- Aug 18, 2019
- 21
- 15
I've run the mod through 2 anti-virus programs and neither are flagging that as a security concern. Plus, Zanagets was previously hosting fundraising for this mod over on Patreon and with how stringent they are on rules, not a shot in hell they would've allowed malware to be sold/advertised on their site.Mod appears to contain a malware executable called 'Payload.exe'.
Payload.exe is part of the node.jsMod appears to contain a malware executable called 'Payload.exe'.
This mod is built on the steam version and does not contain the contents of mod 1.062.Question: will this include the things I added back in Mods 1.062 ? or is this completely built from the steam release?
Thank you for working hard on both games, very suck when you got sick and got real life problem plus had to work on the mod but I'm glad you are alright and well now. Very excited and can't wait to see the next mod for Liz and SalvationOkay folks, I owe you some information. First of all, I've been working on the Liz and Salvation mods simultaneously, hence the long time without updates. Plus quite a bit of IRL crap, not to mention I spent the last 3 weeks with a fever and chills. So... we're back!
First up: Salvation. I'm currently cleaning up and organizing the project because I got a little too carried away with my imagination and couldn't decide on certain things. I've added things like a new location (bathhouses), new clothing (towels, duh), new mechanics, fixing bugs found in the original game, rebuilding the gallery, adding new scenes and additional CG. And of course everything has been ported to a newer engine. But it's too much, and I have to separate the things that are bad from the things that I'm happy with, because I think they're polished.
As for Liz, I've been working mainly on CG design and new maps, of which there will be many. Additionally, as for Liz, I don't want it to be a mod, but as a "continuation".
In short: No, I didn't die xd. Plus, I hate winter. The upcoming thing will be a new version of Salvation, I can't promise that everything will be decensored, but most of it should be.
Stay healthy and wear a hat lads, see you soon.
will salvation gets a new threat topic or continue from this threat?Okay folks, I owe you some information. First of all, I've been working on the Liz and Salvation mods simultaneously, hence the long time without updates. Plus quite a bit of IRL crap, not to mention I spent the last 3 weeks with a fever and chills. So... we're back!
First up: Salvation. I'm currently cleaning up and organizing the project because I got a little too carried away with my imagination and couldn't decide on certain things. I've added things like a new location (bathhouses), new clothing (towels, duh), new mechanics, fixing bugs found in the original game, rebuilding the gallery, adding new scenes and additional CG. And of course everything has been ported to a newer engine. But it's too much, and I have to separate the things that are bad from the things that I'm happy with, because I think they're polished.
As for Liz, I've been working mainly on CG design and new maps, of which there will be many. Additionally, as for Liz, I don't want it to be a mod, but as a "continuation".
In short: No, I didn't die xd. Plus, I hate winter. The upcoming thing will be a new version of Salvation, I can't promise that everything will be decensored, but most of it should be.
Stay healthy and wear a hat lads, see you soon.
Hmm...will salvation gets a new threat topic or continue from this threat?
Maybe you need to ask the mods about it, I did saw some fan games got moved to Game section because they switch engine from rpgm/unity to ren py so maybe you can ask them permission to open a threadHmm...
Anyway, I hope Salvation shows up there as well, making the original thread active since there are users who don't look at other sections on this site.
I will, but on the next version of Liz. As for Salvation, I'll only do that if I've decensored 100% of the game. I was going to upload Salvation without all the CG decensored, but it seems to me that uploading an unfinished version is not very appropriate...Maybe you need to ask the mods about it, I did saw some fan games got moved to Game section because they switch engine from rpgm/unity to ren py so maybe you can ask them permission to open a thread
After the decensored version of salvation is released (I should finish it in a week to two).may I ask, when your next version of liz will be release?
It should be.Will the next version of liz has Aisha as cat girl outfit?
Really can't wait for the uncensored version of salvation be releaseAfter the decensored version of salvation is released (I should finish it in a week to two).
A lot of the new version of Liz is done, but there is still a lot to do (continuation of the story, actually to the epologue for it, and implementation of new mechanics).
It should be.
Im looking foward for it. cant wait, really love it. Thank you soo much sirAfter the decensored version of salvation is released (I should finish it in a week to two).
A lot of the new version of Liz is done, but there is still a lot to do (continuation of the story, actually to the epologue for it, and implementation of new mechanics).
It should be.
That was impressive work, I really like the idea that you can change the color of the characters like thatAdditionally, I did something that I think is seriously brilliant. Unfortunately, more from the perspective of a developer than a modder. Strangely enough I haven't seen this in any game, not sure why.
I made a tool that allows you to use the built-in tools for tinting images for any character customization. But, why is this easier to use from the developer's perspective than the modder's? Because when drawing a character we have many layers, so it's no problem to save the layers separately (outline, hair and body). Whereas I would have to manually separate them in photoshop which is... problematic and time consuming.
Anyway, below are some examples of what this tool can do. The selected color parameters are saved and can be used in any subsequent scene, which means that the user can select millions of different variations and the changes to the character will be visible in any scene.
Please tell me whether you like it or not.You don't have permission to view the spoiler content. Log in or register now.
most impressive work ,my man!Additionally, I did something that I think is seriously brilliant. Unfortunately, more from the perspective of a developer than a modder. Strangely enough I haven't seen this in any game, not sure why.
I made a tool that allows you to use the built-in tools for tinting images for any character customization. But, why is this easier to use from the developer's perspective than the modder's? Because when drawing a character we have many layers, so it's no problem to save the layers separately (outline, hair and body). Whereas I would have to manually separate them in photoshop which is... problematic and time consuming.
Anyway, below are some examples of what this tool can do. The selected color parameters are saved and can be used in any subsequent scene, which means that the user can select millions of different variations and the changes to the character will be visible in any scene.
Please tell me whether you like it or not.You don't have permission to view the spoiler content. Log in or register now.