ThePendragon
New Member
- Apr 29, 2024
- 10
- 10
Considering I'm relatively new to the website I didn't know this one. Thanks.I'm not sure if that's how f95 works?
You just click the 'Watch' button in the top-right corner of the thread.
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Technically my post got quoted.I'm not sure if that's how f95 works?
You just click the 'Watch' button in the top-right corner of the thread.
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Still... Here's a dumb-sounding question: is this the latest version of the game? Are they still updating it? Or did they give up again like they always do?Technically my post got quoted.
This means I'm relevant!
Gonna comment here just so I get any update should it happen...
• Massively reduced loading screen length and improved black screen fading
• Fixed Kay blinking while sleeping
• Made the Apply/Revert settings buttons in the settings menu gray out when no changes exist.
• Renamed Jaakul to Chieftain Jaakul
• Fixed Keakrix dialogue saying [player] instead of the player's name
• Fixed characters not appearing when you enter an area sometimes
• Added Spacebar keybind to progress dialogue forward (will not select an option though)
• Fixed Table collision in infirmary lets you climb it
• Fixed Kay train scene
• Added dialogue to CG scene Kay licking Vanlen's D
• Text spoken by the Narrator will appear purple and italicized
• Changed the 'Unknown' name in the nightmare dialogue to the narrator.
• Removed cooking from Razorclaw Village West
The game's pretty overdue in deadline completion(I'm not a developer. I am just posting news.)
I think it's fair to say everybody here shares that same sentiment.The game's pretty overdue in deadline completion
And you poor soul still gets the blame sometimes ^^I think it's fair to say everybody here shares that same sentiment.
This looks rather promising I guess(I'm not a developer. I am just posting news.)
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- Cenvir's tent has been added, and it looks quite comfy to me, personally.
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- A number of animations have been completed for current and future builds, including Nara squishing some invisible berries. (Ignore the snapping. Should ultimately be fixed in-engine
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- Mjol and his wonderful tent with his wonderful meat. And sausages. We've adapted Vanlen's hammering animation for him to chop meat with using a big ass cleaver.
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- Kuja has produced a number of new images. These images include Mjol and for the first time seen, the Shaman!
- Compound has been doing a fantastic job with implementing collision and Kuja's area artwork, while also doing some fantastic concept art. For your perusal, the fearsome 'Akliath', a planned early enemy. (Spoilered for those not wanting to see concepts of it for the surprise)
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- Tons of bug fixes and prepwork for the next major update, as well as some new epic music for later stages of the game prepared and finished.
- Many new animations including various Nara idles and scenes.
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(Files too large
- New, better looking, fresher, and crisper tents. Sniff that new tent smell of fancy leather. This upgrade will make the village look a lot better and feel more jungly-y-y
)
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- Illustrations for Kay's journal are being completed, which will be used for text-based events which will often involve skill checks. Things that would be nightmarish and just inefficient to animate, i.e. her sneaking into a place and stealing something. In this particular preview, she's talking to a guard (possibly even seducing him)
- Ron has also been hard at work, though it doesn't serve for me to just say "Bugs are being fixed" and being vague about it. Here is a snippet of the change log. Tons of things have been happening code wise under the hood. Hopefully we'll have exterminated all of those pesky crawly bugs.
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- Another music piece is finished, this one is spoilery so I won't tell you here, but it'll be ambience for a later stage of the game.
5 years ago, it would've been considered a good update.This looks rather promising I guess
Yeah, I get the feeling. Seems like they're proper to pander for patreon donations as if they're holding the new content hostage, and since this game has seen... What? 3 different versions by different people in all these years? Feels like a waste of time, best case scenario.5 years ago, it would've been considered a good update.
3 years ago, it would've been seen as adequate if it was co-op with another update from that period.
2 years ago, it would've been seen as a small cut on the deficit of lost time.
And now it feels more like the dev team has a chapter 2 completed behind the scenes and is just dripping the content in bits. Of course, that's assuming they are even that competent to reaching chapter 2.
It's kinda like playing Lord of Ring: Gollum, where you're still stuck on the same chapter because the game is so ass.
(The animated images got saved in PNG format, and so lost the animations. Whoops!)Any good news with this cursed game ?
So, are devs told the date when all this come out ?(The animated images got saved in PNG format, and so lost the animations. Whoops!)
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- More art for skillcheck sequences has been finished, looking mighty awesome!
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- A funtime animation for our fatboi, which will just be his idle at all times. He's just straight jorkin' it. Always. Forever.
- Many animations completed for the future Mjol and Nara content!
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- A prototype of how the in-game skill check 'events' will look, with Kay's federation journal:
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- A new piece of art for said journal in the Cenvir questline
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- A bunch of new assets and artwork which are isolated for the purposes of modularity. Making environments modular means we can make them much faster using prefabs and premade assets just by rearranging them to make a new scene. A technique that most games use.
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- Brand new animations featuring Nara and Mjol for a later update! (A lot more than this, but this should wet your appetite)
(Other stuff that was found)
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