- Mar 11, 2018
- 116
- 161
I don't think anybody is being ignored. Here, Patreon, or Subscribestar. All users are getting attention and feedback. If you'd like live discussion, you can join Discord. You don't even need to be a paying member for it. Bear in mind though that it is something of a social club in some of the channels, but there are dedicated ones to discuss the game and give/read feedback or input.Thanks
that's the point I don't really understand. If you for example sell apples in a small village with 100 people living there and 80 of those people tell you that they are allergic to apples, you start to sell other fruits, satisfying your customers it is common sense.
I have no idea if devs still read feedback here, I highly doubt it. But if you just look on the part of making money, you can't ignore everything you get told by your customers, it's like an ironclad rule for selling stuff.
This kind of creating a game (releasing small parts of playable contend) has the perk of having a constant feedback on the game and what people want, all you need to do is listen and make money.
What the devs did with 0.8 was giving the customers sweets just to later switch them with nails and even while reading all the pages I still don't get why aside of people being salty, no one explained what kind of brain lag they had to flip a working project to something that immediately led to havoc among your customers.
I like examples, so this one seems to fit: Imagine buying a certain amount of beer from a company with a contract running 24 months you pay like 9 months, and suddenly they stop providing beer and just flip their company to a water selling one and without even asking sending you water instead of beer
If the devs could jump over their ego and just continue with 0.8 I guarantee them making lots of money, even more than the "milking" part is doing right now.
Unfortunately, when you "pay for a service" like a video game, things are likely to change from time to time. If you'd like to see a high-profile example of that, check out Star Citizen.
Read some of the original Kickstarter goals! It's amazing stuff.
Abelius summed it up very well, for better or worse.That we agree on what? That he's a liar for saying it's the same game if you claim it's a different one? Or that you don't know where to go because you say it's a different one and he said he was the same?
At no point was anybody "lied" to. What did happen though is you have a collection of people who are new to making a video game, new to development practices, and new to understanding what scope and limitations are combined with the HARSH FUCKING REALITY of time and effort.
What happens is there's a ton of ideas floating around non-stop, a severe backlog the size of Kansas with more work than an army can do, and people doing their best to make headway in it all.
The actual STORY of the game is evolving. It's basically being written in real time, and we're working on ironing out the whole thing. This doesn't mean lies, this just means things change. The story itself changes. The ideas people want to do change. Whole segments of the game come in and go out.
The original 2D version. The 3D version. Back to the 2D version. Etc etc.
None of this is done with malice, or hatred or anger, it's just done because maintaining the VISION for a video game is tough. Keeping things IN SCOPE is tough. Working on a project for YEARS is tough.
If you're a paying subscriber and you feel like you're getting fucked over... stop paying for development.
If you're not paying and you feel like you're getting fucked over... I mean what can I say here? Don't start paying for it then?