Oh, I did mean to leave some sort of a constructive criticism post after playing.
The above post by Random Number might be blunt, but I can see where they are coming from. Some of it is due to "placeholder" mornings where nothing is happening, and possibly other areas that are waiting to be filled in with events. However, the basic framework of the "gameplay," if you will, where you have linearly passing days with time slots, is not one that I am very fond of (unless you manage to make every day unique like College Daze).
Basically, I think having time slots where nothing happens is fundamentally a flawed concept. More so if this is repeated excessively. I felt like the pacing was pretty good at the beginning, but towards the end of my play, I was zoning out a bit due to having to go through too many empty time slots.
Two ways to tackle it, in my humble opinion.
1) Really fill out the time slots so that each day and time slot has a unique event. Personally, I feel that any throwaway time slot where you just "go to class" or "eat lunch silently" is a wasate of time, but those could be tolerated if at least something is happening during the day. I guess this is the way the dev is going, with those placeholder slots. In that case, it would be a matter of time and effort on the dev's part to make the game feel less monotonous and repetitive.
2) The other way would be do away with time slots and mandatory days alltogether. We don't really need to go through the motions of passing the days, one day at a time, if nothing is happening. It will require adjustment to the narrative structure, but it would lead to smoother story telling. I think this is the more elegant solution for a dev with limited real life time to devote to making the game. It does require some extensive overhaul and might clash with other ideas the dev has in mind.
Anyways, just my 2 cents on the matter. I will check it out again in a few updates. I watch a lot of JAVs and seeing these actors/actresses in a porn game was oddly exciting lol.
The above post by Random Number might be blunt, but I can see where they are coming from. Some of it is due to "placeholder" mornings where nothing is happening, and possibly other areas that are waiting to be filled in with events. However, the basic framework of the "gameplay," if you will, where you have linearly passing days with time slots, is not one that I am very fond of (unless you manage to make every day unique like College Daze).
Basically, I think having time slots where nothing happens is fundamentally a flawed concept. More so if this is repeated excessively. I felt like the pacing was pretty good at the beginning, but towards the end of my play, I was zoning out a bit due to having to go through too many empty time slots.
Two ways to tackle it, in my humble opinion.
1) Really fill out the time slots so that each day and time slot has a unique event. Personally, I feel that any throwaway time slot where you just "go to class" or "eat lunch silently" is a wasate of time, but those could be tolerated if at least something is happening during the day. I guess this is the way the dev is going, with those placeholder slots. In that case, it would be a matter of time and effort on the dev's part to make the game feel less monotonous and repetitive.
2) The other way would be do away with time slots and mandatory days alltogether. We don't really need to go through the motions of passing the days, one day at a time, if nothing is happening. It will require adjustment to the narrative structure, but it would lead to smoother story telling. I think this is the more elegant solution for a dev with limited real life time to devote to making the game. It does require some extensive overhaul and might clash with other ideas the dev has in mind.
Anyways, just my 2 cents on the matter. I will check it out again in a few updates. I watch a lot of JAVs and seeing these actors/actresses in a porn game was oddly exciting lol.