Pikant
Is there a plan to start a thread for the new game? Continuing the conversation here is misleading.
I guess it'd be better if the devs did it themselves.
I have requested to take ownership via a ticket two weeks ago and it's pending, I also tried to request it here: https://f95zone.to/threads/lok-rebirth-v1-0-1-the-tribe-devs.75135/ I guess we just need to be patient but we're in the process for it.I mean, the old abandoned one was made by someone else, and the devs motioned that they wanted a thread of their own they could control. Well, someone else beat them to the punch line here.
Not sure what you mean? We have a trello for bugs, I also linked it previously:I know that this project has not yet recovered its past glory so that as soon as a new version comes out, that version is filtered / published almost on the spot, as happens with projects like Mity or it happened with the abandoned version of it. But it surprises me that not even a single in-game image of the content or any theme of it (except for minimal anger due to a single pj's art change) has been published, either to discuss something or to report something like some bugs . Perhaps the 2485 patreons that there are do not know of the existence of this page or what? Yes, they may be relatively few compared to other projects, but even so, there are 2485 people and for that number, I am surprised that we are still only on page 33-34 of this post.
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and the discord where we receive most of the feedback:
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Were you requesting somethign specific? Or was it more like a general "people are not talking much in this thread"? re-reading it, it seems so. Well then I confirm usually people write in there feel free to join in case!
Oh, thanks for letting us know. I swear I tested it several times but I guess I didn't stay long enough to hear it loop.Public version is finally out.
Kind of funny that they couldn't even bother getting the main theme to loop properly.
It is noted now! We'll patch it with a next release in this point. We had our hands kind of full with several stuff to fix, there's always so much to test! XD
Regarding the character thumbnail, I know right! I found it confusing too, I'll see if we can maybe rework some of the UI to be more user friendly. I also find confusing not having the confirm button in the lower left in the graphics screen for example. I know Kuja would like to rework the UI deeper so we'll see what happens, but definitely that's noted.I spent about 10 minutes in the character creation trying to figure out why I couldn't click confirm. Turns out you have to click the "capture icon" button to snap a portrait.
The game looks really nice and seems like it has the potential to be good. A few problems I've noticed so far though are:
* The inventory doesn't persist across loading screens.
* Kay hovers for a few frames after jumping.
* Appius appears twice when talking to him.
One more thing to add:
* The memories are, to say the least, FUBARed. The animations don't align well at all, there's a lot of clipping issues, and Kay's mouth moves when it's supposed to be interior monologue. I assume this just hasn't been addressed yet and hopefully isn't a massive oversight.
Inventory noted and I think Gizmo should have published a patch cause I read it on the discord at some point but I'm not 100% sure.
Jump, I'm curious about what you mean precisely. I'd be super grateful if you could capture a gif otherwise I'll pay attention to it and see if I understand it on my own.
Seems like whenever we fix a bug, two more appear lol, this double character problem was not present in the previous build and got added now (cries) we'll fix it.
And yes about the memories, the draworder would also need more love, and they were only partially fixed, if you see the trello I noted this stuff myself. The amazing dude who helped with coding that part is gone and when stuff was moved I guess stuff broke. We'll get it together, we'll definitely ensure this is not the case with future aniamtions.
Thank you for the useful and polite feedback, it's truly appreciated.
Yep, as I wrote above it's up to the mods here now, fingers crossed.Given that the public version is already available, shouldn't the entry be updated so that anyone knows the status of the project and incidentally, if people like it, be more supported?
Hmm is it the hands? I was missing the right hands and so they look like T-Rexes. If that's the problem I intend to request yet more hands so they look less of an abomination and give them justice.Honestly, they really should have stuck to 2-directional models like in the old version. The diagonal movements are horribly uncanny, especially while running.
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Or is it something else? I'd be happy to make them more pleasing if you could be specific.