't even notice?
Though I can certainly agree with you that some important story choices, like being changed into a demon, would be improved a fair bit by giving certain NPCs a quick line of dialog... even without it, it doesn't matter too much, especially since a lot of them are just like, store vendors and the like.
I believe Lilaya and maybe some other NPCs already react if you get changed into a demon? I mean, it wouldn't take too long if simple events were added to some other important NPCs, but as I said earlier, it's probably not a very high priority at the moment.
Anyways, thank you for listening to my ted talk about story immersion and transformation fetishes in a porn game about horny magic demons.
… Anything more detailed than that would just exponentially increase the amount of work done for each NPC and each transformation variable, since you'd have to program and write new lines for every single dang transformation type, for every current and future NPC, and that could multiply the workload by a lot (and potentially discourage the addition of future transformations and NPCs ), so unless you wrote a script to change the line on the fly (which would probably add a ton of new bugs and problems), I'd say the first option here is more viable.
I think it's important to think about why transformation mechanics were added in the first place, and why people are interested in using them. I kind of see it mainly fulfilling a few purposes:
First, people can be interested in the transformation system just for player customization, changing their appearance for their own personal aesthetic tastes. That sort of thing can be really really popular with furries and the like, who like to roleplay as their fursonas, or for people who want to recreate their OCs or whatever.
Meanwhile, the customizable transformation potions, the detailed transformation descriptions and the forced transformation content can also let the transformation system cater to people who have transformation kinks, and like to imagine themselves or others being transformed.
I don't share this kink, so I can't say what is people like about it, but the fact that there's text actively describing detailed transformations probably helps those folks get their jollies, giving the transformation system another hook to interest some people.
Also, some of the transformations, like the taur stuff, can maybe let people build their perfect partner for whatever they want to do with them, or to fulfill whatever kink or fetish they want to indulge in. I mean, there's also a whole buncha different clothing items, which pretty much are almost all purely cosmetic in difference. If someone wants to fuck their ideal dragon-leopard-taur waifu with 3 pairs of huge tits, 2 cocks, 5 vaginas, and dressed in a half schoolgirl outfit, half latex BDSM outfit, then they'll probably look to the transformation system to change one of their ally NPCs into that, since the game is unlikely to spawn anything like that randomly.
Finally, certain transformations do confer actual gameplay-related bonuses or changes, like wings or tails or taur legs letting you do different things in combat and changing up what equipment you use and whatnot. That lets the transformation system give players the opportunity to change their character build to suit their gameplay style and gives them interesting options in that regard, if that's what they're interested in.
If you look at it this way, then the fact that some of the game's NPCs don't react to your transformations isn't all that important, since that's not what the transformation system is really included in the game for, and that's not really what most people who are interested in the transformation system in the first place would consider important. Would you spend time and resources on something with a fairly low priority that most people don't care about, just for a one-off line that gives a minor feeling of immersion that many people won't even notice?
Though I can certainly agree with you that some important story choices, like being changed into a demon, would be improved a fair bit by giving certain NPCs a quick line of dialog... even without it, it doesn't matter too much, especially since a lot of them are just like, store vendors and the like.
I believe Lilaya and maybe some other NPCs already react if you get changed into a demon? I mean, it wouldn't take too long if simple events were added to some other important NPCs, but as I said earlier, it's probably not a very high priority at the moment.
Anyways, thank you for listening to my ted talk about story immersion and transformation fetishes in a porn game about horny magic demons.
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