TheLecher

Well-Known Member
Nov 21, 2018
1,535
2,650
Can anyone please explain what needs to be done to trigger the hot tub event? All I see is 'go to the pool in the morning', but what are the prerequisites? Because doing that does absolutely nothing at any time of the day :/ Also, is there no hot tub event in the scenes room? Because I can't seem to find it.
Have you completed the Camping Trip event? The hot tub will not appear in the game until after the Camping Trip has been completed.
 
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Ashmania08

New Member
Jan 26, 2022
1
0
Are there any hidden scenes in the game like the mod shop scene where there is a heart. If you go in the heart symbol there are scenes with middy and the bf. Are there any hidden scenes besides that?
Where is this hidden scenes thing,i haven't seen it ,i have played the whole recent update,no heart visible
 

Shackie

Member
Jun 7, 2021
214
508
Where is this hidden scenes thing,i haven't seen it ,i have played the whole recent update,no heart visible
After the Moddy Gathering sleep 1 night . the next day go to work in the workshop
Then you will have a scene ( The Moddy's Betting game).
The next day, when you go to work again, you will find the hearts in the office
. Har.png
 

oracle255

Newbie
Jan 30, 2018
54
76
Here's a gallery/recollection room unlocker if anyone interested

how to install : copy the "map096.json" file to "lisa/www/data" folder
optional : backup your original file first

Note: don't save your game if you're using this mod since it would likely break some switch or smt
 
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Alea iacta est

Engaged Member
Nov 16, 2019
2,169
5,350
Some of the negative reviews of this game are fucking retarded, they are all like "well-made game but there's a scene/quest/character/plot I don't like, so I give it 1 star". Fucking morons.
Why do you care?

Honestly, don't give space in your head to stupidity, don't let these little useless things bug you
 

Ahsl

Member
Feb 22, 2022
211
745
Why do you care?

Honestly, don't give space in your head to stupidity, don't let these little useless things bug you
I don't, it was just a casual observation. But this site really needs to modify the reviews system, the same thing happen with a lot of games.
 

Alea iacta est

Engaged Member
Nov 16, 2019
2,169
5,350
I don't, it was just a casual observation. But this site really needs to modify the reviews system, the same thing happen with a lot of games.
Agree with you.

But it is difficult because people tend to judge based on their feeling rather that objectively based on comparison, standards, etc.

Nothing can be done
 
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kilr0y99

Member
Jan 27, 2019
163
87
Amazing game and especially the pictures. Lisa's facial expressions are fantastic. Keep up the great efforts and work. Can't wait for the next installment. I do have a quick question - Are there differences between the Ren'py and original versions?. I notice that I can't seem to get to some of the bits like the hearts mentioned above in Moddy's shop.
 
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kizuru

Newbie
Jul 11, 2020
71
172
Some of the negative reviews of this game are fucking retarded, they are all like "well-made game but there's a scene/quest/character/plot I don't like, so I give it 1 star". Fucking morons.
I was just reading them and had the exact same thought lmao

I can only try to empathise with how bad your life must suck for you to 1 star review a fairly decent porn game for the most inane reasons
 
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dregon87

Member
May 6, 2019
190
112
I can’t understand the drama in the storyline with Paul, why she suffers so much from this, if just a couple of versions ago she loved being treated like a sex doll, she was choked during the scene in the camp and she enjoyed it, but here for some unknown reason, she suddenly stops liking it when she is being used and she is trying to get out of this situation.

As long as she feels like this I can't follow this line, when I chose the blackmail option I thought it would lead her to the moment that she would soon get positive emotions from it, but now this route looks terrifyin.

Don't get me wrong it's not a bad story line, it would just be better if inside she liked it and instead of suffering she would experience a mix of disgust and passion.
 
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Alea iacta est

Engaged Member
Nov 16, 2019
2,169
5,350
There is no drama, just few snowflakes are complaining.

Actually I found very vanilla these sex scenes, very homogenised for everybody
 
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mizilic

Well-Known Member
Jan 16, 2019
1,476
934
------------------------------------------------------------------------------------------------------------------
Lisa - Episode 2 Chapter 2 v1.0 Final v1
(Unofficial Ren'Py Version)


Windows/Linux and Mac [675 MB]:
GDrive Mega Workupload

Android [720 MB] (ported by cebs ):
Click Here
Is this renpy version the same as the Version: 2.62 of the original which is now downloadable on the original OP? I have all quests done on my chosen sharing route, the unlocked gallery shows also scenes from the other routes which seem to be all there is in the game but I get no message that this is the end of this version and also i expected to see also the party by Jayce in this version..
 

redharvest1

Active Member
Jun 7, 2019
929
3,124
Is this renpy version the same as the Version: 2.62 of the original which is now downloadable on the original OP? I have all quests done on my chosen sharing route, the unlocked gallery shows also scenes from the other routes which seem to be all there is in the game but I get no message that this is the end of this version and also i expected to see also the party by Jayce in this version..
No. I believe he said it won't be updated to the newest version until after the second half of the newest chapter is released. I know it get's confusing since the OP says Final in the DL description but there's a few follow ups that Palegrass is working on (such as the epilogue to the event between Paul and Lisa at the Theater).
 
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mizilic

Well-Known Member
Jan 16, 2019
1,476
934
No. I believe he said it won't be updated to the newest version until after the second half of the newest chapter is released. I know it get's confusing since the OP says Final in the DL description but there's a few follow ups that Palegrass is working on (such as the epilogue to the event between Paul and Lisa at the Theater).
Heck, what can i do now? I played the whole only as renpy, it makes no sense to play again as RPGM from the beginning of CH1 just to see the ending of the present version.. Thanks for the info anyway!
 

GetOutOfMyLab

Conversation Conqueror
Modder
Aug 13, 2021
7,528
20,805
Heck, what can i do now?
Wait patiently. I got part way through this current update with RPGM before I decided I just couldn't take it anymore. So I'll be waiting on the Ren'Py version and just start from scratch.
 

LiMp17

Member
Nov 29, 2019
459
2,737

Phew, that eye sure looks painful..

Hi everyone :) hope you've all had a productive week!

I wanna talk today about Paul's content and the first character end which just happens to be Paul's. Don't worry this character end is a choice as are quite a few of the planned character ends scattered throughout the game. If you have played the most recent patch and are continuing down Paul's path I'm sure you can put the blocks together regarding what exactly spurred this choice to pop up ^_^

The basic gist of character ends is much like it sounds - it will end any future content with that character and it serves as a way to further individualize your version of Renshire and of Lisa's life in general. This choice is only available to those on the Paul path so with this new inclusion we have 3 separate states in Lisa's house at the end of 2.70's content:

1: Paul's Route OFF
2: Paul's Route ON
3: Paul's Route ON / End 1 - Paul's gone.

This basically means that the only way to be rid of Paul at this particular point in the game is to first follow his path up until the cinema then begin the ejection process. This obviously carries over some weight to Connor & Mark as with Paul gone any content with those two in it will be quite different.

I don't expect this to be a particularly popular choice given that Paul's content is quite obviously about to begin ramping up but it is nonetheless an important choice for storytelling purposes and the real feeling of having important decisions to make. I also think this is a pretty good introduction to character ends as it's not quite as "explosive" as some of the others that have been written so far including another of Paul's endings to be discovered later.

And one last thing regarding Paul before I lay him to rest in these posts for a while; I know I've mentioned before many times about a rewrite for Lisa's motivations in that plotline - well I've been banging my head against the wall for the past week trying to write Viv a little deeper in some very pertinent story matter that happened before Lisa was born and I think I'm getting somewhere so just hold tight, even if it doesn't make it into 2.70 I will not move into Episode 3 with it still up in the air x

Well, over the past week or so I've been trying to relax a bit, I've been all over the place for a while now and I figured I probably needed a break. I actually installed a game I had wanted to try for a couple of years now (Sekiro) but I just can't take my mind off development so it's sort of left me in this odd state where I know I want to clear my head a bit but I'm still at my PC and the Daz & RPGM logos are just staring at me every time I boot the thing ^_^ one thing I did take from the short amount I played Sekiro is that it has an eavesdrop system which I've stolen for Lisa as a means of some subtle storytelling / hint-dropping which will be available to peruse in the 2.70 patch at the new Korean BBQ spot "Kwang-Ho's" in the West District.

I have spent somewhere around 10 hours putting together Kwang-Ho's in RPGM alone and it's very much unfinished still (it feels desperately complicated), I'm trying to make it feel vibrant and alive as a map despite it being quite small. The Eavesdrop events will activate when the chosen NPCs are talking, sometimes it will deactivate when the waiter is serving said customers or vice versa when the gossip includes the server. These NPCs / waiting routes are different every day too (though I think I'm gonna change it from days to entries instead). The restaurant and it's customers will also evolve as you progress through the story offering different insights and backgrounds depending on the events and choices you've made throughout your game. Without getting too ahead of myself and making this whole thing more complicated than it already is I think it'd also be interesting to use this setup to hint at more "hidden" content too but this is just an idea for now. Another interesting use for these NPCs would be if there was some quest that Lisa were on and it caused more options to appear when eavesdropping that could directly effect the outcome of the quest - it could even be a necessary thing to first introduce players to this little gossip "hub."
And all of that before including any of the actual events I'd like to throw together in Kwang-Ho's too :)
It's a cool theme I think, a culmination of so many things I've learned in RPGM since beginning, the only task now is to keep it as simple to understand as possible so I don't revisit the map later and be completely bewildered as to how I set it all up x)!

Though I haven't progressed much in Sekiro; the little I have played of it opened my eyes to something new, something I've even taken to be used in my own project. Though it might sounds somewhat unproductive I do think it's probably in my best interest as a developer to actually play games, I have said to quite a few of you when you have recommended me games that I'd get around to it or something and I never do. Through the eyes of a developer I'm definitely looking at things differently than I was beforehand and that's really useful, I wonder how many other cool ideas I could steal.. >) lol!

In other news; somewhat linked to Kwang-Ho's - I've been working a little on the "Great Sage" side-quest which is a completely for fun quest in which Lisa hunts for the Great Sage's hat (it is every bit as ridiculous as it sounds and then some). I've put together most of the sprites for that quest now I just need to get some fun CG to go along with it. It'll be quite a lengthy quest that will take Lisa all over Renshire doing the hat's bidding. I did want to ask, though I'll probably do a poll when it's all implemented and released: Do you guys prefer if there isn't some completely ridiculous stuff in the game? I was for a while trying to think of some interesting ways to use the engine to present FUN to your doorstep (no minigames). It's a silly question without you guys having seen it, I'll make a note to ask it again later ^_^

I'm not sure when 2.70 will be ready, right now I'm just trying to restabilize my mood and get back on top of the workload a little. I haven't even sat down and jotted out the list properly yet so all of the work I have been doing is here & there & everywhere, it's all just a bit of a mess atm. I need to go through my Daz folders and actually check off what's been done, honestly I'm just dizzy with it all lately - it's really not like me to be this disorganized ^_^ a release is definitely unlikely this month. There are a few hundred CG to be thrown in between 2.62-2.70 so it's probably a fair bit larger than the usual "Beta" updates and I genuinely have no idea how many CGs I've actually done so far - probably somewhere around 100 though a lot of my renders are coming out black for some reason. That's something I'll figure out and not to worry about (yet) anyway!

I hope this post has been balanced enough! ^_^ Sending my love to everyone <33 I; being a lucky lucky man am working all weekend. Oh and the AC in our office just isn't working apparently with probably the highest temps & humidity we've had all year so wish me luck! :)) Have a brilliant weekend guys!! xo

//pG
 
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