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Unity LOK: Rebirth [v0.1.8.0 Test] [The Tribe Devs]

1.60 star(s) 24 Votes

DoorFive

Member
Dec 3, 2019
489
548
  • We did further theory crafting into how we want still scenes to look. The whole sketch theme like Kay writing in her journal with the player able to make decisions to advance the scenes we think looks and would feel pretty good. Obviously this is an early concept, more detail will be added to the 'book' itself.
1731883204404.png
  • A lot of things being implemented and being made ready for implementation. We'll want to a significant amount of testing before we release it, and fix as much as we can. Hopefully the next major update is only just around the corner. We have clear goals for the following builds.
~~~~~~~~~~~~~~~~~~~~
  • Cenvir animation is animating! Progress continues despite some internal setbacks on finishing up the last of Cenvir's content needed for the big update
1731883331220.png
  • Dirk has finished a new piece for the game in the form of combat music for a creature named the Akliath. It'll be very creepy.
  • Additional functionality was added to our dialogue tool for use in unity, and more content was implemented for the next major patch.
~~~~~~~~~~~~~~~~~~~~
  • Cenvir animations continue, and are nearly finished. They'll need some touching up and polish, but overall they are coming out alright.
1731883478003.png
  • Design for early enemies for testing and combat prototyping purposes is underway, have a look at a Viskin, a rather large alien canine!
1731883514746.png
  • Our current plan is to soon do a test of Vanlen's changes, which we'll introduce to the praetorians for early testing should they wish. Then we'll merge that with our Cenvir changes when finished and do another round of testing before a release to the patron audience.
  • As we are finishing up with Nara/Mjol's dialogue chains, we have also begun shifting focus to dialogue efforts on Inani once more, with plans to add her soon.
~~~~~~~~~~~~~~~~~~~~

1731883584485.png

We've been looking at alien-ifying the Viskin. There will be a few different types based on region, and we've been looking at colors/identifying features for these regions.

1731883630709.png 1731883647847.png 1731883670330.png
  • A number of scenes have been merged, including merging the deep jungle and crash site with the waterfall trail.
  • Work is also being done on the Hermit and his assistant in ironing out how they will look.
~~~~~~~~~~~~~~~~~~~~

  • Kuja has finished the model for Mjol! The chef with attitude. He's a no nonsense man of alien spices, alien meats, and alien veggies. You'll be chopping and slicing for him, and maybe he'll show you his sausage.
1731883854637.png
  • As combat continues to be worked on in the background, we're going to be making concept art for every enemy type planned in the game. Mostly for the purposes of Kuja's art and the animation aspects.
The purposes for planning this out so early is so that we have a clear path and understanding of what needs to be done combat-wise.

1731883913526.png
  • Bug fixes are taking place with an alpha build soon ready to be sent to Praetorians for them to tear apart at their leisure. We're pretty close to a major release, and we already have a pretty clear path to the next major release which will feature Nara/Mjol.
 

DoorFive

Member
Dec 3, 2019
489
548
(I'm not a developer. I am just posting news.)
  • Cenvir's tent has been added, and it looks quite comfy to me, personally.
1732924823566.png
  • A number of animations have been completed for current and future builds, including Nara squishing some invisible berries. (Ignore the snapping. Should ultimately be fixed in-engine
View attachment BerryStomp.mp4








  • Mjol and his wonderful tent with his wonderful meat. And sausages. We've adapted Vanlen's hammering animation for him to chop meat with using a big ass cleaver.
1732925060427.png

~~~~~~~~~~~~~~

  • Kuja has produced a number of new images. These images include Mjol and for the first time seen, the Shaman!
1732925223045.png 1732925239949.png
  • Compound has been doing a fantastic job with implementing collision and Kuja's area artwork, while also doing some fantastic concept art. For your perusal, the fearsome 'Akliath', a planned early enemy. (Spoilered for those not wanting to see concepts of it for the surprise)
You don't have permission to view the spoiler content. Log in or register now.

  • Tons of bug fixes and prepwork for the next major update, as well as some new epic music for later stages of the game prepared and finished.
  • Many new animations including various Nara idles and scenes.
~~~~~~~~~~~~~~
  • New, better looking, fresher, and crisper tents. Sniff that new tent smell of fancy leather. This upgrade will make the village look a lot better and feel more jungly-y-y
(Files too large :p)
  • Illustrations for Kay's journal are being completed, which will be used for text-based events which will often involve skill checks. Things that would be nightmarish and just inefficient to animate, i.e. her sneaking into a place and stealing something. In this particular preview, she's talking to a guard (possibly even seducing him)
1732926381759.png
  • Ron has also been hard at work, though it doesn't serve for me to just say "Bugs are being fixed" and being vague about it. Here is a snippet of the change log. Tons of things have been happening code wise under the hood. Hopefully we'll have exterminated all of those pesky crawly bugs.
• Massively reduced loading screen length and improved black screen fading
• Fixed Kay blinking while sleeping
• Made the Apply/Revert settings buttons in the settings menu gray out when no changes exist.
• Renamed Jaakul to Chieftain Jaakul
• Fixed Keakrix dialogue saying [player] instead of the player's name
• Fixed characters not appearing when you enter an area sometimes
• Added Spacebar keybind to progress dialogue forward (will not select an option though)
• Fixed Table collision in infirmary lets you climb it
• Fixed Kay train scene
• Added dialogue to CG scene Kay licking Vanlen's D
• Text spoken by the Narrator will appear purple and italicized
• Changed the 'Unknown' name in the nightmare dialogue to the narrator.
• Removed cooking from Razorclaw Village West
  • Another music piece is finished, this one is spoilery so I won't tell you here, but it'll be ambience for a later stage of the game.
View attachment Shroom Ambience.mp3
 
Last edited:

ThePendragon

New Member
Apr 29, 2024
10
8
(I'm not a developer. I am just posting news.)
  • Cenvir's tent has been added, and it looks quite comfy to me, personally.
View attachment 4283326
  • A number of animations have been completed for current and future builds, including Nara squishing some invisible berries. (Ignore the snapping. Should ultimately be fixed in-engine
View attachment 4283330




















  • Mjol and his wonderful tent with his wonderful meat. And sausages. We've adapted Vanlen's hammering animation for him to chop meat with using a big ass cleaver.
View attachment 4283332

~~~~~~~~~~~~~~

  • Kuja has produced a number of new images. These images include Mjol and for the first time seen, the Shaman!
View attachment 4283341 View attachment 4283342
  • Compound has been doing a fantastic job with implementing collision and Kuja's area artwork, while also doing some fantastic concept art. For your perusal, the fearsome 'Akliath', a planned early enemy. (Spoilered for those not wanting to see concepts of it for the surprise)
You don't have permission to view the spoiler content. Log in or register now.

  • Tons of bug fixes and prepwork for the next major update, as well as some new epic music for later stages of the game prepared and finished.
  • Many new animations including various Nara idles and scenes.
~~~~~~~~~~~~~~
  • New, better looking, fresher, and crisper tents. Sniff that new tent smell of fancy leather. This upgrade will make the village look a lot better and feel more jungly-y-y
(Files too large :p)
  • Illustrations for Kay's journal are being completed, which will be used for text-based events which will often involve skill checks. Things that would be nightmarish and just inefficient to animate, i.e. her sneaking into a place and stealing something. In this particular preview, she's talking to a guard (possibly even seducing him)
View attachment 4283386
  • Ron has also been hard at work, though it doesn't serve for me to just say "Bugs are being fixed" and being vague about it. Here is a snippet of the change log. Tons of things have been happening code wise under the hood. Hopefully we'll have exterminated all of those pesky crawly bugs.

  • Another music piece is finished, this one is spoilery so I won't tell you here, but it'll be ambience for a later stage of the game.
View attachment 4283388
This looks rather promising I guess
 

Theovonpapen

Active Member
Sep 2, 2020
695
704
This looks rather promising I guess
5 years ago, it would've been considered a good update.
3 years ago, it would've been seen as adequate if it was co-op with another update from that period.
2 years ago, it would've been seen as a small cut on the deficit of lost time.

And now it feels more like the dev team has a chapter 2 completed behind the scenes and is just dripping the content in bits. Of course, that's assuming they are even that competent to reaching chapter 2.

It's kinda like playing Lord of Ring: Gollum, where you're still stuck on the same chapter because the game is so ass.
 

ThePendragon

New Member
Apr 29, 2024
10
8
5 years ago, it would've been considered a good update.
3 years ago, it would've been seen as adequate if it was co-op with another update from that period.
2 years ago, it would've been seen as a small cut on the deficit of lost time.

And now it feels more like the dev team has a chapter 2 completed behind the scenes and is just dripping the content in bits. Of course, that's assuming they are even that competent to reaching chapter 2.

It's kinda like playing Lord of Ring: Gollum, where you're still stuck on the same chapter because the game is so ass.
Yeah, I get the feeling. Seems like they're proper to pander for patreon donations as if they're holding the new content hostage, and since this game has seen... What? 3 different versions by different people in all these years? Feels like a waste of time, best case scenario.
 

DoorFive

Member
Dec 3, 2019
489
548
Any good news with this cursed game ?
(The animated images got saved in PNG format, and so lost the animations. Whoops!)
  • More art for skillcheck sequences has been finished, looking mighty awesome!
1733859735445.png 1733859760341.png 1733859774696.png
  • A funtime animation for our fatboi, which will just be his idle at all times. He's just straight jorkin' it. Always. Forever.
1733859823210.png
  • Many animations completed for the future Mjol and Nara content!
~~~~~~~~~~~~~~~
  • A prototype of how the in-game skill check 'events' will look, with Kay's federation journal:
1733860024395.png 1733860045128.png
  • A new piece of art for said journal in the Cenvir questline
1733860093790.png
  • A bunch of new assets and artwork which are isolated for the purposes of modularity. Making environments modular means we can make them much faster using prefabs and premade assets just by rearranging them to make a new scene. A technique that most games use.
1733860150994.png 1733860189971.png 1733860208280.png
  • Brand new animations featuring Nara and Mjol for a later update! (A lot more than this, but this should wet your appetite)
1733860273608.png 1733860292314.png

(Other stuff that was found)
1733861004581.png 1733861021649.png 1733861044251.png 1733861052943.png 1733861153787.png 1733861185279.png 1733861200310.png 1733861227741.png 1733861233741.png 1733861249595.png 1733861266359.png 1733861279522.png 1733861309981.png 1733861317455.png
 

zaharunikal

Newbie
Feb 17, 2019
15
3
(The animated images got saved in PNG format, and so lost the animations. Whoops!)
  • More art for skillcheck sequences has been finished, looking mighty awesome!
View attachment 4319424 View attachment 4319427 View attachment 4319428
  • A funtime animation for our fatboi, which will just be his idle at all times. He's just straight jorkin' it. Always. Forever.
View attachment 4319432
  • Many animations completed for the future Mjol and Nara content!
~~~~~~~~~~~~~~~
  • A prototype of how the in-game skill check 'events' will look, with Kay's federation journal:
View attachment 4319461 View attachment 4319463
  • A new piece of art for said journal in the Cenvir questline
View attachment 4319465
  • A bunch of new assets and artwork which are isolated for the purposes of modularity. Making environments modular means we can make them much faster using prefabs and premade assets just by rearranging them to make a new scene. A technique that most games use.
View attachment 4319468 View attachment 4319472 View attachment 4319473
  • Brand new animations featuring Nara and Mjol for a later update! (A lot more than this, but this should wet your appetite)
View attachment 4319475 View attachment 4319476

(Other stuff that was found)
View attachment 4319513 View attachment 4319514 View attachment 4319515 View attachment 4319516 View attachment 4319521 View attachment 4319523 View attachment 4319525 View attachment 4319528 View attachment 4319529 View attachment 4319530 View attachment 4319533 View attachment 4319534 View attachment 4319536 View attachment 4319537
So, are devs told the date when all this come out ?
 
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1.60 star(s) 24 Votes