Good. After testing this... disaster that has duplicated characters, shown me black screens and other glitches, I'm going to do a summary of what we've supposedly been presented with here.
We start by having to download a launcher. If Origin, Epic, Steam, Uplay and GeForce Experience weren't enough for you, here's one more for your own porn game. Long live the launchers!
We continue with a home screen, and editor screens designed for resolutions of 480x360, leaving you a huge empty space, with small graphics and almost illegible text.
Once in the game we find an interface with unnecessary elements. I don't need an icon to tell me that K runs or crouches. I don't need the health and stamina bars of characters that don't exist. I don't need an icon that tells me the zoom level of the scene... Simplicity, please.
The lack of shading and gradients on both characters and backgrounds makes the graphical look flatter than a Game Boy game, and the animations don't help at all; they're stiff, clunky and feel like you have to pound on the keyboard to get K to move around the scene (They have insisted on using 8 dierctions in a side-scrolling game when 4 or 2 would have been enough to make the transitions smoother). Adding that the proportionality of the scenery and characters is null, either the environments are gigantic or the characters are small. Take your pick.
Cooking? Inventory with 50 spaces for equipment? What is this, the Sims? Skyrim? It was supposed to be an adult game that would be filled with corruption and fetishes, and so far I'm having a hard time seeing a vagina with such a sideways perspective.
The minigame where you have to press Q, E, Z, X and C at the right time is a blast, XDD. Good luck if you can use your penis to press the keys, you'll need it.
Seriously, how hard is it to follow the steps of 0.8? Seems like in a year and a half we haven't learned from mistakes.
Nevertheless, the dialogues still seem to be funny... that's something.
So this was the baby in your king cake, except you choked on it and it was a horrible experience!
The team recognized that the production was not perfect; but perfection has a cost and time was ticking. So it was time to release it into the wilds and move forwards. Done did it.
The team will revisit this whole village section again after the next piece where the space ship part is built out. It won't be nearly as complex as the village section. It'll be closer to what is going to be aimed at for production iterative releases.
The launcher: It's a Patreon thing. They want to connect it to your Patreon account so certain people can get any releases faster than others based on your pledge. That's fine... can't complain. I mean eventually you get it free; so... it's a whatever.
The text and UI elements are identified as problematic. They will be improved. Way too small. It just needs to get prioritized on the backlog. Additional elements in the UI will be removed, and probably changed up. For example when the bottom part of your screen is for "movement", don't put UI elements down there that hinder that action. Identified for fixing.
So... artistic interpretation is always open for debate. Me personally, for example, I'm not a major supporter of femmes who look like they are MMA warriors. This team however loves that look; along with the big tits (which is tough to get as an MMA fighter... I go on diets and while I'm not MMA-quality, I'm pleasant. One of the things that go is boobs in a diet... being thing AND having huge tits doesn't usually go hand in hand). But again-- it's artistic interpretation. If you LIKE it, cool. If NOT, well there's tons and tons of art out there, find what you do like.
Movement: The 8-directional movement is going to be going away. Going to stick with 4 directional movement, and conversations will have the 45-degree angle pose so characters can be more expressionate. Consider your wish granted in favor of speedy, less buggy development. It's in this tech demo because it existed... but it won't be for long.
Cooking is on the spotlight. It's something the team needs to decide how they want to handle it. And inventory, and a lot of elements. The game is aimed to be an RPG first, with a NSFW side that can be totally avoided in some cases, and even disabled if that's what you prefer. The goal is to aim for a semi-tactical 2D RPG with some porn-y situations. A lot of the porn side of things will be in the appearance of jobs, like doing this or that naughty job in different areas. The main story itself, and romance options, will have opportunities for sexual situations but depending on the players' settings, they will or won't be options, or will be black-screened away.
I had the same issues with the mini game. It's open to interpretation whether or not players like it. You can win it or not, it's optional. I also managed to do it entirely without the assistance of a penile body attachment! I must be super amazing!
Following in 0.8's footsteps... learning from mistakes... this is probably the most incorrect aspect of the post.
If you want to play 0.8, you should go download 0.8 and play it. If you'd like to see it continued, feel free to learn coding and build it. But this project is effectively done with trying to mirror 0.8, and it's going to move in the direction it wants to go in, which you should be able to see the roadmap for on the patreon here:
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The team learned valuable lessons during this development. Namely that aiming for perfection and trying to make a game without following certain software development life cycle best practices is going to lead to less than spectacular results.
The team is focused on delivering updates every 2 months, whether they are amazing or not, to ensure that the game gets in players' hands faster and more often. It's going to be an ugly baby for a while, but that's development.
If you like it, you're welcome to play it for free or support it. If not, feel free to continue to bash it and vote 0.
The goal though is that over time maybe you'll vote greater than 0, and maybe your "everything sucks" opinion will change to "most things suck".
Tiny incremental improvements!