- May 5, 2020
- 599
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Should mention this is the jap only not translated oneIT'S DONE!
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Base game ver1.4.5 (latest)
The password is f95zone
Should mention this is the jap only not translated oneIT'S DONE!
You must be registered to see the links
Base game ver1.4.5 (latest)
The password is f95zone
Thankfully, I added a few hundred variables and threw mine at the very end of the list, so despite all of Inusuku's new variables, none of mine overlapped. The commonevents overlapped some, but coded my mod so that it always called by name, rather than number, so I could freely move the events further down the list to prevent mix ups.Oh super weird, I skipped to it as fast as I could on another save but still didn't trigger. Moved the save data to a raw JP version and... still no event? Maybe it's actually the save files and not the game itself that are doing something weird for me (I think my save data is all from technically an FFFox build, wonder if that somehow has some flag set that's breaking it).
Don't do it....Okay... open question for everyone :
How badly do we want save cross-compatibility with the Kagura/Steam version?
I might know how to do it, but theres a downside : lose previous translation save compatibility, so you would have to start from scratch or transfer in a Kagura/Steam save.
Strange, no idea why I can't get the event to show up. I could understand my version being bugged somehow, but for it to not show up on the raw Japanese version I'm really not understanding. Guess I'll see what happens with this new save file eventually. Also, it's just that event; every other part of the story played out without issue.Thankfully, I added a few hundred variables and threw mine at the very end of the list, so despite all of Inusuku's new variables, none of mine overlapped. The commonevents overlapped some, but coded my mod so that it always called by name, rather than number, so I could freely move the events further down the list to prevent mix ups.
Personally. i wouldn´t mind starting all over again. the game is that goodOkay... open question for everyone :
How badly do we want save cross-compatibility with the Kagura/Steam version?
I might know how to do it, but theres a downside : lose previous translation save compatibility, so you would have to start from scratch or transfer in a Kagura/Steam save.
Burn the Kagura/Steam version and any trace of it, complete garbage compared to your version. If the people using that one want save compatibility then as far as I'm concerned they can wait the 6 months to 3 years for Kagura to get off their asses and do it themselves. I'm pretty sure the Kagura/Steam version sold as well as it did largely because of your efforts on the original translation building up hype for western markets. Don't underestimate your own version's popularity or over estimate the official version's, pretty sure most of us are here because of the work you did and not the work Kagura did.Okay... open question for everyone :
How badly do we want save cross-compatibility with the Kagura/Steam version?
I might know how to do it, but theres a downside : lose previous translation save compatibility, so you would have to start from scratch or transfer in a Kagura/Steam save.
personally? i don't care that much because I bought a copy from DL-site and refuse to give a penny to company like Kagura. But sure, a cross-compatibility save could help. Doesnt matter much tho IMO because everyday ppl gonna still ask for SAVE in this thread XD.Okay... open question for everyone :
How badly do we want save cross-compatibility with the Kagura/Steam version?
I might know how to do it, but theres a downside : lose previous translation save compatibility, so you would have to start from scratch or transfer in a Kagura/Steam save.
Oh hey, I found the problem that was making CommonEvent 448 have issues, and it is a save compatibility issue with old FFFox saves. It looks like this script has a jump command to skip the story event part that checks the value of local variable CSelf11. However, this script was used by FFFox Mod for some animation stuff and had set CSelf11 to a random number between 1-10. This must end up getting saved, and since it's higher than 0 (which is what the jump command checks for), the base game ends up skipping the event. Looks like it's meant to allow the kuma bear fight to happen without the event on repeat encounters (is that even a thing?) as it sets the variable to 1 for the next time if it evaluates to 0.Thankfully, I added a few hundred variables and threw mine at the very end of the list, so despite all of Inusuku's new variables, none of mine overlapped. The commonevents overlapped some, but coded my mod so that it always called by name, rather than number, so I could freely move the events further down the list to prevent mix ups.
So it'll be Imouto! Seikatsu ~Encore~ (Monochrome remake). Looking forward to it. Going back to Monochrome feels a bit light nowadays.次回作についてはちらっとアナウンスしていました通り
「妹!せいかつ~アンコール~」(モノクロームリメイク)を
お送りする予定です!
Nope, I had no issues there (except with the screenshot effect thing but anyway). Maybe you accidentally changed the command to call it somehow?
Anyone want to predict release date/how much delays it will get? There should be cgs already and probably a rough outline of what it will contain. If the scope is around the same as Monochrome then it shouldn't take THAT long. I'll go with July-August next year, hope I'm wrong and it comes earlier hahahaha...And because claims without sources make me the king of Great Britain, here it is:
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So it'll be Imouto! Seikatsu ~Encore~ (Monochrome remake). Looking forward to it. Going back to Monochrome feels a bit light nowadays.
(Sister Explorer found dead in a ditch)
EDIT: In addition to this announcement, Inusuku will begin working on the EN and CN version, I imagine with Kagura and co. No date set. He's taking a break in July and has Ikea support troubles (a worldwide occurence, tbh).
Sorry for the title bug btw I'll make a fix for that as soon as I can (I'll just add a way to set the words to whatever you want).View attachment 3757224
I feel scared when Sister is this horny...
I don't know why he chose to not have it come up in the moment but Yui's scene is in the game, it's just tucked into the album.Also Inusuku's faq in the ci-en does mention Yui's scene being offscreened or what but I'm not sure if their answer is that it is intended.
nope, double checked, the background just got stuck, possibly due to the sliding image (you know the one, amusing bit)Nope, I had no issues there (except with the screenshot effect thing but anyway). Maybe you accidentally changed the command to call it somehow?
AI sister didn't went well.i feel like Inusuku means he simply got tired of fantasy setting.
He said before that he wanted a break from fantasy...
He could continue with his sci-fi setting game (AI sister)
That is all the power of having a FAQ page: keep it in favorite, when someone ask anything just copy paste the link without a care in the world. Once you are used to it, you don't think about it anymore, not worth the time (better invested in emptying balls in little sister).I swear to fucking god nobody reads.
"Help me onii-chan, I'm stuck!"the background just got stuck