Hidey ho neighbors, I bring to you for your consideration another weekly progress report. Quite a number of things have been done, despite some people in the team that are sick and in unfortunate situations. So a lot of positives.
and more. To top it all off, we have some new music for combat against an undiscovered enemy for the near-ish future: Thank you for your support! Hope you guys have a good day! (Or night).
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Hello friends, Romans, countrymen! Lend me your ear.
We were discussing which variation of a tribal suit for Kay to add, something that fits and doesn't look too 'warrior' immediately. Something fun that players can get and walk around with. We might later add them to shops like Vanlen's which you would trade respect for to buy, once we have enough items to populate shops.
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Overall, despite Freedom day, and a lot of IRL challenges, work upon the large update continues to move forward. Though we ideally want to do smaller updates for consistent content after this, and we as I have said in the prior posts, have plans for doing this. Thank you all for your continued support, that's all for now, have a great day!
(I'm not a developer. I'm just posting news.)
- We've been going through the game from start to finish and writing everything down that we can alter to make better. A list of notes of things to improve. TONS of bugs have been being fixed overall.
- New character dialogue art for Nara has been completed!
- A number of new idle animations have been completed for various people throughout the village! You can see these here:
- The hub has been altered, a new firepit has been installed! Have a look here:
- The nursery area is getting a facelift by Compound, as is visible here: (File compressed)
- We are also adding the Nursery interior soon enough, whilst beautifying the surrounding areas.
- Some of the new bugfixes in the changelog moving forward:
- Hub Art & Collision update to fix the player walking on top of certain pieces
- Fixed Vanlen's part of Mieri's bracelet quest
- Fixed underwear showing while wearing other chest or leg items
- Fixed toggled crouch and sprint not persisting when switching areas
- Added Shift + click to loot containers which auto sends the item between inventory and the container
and more. To top it all off, we have some new music for combat against an undiscovered enemy for the near-ish future: Thank you for your support! Hope you guys have a good day! (Or night).
Hello friends, Romans, countrymen! Lend me your ear.
- Fashion fashion fashion. We have recently had the idea of adding maybe a couple of outfits to the game for people to put on Kay. A tribal suit and some workout clothes, you can see the concept here:
We were discussing which variation of a tribal suit for Kay to add, something that fits and doesn't look too 'warrior' immediately. Something fun that players can get and walk around with. We might later add them to shops like Vanlen's which you would trade respect for to buy, once we have enough items to populate shops.
- Ron is merging a number of fixes and builds, which does take some time, implementing dialogue.
- We are implementing a number of tents that Kuja has made into the village which look a lot better. Kantir's tent will be making it into the game, along with a few others.
- Animation is working on kitchen animations for the new character Nara, as well as rigging 2 space marines (heh) on the ship, so you can actually talk to them and get Sampson's content that is currently only available in memories. (With full dialogue)
- Today we discussed in great detail about build prioritizing and timing. It is no secret that we take long periods of time between releases, often too long. The main reason for this is partly due to "We have other things nearly ready but this thing isn't ready if we wait a little longer these things will be ready" and often times it then turns into the gambler's addiction of "Well now they've waited so long we HAVE to finish this big thing so people are satisfied with the build!"
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- To continue on what was said prior, steps are being taken to make the village just look better in general. We're going through it (Noting and fixing bugs or issues as we see them and are able) and deciding on what might be good to put in places WITHOUT taking a ridiculous amount of effort. You can see these here:
- Part of the work going into this is also to (without seeming unnatural) make the areas and boundaries smaller, so there is significantly less area to travel, and it's not just a constant walking simulator. With improvements in how we are making areas, with modular assets, this should vastly speed up how quickly we can create an environment, that also isn't horrendous to navigate. You can see these notes here:
- We've been dabbling in shaders and Ron has been doing loads upon loads of fixes, as well as general tweaks and modifications to the game that may not be necessarily noticeable, but we feel will absolutely help in the overall feel of the game. Here, an item that shines!:
- Nara's dialogue is being worked on, at a relatively fast pace. Here is a snippet of what is to come:
Overall, despite Freedom day, and a lot of IRL challenges, work upon the large update continues to move forward. Though we ideally want to do smaller updates for consistent content after this, and we as I have said in the prior posts, have plans for doing this. Thank you all for your continued support, that's all for now, have a great day!
(I'm not a developer. I'm just posting news.)
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