Unity LOK: Rebirth [v0.1.8.0 Test] [The Tribe Devs]

1.60 star(s) 24 Votes

arimouse

Member
Mar 11, 2018
116
161
Thanks :)

that's the point I don't really understand. If you for example sell apples in a small village with 100 people living there and 80 of those people tell you that they are allergic to apples, you start to sell other fruits, satisfying your customers it is common sense.

I have no idea if devs still read feedback here, I highly doubt it. But if you just look on the part of making money, you can't ignore everything you get told by your customers, it's like an ironclad rule for selling stuff.

This kind of creating a game (releasing small parts of playable contend) has the perk of having a constant feedback on the game and what people want, all you need to do is listen and make money.

What the devs did with 0.8 was giving the customers sweets just to later switch them with nails and even while reading all the pages I still don't get why aside of people being salty, no one explained what kind of brain lag they had to flip a working project to something that immediately led to havoc among your customers.

I like examples, so this one seems to fit: Imagine buying a certain amount of beer from a company with a contract running 24 months you pay like 9 months, and suddenly they stop providing beer and just flip their company to a water selling one and without even asking sending you water instead of beer

If the devs could jump over their ego and just continue with 0.8 I guarantee them making lots of money, even more than the "milking" part is doing right now.
I don't think anybody is being ignored. Here, Patreon, or Subscribestar. All users are getting attention and feedback. If you'd like live discussion, you can join Discord. You don't even need to be a paying member for it. Bear in mind though that it is something of a social club in some of the channels, but there are dedicated ones to discuss the game and give/read feedback or input.

Unfortunately, when you "pay for a service" like a video game, things are likely to change from time to time. If you'd like to see a high-profile example of that, check out Star Citizen. :)

Read some of the original Kickstarter goals! It's amazing stuff. :)



That we agree on what? That he's a liar for saying it's the same game if you claim it's a different one? Or that you don't know where to go because you say it's a different one and he said he was the same?
Abelius summed it up very well, for better or worse.

At no point was anybody "lied" to. What did happen though is you have a collection of people who are new to making a video game, new to development practices, and new to understanding what scope and limitations are combined with the HARSH FUCKING REALITY of time and effort.

What happens is there's a ton of ideas floating around non-stop, a severe backlog the size of Kansas with more work than an army can do, and people doing their best to make headway in it all.

The actual STORY of the game is evolving. It's basically being written in real time, and we're working on ironing out the whole thing. This doesn't mean lies, this just means things change. The story itself changes. The ideas people want to do change. Whole segments of the game come in and go out.

The original 2D version. The 3D version. Back to the 2D version. Etc etc.

None of this is done with malice, or hatred or anger, it's just done because maintaining the VISION for a video game is tough. Keeping things IN SCOPE is tough. Working on a project for YEARS is tough.

If you're a paying subscriber and you feel like you're getting fucked over... stop paying for development.

If you're not paying and you feel like you're getting fucked over... I mean what can I say here? Don't start paying for it then? :)
 

arimouse

Member
Mar 11, 2018
116
161
So let's see what on this is LOK and what is an idea copy of Dragon Age Origins sorry to tell, but you have a perfect description of Dragon Age Origins hardcore sex contend aside.

Well, my Thoughts on the Parts.

Is not LOK

) Romance - do I smell DA:O?

) Encampment Hub - do I smell DA:O?

) Companion System - Why? Do I Smell DA:O

) Real Time-Turn Based RPG - Do i smell DA:O?

) Food and Hunger - waste of lifespan and Devtime

) Numerous Weapon Types - Dev time sink of doom


Is LOK


) Platforming - with a quest in my bag to go further with a character yes (like the damned POT Quest) because THAT is and was always LOK aside of that just useless time sink that has nothing to do with LOK.

) Minigames - yup, needed in LOK

) Morality System - was always in LOK in a way, yes.

) Fetish Variety - please because this is what the game and the genre chosen for.


Neutral


) Sexual Jobs - ok (Neutral)

) Customization and Equipment - always good to be able to customize but to be honest only visual i don't need armor. (Neutral)

) Day/Night Cycles with dynamic weather and lighting - day and night yes, weather nice to have but at this state just another time sink for dev time (Neutral)

) Emphasis on Build Variety - if there must be a combat system, which I don't like to have in LOK. - yes (neutral)

) Branching and epic story - hopefully (Neutral)

) Side Quests - ok (Neutral)

) Environments - ok (Neutral)

) Races - ok (Neutral)

) Compelling Characters - ok (Neutral)

) Original OST - ok (Neutral)

) High quality CG Animations - need to see those to tell if good or bad (Neutral)


SFW Content Filter - in a Porn game ...really?

----

So with a straight face you can really say this is LOK we know, and most people have been paying for till 0.8? I mean no offense, if you had named the Game Grand Quest of Foxy everything would be fine on my part, but this is definitely not Legend of Krystal.
So this is another good post. :)

So... I've played games since like an Atari. I used to code games on a Commodore 64.

I hate to say it but I rarely... rarely see something new. I see the same stuff but a different skin. These days I see the same stuff over and over except the only difference is the graphical fidelity goes up.

From psuedo 3D/2D, to 3D polygons, to Gouraud shading, to video games with FMV actors, to better 3D with video cards, to colored lighting, to shaders, to Unreal Engine, to characters that look like real people...

Everything is a copy of everything. I guess you need to hit like itch.io and hunt down some crazy games, or maybe go to the mobile platform to see what cool things people are doing with touchscreens.

But once you go to the story-driven, RPG type game... good luck finding something totally new. :)

For the rest of your post, it's an opinion. You have a vision of what you want the game to be. Just like a million people had a vision for what Cyberpunk 2077 was going to be to them.

You're not wrong... you're not right. But if your vision diverges from what's being made, then you've just got to come to terms with it. If you'd like to continue building 0.8, you're welcome to learn coding and build it! :)

The game is also no longer about Krystal. You can build a custom character, change her color, give her whatever name you want, etc.

"Lok" is the name of a character in the game now. Sure it's a homage to LoK itself, but it's no longer the same as the concept being the old flash games or 0.8. This is a strategic move to NOT be associated with any other big-name company games. I also believe there are no tattoos on the character, either, similar to other characters.

If you don't like the change, don't support the game. :)
 

arimouse

Member
Mar 11, 2018
116
161
Everyone who knows the story of Krystal knows that he is a warrior and telepata that tries to help thanks to fair ideals. She still has emosional conflicts is for the loss of her planet and her parents. Said conflicts are usually fragile, changing team. She arrived from Unaise to the opposing team or transforming into BountyHunter calling KurseD. I am sure that 90% followers of it want to see changes or mainly see it corrupt. It is the fantasy of many and the basis of what they expect in this game.
Well, in this particular game the character's default name is "Kay". Another homage. But at the beginning of the game you can name her whatever you like, and pick colors you like. You can create a brown character named "Dogshit" if you'd like, it's entirely up to you. :)

In this game, the main character is a fighter pilot. She is basically an ace pilot with the space forces called the Federation, and crashes on the planet. On the planet, she can learn how to use melee weapons, and use magic, and guns, etc. Maybe telepathy is a path... but it's just "magic" akin to any other RPG type game you've seen and played a million times by now. :)

You play the game.. talk to people, earn experience, do level ups, pick if you want to level up magic or spears or whatever, and the numbers you hit targets with slowly go up because you made a stat go from 9 to 10 or something.

I, personally, LOVE games about corruption!

This is not that game- sort of. There ARE parts of the main storyline specifically about corruption, but it's not just of the sexual nature where you graduate from blow jobs to tit jobs to full on sex. It's slightly different and interesting, and you'll have to play the story to find out how it uses corruptive mechanics. :)

This game is going to have a set main storyline, that will allow the player to visit a lot of cool locations and talk to unique characters of the furry/scaly/other type variety. The village segment is effectively the tutorial level before you break into the main "overland" part of the game. To maintain scope, this "overland" is basically a map similar to Fallout 1/2, and you just move around the map and find locations and hit random encounters. It's not an "open world" game in the sense that the world is one big seamless entity. It's bunches of different maps and levels to make the game feel big and also make sure it can be built within a reasonable timeframe.

Along the way, you'll also get to do "jobs". These jobs can be sort of where you'll see more corruption-like things happen. These will be some of the bigger ways to get the NSFW content across to players while they play what is a mostly SFW main storyline.

Building the NSFW content AND the SFW content is of equal importance here, since they both are important to the game.
 

arimouse

Member
Mar 11, 2018
116
161
Oh boy... you're missing the point.

Vlad didn't lie two years ago. Period.

He simply was too over-confident and didn't know how hard doing this would be. So, adding 0.8 content to the long scope list was a trivial "task" from his point of view.

He completely believed that was possible. And then reality hit. Hard. Really hard.

I think you're having an argument about if he maliciously lied back then or not, as if that made all the difference in the world. And that's the flaw of your endless argument.

It doesn't mean shit.

Because if you think not knowing any better, when messing up in an epic way, is an excuse for not being held accountable... well, then you'd need to Google the Latin sentence "Ignorantia juris non excusat." A principle that if you've been in the adult world for any significat amount of time, no doubt you will have had experience with.

And from my PoV, that recurring "But hey, they're still working!" card lost their value a long time ago. Now it's the naked truth, and they know it, and decided to get Ari on board.

Yet... even though they dropped the in-game sex animations (my trademark, I should say), I read that freakingly long feature list and I don't see any more significant changes in the scope.

They STILL want to make their KOTOR-level RPG game over all things, and I'm afraid they think dropping the model animations will get them SO much time that NOW it's when they'll have the time, at last, to make it. And if that's the plan... well, they'll get another surprise soon enough.

What you actually should be discussing is if this is a game you still want to play. And please, don't get me wrong: I could be mad they smashed my livelihood to make one, but I won't critizise anyone wanting to play it, by any means. To each their own.

In a nutshell...:
  • Vlad didn't lie
  • This is not the same game
  • This will never "contain" v0.8
Deal with it.
I want to quote this because it's good. :)

I also want to further expound on some things, not necessarily about this game, but about a lot of games and a lot of indie developers.

A lot of people dive headfirst into something. Some project, whatever. In this case we're talking video games. A lot of these people are probably younger people. We're talking like mid-20's and younger. They probably have never actually worked in a development house of any kind; video game or enterprise or otherwise- and just don't know what they're getting into.

As they trudge along, they learn new things. They say 'Oh wow wouldn't it be cool if...' and suddenly they want to do that thing. It's not that they mislead anybody or themselves... this is just them doing what they feel is good and right.

If you don't believe me, and you have no experience, go build a game. I double dog dare you! And tell me if at the end of it- if you ever finish it, it's exactly like you thought it would be six years later that you had envisioned on day 0.

Spoiler alert: It WILL NOT BE. :)

You're not lying to anybody; even if you threw your idea on Kickstarter or Patreon. You're just learning more and learning what you want.

So... let's fast forward. :)

How do you get over this? Well- you go get a job at a Serious Company for a while and learn How Things Are Done, or you go to school for programming AND project management. Maybe while you're at it get a certification for agile and learn the concepts of being a product sponsor and how you make sure the dev team works on what's important.

This has pros and cons.

Big pro: You're going to make progress on your game.

Big con: Things get a little less fun because instead of going "weehoo let's go build this idea!!!" you now have to discuss it, iron it out, justify it's existence, write the documentation for it, and identify how it will fit into the whole product on a case by case basis.

The amount of seat-of-your-pants development nosedives, and the amount of conceptualizing and thinking about something rises dramatically. Things do not get green lit because it seems cool one morning.

You have tickets. The tickets have stories that define what they are. You have a roadmap those tickets fall into. You are keenly aware of the work the team is doing and the amount of effort left to achieve a goal, and you make decisions on where some piece of functionality needs to be cut.

Barrelling into 2022, the team is now at the above level. Every 2 months there will be a release. You'll know exactly what is in that version because version control is in place and maintained by software-focused project management software.

The added benefit to this is the myriad of artifacts that are resultant of this work.

For example, instead of the roadmap being inside somebody's head, lining them up for "you lied" accusations, it's now written. You are welcome to go read it. That's the target the development team is aiming at. Nobody is hiding anything or lying about anything.

As the game progresses, the roadmap may change though. This will be resultant of scope and areas of focus. Maybe the story doesn't need some section and it can be cut. Maybe there needs to be some hideout between City A and Town B. Who knows... but whatever it is, it will be documented and written to everybody.

If you'd like to participate with development and throw out your ideas, feel free to join the Discord. :)

People will read here too. Hopefully as releases roll out, you'll be able to talk about the game more as well. I'm looking forward to seeing your input on the new direction. I'm certainly sorry if it will not be your Perfect Game... but no game ever is. It's just a video game that you can play for while and then get bored and play a different one. :)
 

vashaal

Newbie
Dec 28, 2018
22
53
After reading the last few pages there are things i don't understand.

First, as Abel already wrote, Vlad was overconfident with the scope but that's the point i don't get. He (and Kuja as well) was already part of the team that made .8 so he should've already known how much work it takes to get to the point of .8. So my opinion is that he either was overestimating the abilities of the newer team members or that he didn't know the full extent of the work Abel did.

Second, the demo itself. It was kinda okay-ish, not good not bad. For people discovering the project it is a solid base. But there are people who know that it took a goddamn long time to get there. The cause was already discussed and explained. So my question is: what did they accomplish in these two years? Apparently they worked non-stop so shouldn't there already be tons of art, assets and animations done? For all the time they had the new build is disappointing in scope. And even an update every two months (which i doubt since they never delivered on time) will be disappointing cause i can't believe that there will be much added each update.

Third, the seperation between SFw and NSFW. Do they aim for a steam release? Or what's the point trying to make a SWF version? To enjoy the story? It was a NSFW game to begin with so i can't imagine people playing the game just for the story. So this could be a point to extent development at some point because they need a lot more options to fill the game with content.
 

chopolander

Active Member
Dec 9, 2018
839
1,627
If you're a paying subscriber and you feel like you're getting fucked over... stop paying for development.

If you're not paying and you feel like you're getting fucked over... I mean what can I say here? Don't start paying for it then? :)
This cannot be pretended either and, surely, if he had said things clearly from the beginning, everything would be different. You yourself, and I have quoted you, said that it was not the same game when he insisted several times to say that it was the same game.

If you say from the beginning that it is not the same game, say so. Say it's a tribute, that it's something similar (like the thousands of farm games), but if you say it's not a Legend of Krystal: Rebirth, change the image of the thread and the patreon to make it look from the first second that it's not, and let people at that moment make the move they consider best, then you've done well.

If you disguise everything to pretend that it is not the same game with the intention of working for your own benefit, so that the patreons do not flee or anything else, then you have not acted well.

Of course everyone is free to support or not the game, (some of us here have done it with the previous one), but let people decide from the beginning with the truth ahead, not when the reality is uncovered.
 
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Nostalgiac

Newbie
Jun 2, 2017
72
65
The fact that 0.8 has always been unfinished and yet still available on the patreon page or official launcher has made me think this was never anywhere close to an "honest" project.
The developers have contributed to it? Then they should've used the assets that truly belong to them, Vlad's story and Kuja's art. About the parts that shouldn't belong to them... well... :)
Secondly, they kept the patreon page, with the promise of there being another remake of the game... They could have started a new one and then see how much support they could actually get, and maybe this could've provoked the development of a real early build to attract consumers, and truly got something going ages ago.
Then there's prolonged development, no true content for 2 years straight, setbacks, poor decision making, the works... all while 0.8 is keeping the funding intact.
 
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BlackStars

New Member
Sep 6, 2017
13
24
I don't think anybody is being ignored. Here, Patreon, or Subscribestar. All users are getting attention and feedback. If you'd like live discussion, you can join Discord. You don't even need to be a paying member for it. Bear in mind though that it is something of a social club in some of the channels, but there are dedicated ones to discuss the game and give/read feedback or input.

Unfortunately, when you "pay for a service" like a video game, things are likely to change from time to time. If you'd like to see a high-profile example of that, check out Star Citizen. :)

Read some of the original Kickstarter goals! It's amazing stuff.
Worst example you could pick, it is a game that will be never fully released, had a big shit storm as well regarding the point you made changing the game as it was planned. And today or a few days ago it was announced it will be finished 2027 as a mmorpg :D :D :D

So this is another good post. :)

So... I've played games since like an Atari. I used to code games on a Commodore 64.

I hate to say it but I rarely... rarely see something new. I see the same stuff but a different skin. These days I see the same stuff over and over except the only difference is the graphical fidelity goes up.

From psuedo 3D/2D, to 3D polygons, to Gouraud shading, to video games with FMV actors, to better 3D with video cards, to colored lighting, to shaders, to Unreal Engine, to characters that look like real people...

Everything is a copy of everything. I guess you need to hit like itch.io and hunt down some crazy games, or maybe go to the mobile platform to see what cool things people are doing with touchscreens.

But once you go to the story-driven, RPG type game... good luck finding something totally new. :)
The Point is till 0.8 it was "copying" the first LOK Sidescroller and was sold as that (a sidenote, exactly the point i WAS supporting.) and after that the game was not restarted as something else from scratch and the old project dumped like someone with dignity and a spine would do. I can't understand why there is so much blah about it, it is a FACT that the customers were screwed over and to keep that project running under the same name is like farting in the faces of the "old" paying customers because it was not what they were promised to get while paying over moths like in my beer selling example.

Patreon is not a platform for "maybe it works if not I can just start over with something else" you start a project show your potential customers a concept, and they pay you to finish THAT project and nothing else. Ashes of Creation is one of the best examples of that, if they'd start to change the game to a housing simulation because the dev thinks SIMS is cool now that people paid millions to get what the concept was, you would have the biggest shit storm of all time.

For the rest of your post, it's an opinion. You have a vision of what you want the game to be. Just like a million people had a vision for what Cyberpunk 2077 was going to be to them.
Actually there was a concept what this game should have been because it was sold as such, it was not in my dreams or my mind hoping it would turn out as that. It was changed AFTER people paid for the original contend to be finished, keeping the name and the project alive as something else. And here is the crux of it all. If the Devs had abandoned ship saying we can't do it sorry, or we need help, new people what ever to finish the project fine but like above written just changing the game to something else is bullshit.

You're not wrong... you're not right. But if your vision diverges from what's being made, then you've just got to come to terms with it. If you'd like to continue building 0.8, you're welcome to learn coanding and build it! :)

If you don't like the change, don't support the game. :)

I'm pretty sure I'm right sorry. :)

And here begins the salty part, we got 99 Pages of it now. You seem to still don't understand why people are mad at all. "If you don't like what we do, do it yourself" WTF really? I paid till 0.8 because it was the game I wanted and just because someone had a brain fart I paid for nothing at all, don't you get it?! And no I don't want my money back it's about what is right not about money if that's the next argument.

The game is also no longer about Krystal. You can build a custom character, change her color, give her whatever name you want, etc.

"Lok" is the name of a character in the game now. Sure, it's a homage to LoK itself, but it's no longer the same as the concept being the old flash games or 0.8. This is a strategic move to NOT be associated with any other big-name company games. I also believe there are no tattoos on the character, either, similar to other characters.
simbro had Krystal in it too, they didn't call it legend of Krystal simbro edition...

How about devs don't sell it as LOK then if it isn't LOK anymore eh? Ah, right, the paying customers still hoping to get a small part of what was promised.

You said it yourself now there is no reason of calling it LOK at all, aside of milking people that loved the old project.

I wish the devs all the best with their project, but they should stop trying to convince people they didn't screw everyone over with the previous project that is in fact abandoned. It's a new Project, get a spine, change the name, make a new thread.
 
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arimouse

Member
Mar 11, 2018
116
161
So y'all make great points! :)

Let's look at past vs present I guess.

Ill try to aim for facts, but anything could be an opinion too, so grain of salt time.

Back for the original project, Abelius was in charge. He had some iota of industry experience, knew how to put together a game, and most importantly knew how to organize a team to make output that makes sense for that current release.

Whatever took place that caused separation there, I would call a "headshot to the project". For all intents and purposes the project probably should have died there.

So why didn't it?

That's actually a rather simple answer. It's because the people who were left just didn't know that.

Realize that behind this project is not some AAA or even AA or heck, even an A studio. It's not like Bethesda is sitting in the shadow directing people. It's a handful of amateurs working for next to nothing out of their living rooms.

Since everybody seems to love car analogies, it's like seeing some guys working on their 1990 Pontiac Firebird and saying they're going to defeat nascar races without ever having been in nascar, and going to nascar and getting destroyed by every racer out there. And you are the person who bet in them because heck, they spent a lot of time on that car and it seemed like it would work!

Tryint to vilify something that just boils down to inexperience is tough. And no argument will fix it because nothing was premeditated. You also can't justify it because it wasn't done because of some greater plan.

Its a group of people with a passion to create a project, however they can get there. Along the way the project seems to change because since the beginning nothing was ever really in stone or laid out.

This happens not only with games, but tons and tons of startup companies. You can't kick a stone down the internet without hitting a dozen starving companies struggling to figure out what their product even is and how it can help people and how it can get noticed. That's the technical landscape reality. It's a path of destruction showered in the broken code of a billion failures.

All this culminates to say: there simply is no logical explanation you'll get for how the project got from where it was to where it is now. It's just plodding along. Things that seem malicious are mostly inexperience with project management and making a video game. The project is changing because it was pretty seat of your pants to begin with.

If you like the current direction, cool. If not... it's just not for you at this moment. Give it some time, maybe it'll swing back into an area you want it to be again. If it doesn't, it was just never meant to be.

Go read what the team is trying to accomplish. There's no hidden doorways anywhere. These posts are also public here and patreon and not behind a paywall of any sort.

Further patreon updates are still being developed as well to ensure crystal clear communication.
 

arimouse

Member
Mar 11, 2018
116
161
How about devs don't sell it as LOK then if it isn't LOK anymore eh? Ah, right, the paying customers still hoping to get a small part of what was promised.

You said it yourself now there is no reason of calling it LOK at all, aside of milking people that loved the old project.

I wish the devs all the best with their project, but they should stop trying to convince people they didn't screw everyone over with the previous project that is in fact abandoned. It's a new Project, get a spine, change the name, make a new thread.
So Lok is a homage name now.

If you can, go to the first page of patreon. Expand out the whole "about the game" section. Do a control-F for the word Krystal.

You shouldn't find anything.

You won't find anything for "legend" either.

Outside of shutting down and restarting the patreon, the team is aiming to not try to mislead anyone. Historical knowledge will be difficult for you to change you mind of, but I'd encourage you to try to get used to the new direction and see if it works for you.

I do apologize that that game has changed... but that's development. It's undergone multiple changes so far. This is kind of expected.

All I can suggest is that provided the project has more clear goals, and roadmap to follow, and internal direction to focus work effort... hopefully it won't change again. :)

But you never know. Maybe tomorrow it will be a game about cart racing as a pink elephant. :)
 

BruceMcGivern

Well-Known Member
Apr 19, 2020
1,406
1,430
I do apologize that that game has changed... but that's development. It's undergone multiple changes so far. This is kind of expected.
Even if some of the people working on this have or are confirmed to be of the shit behavior and the backstab other people by kicking em out and start off with new people! WOW such a nice development experience which involves a rollercoaster of bad decisions and pretty much non-existant playable or fair amount of creative and transparent updates content lol.

roadmaps that seems to please people just for the sake of not being called a bunch of slackers by getting money by absolutely doing nothing pretty much what equals this meme:


Anyways no good luck nor anything like that since this is one of the many things to be seen in game development when they pick up something, craft it then make a clout of it with the 99999999 excuses of why and when the game will have an actual sequence of gameplay content lmao
 

chopolander

Active Member
Dec 9, 2018
839
1,627
Its a group of people with a passion to create a project, however they can get there.
Yes, yes, passion looks very nice from the inside.

How many games have we seen here whose passion is devastated when they are abandoned, you stop receiving updates or you antagonize your own team leaving your customers looking like fools.
 
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dvalkyrie

Newbie
May 20, 2020
36
29
Legend of Krystal but not Krystal? SOLID HISTORY .. "KAY" is another survivor, is related to the title? And my last question: How long will you have to wait to have a game of more than an hour?
 
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BlackStars

New Member
Sep 6, 2017
13
24
So y'all make great points! :)

Let's look at past vs present I guess.

Ill try to aim for facts, but anything could be an opinion too, so grain of salt time.

Back for the original project, Abelius was in charge. He had some iota of industry experience, knew how to put together a game, and most importantly knew how to organize a team to make output that makes sense for that current release.

Whatever took place that caused separation there, I would call a "headshot to the project". For all intents and purposes the project probably should have died there.

So why didn't it?

That's actually a rather simple answer. It's because the people who were left just didn't know that.

Realize that behind this project is not some AAA or even AA or heck, even an A studio. It's not like Bethesda is sitting in the shadow directing people. It's a handful of amateurs working for next to nothing out of their living rooms.

Since everybody seems to love car analogies, it's like seeing some guys working on their 1990 Pontiac Firebird and saying they're going to defeat nascar races without ever having been in nascar, and going to nascar and getting destroyed by every racer out there. And you are the person who bet in them because heck, they spent a lot of time on that car and it seemed like it would work!
To pick up that car analogies of yours it's more like telling the people going to NASCAR people pay for it to be done, and you just pick the chassis of a firebird and put a motorcycle motor in it to run the race knowing that you'll lose but keeping people to pay for it till the day of the race comes saying it's going to be okay somehow just different.

You're really trying to tell me here that the people in this project left, grown up not kids, didn't know that when you change the sold product from a Ferrari to a Range Rover the people might get mad if they paid for the creation of a Ferrari beforehand? And that it's not better to stop working on a Ferrari if you can't do it, apologize and start building the Range Rover you can do? Instead of that, it's better saying it's still a Ferrari, but you can cross a river with it while it isn't what a Ferrari stands for?

Tryint to vilify something that just boils down to inexperience is tough. And no argument will fix it because nothing was premeditated. You also can't justify it because it wasn't done because of some greater plan.
no offense but it is quite easy to see why. LOK has a fanbase not even a small one people loved that old Game. It's easy to put a name on something people know to sell it than making a new one.

Its a group of people with a passion to create a project, however they can get there. Along the way the project seems to change because since the beginning nothing was ever really in stone or laid out.
I don't really doubt they are passionate tbh. But again no offense the old project was a said copy of the old lok, so it was easy to see for everyone paying for what they paid and for what they are willing to pay. So it was set in stone in some way.

This happens not only with games, but tons and tons of startup companies. You can't kick a stone down the internet without hitting a dozen starving companies struggling to figure out what their product even is and how it can help people and how it can get noticed. That's the technical landscape reality. It's a path of destruction showered in the broken code of a billion failures.

All this culminates to say: there simply is no logical explanation you'll get for how the project got from where it was to where it is now. It's just plodding along. Things that seem malicious are mostly inexperience with project management and making a video game. The project is changing because it was pretty seat of your pants to begin with.
Most of those companies die out or start new under other names, the rest struggles over years and die then trust me, I know it first hand. One in 10000 might do the Phoenix from Ashes stunt well let's pray Devs are that lucky here.
 

Staning

Member
Oct 14, 2021
299
116
Happy Saturday Everyone!

I’d like to take a moment to reflect on how the past few days have gone. In all honesty this was the first time I felt the need to have facepalm protection in arms reach. So I’ve spent more time than I’d care to admit trying to put together how to address things like this into the future.

First I’d like to thank Arimouse, Phanta, and Abelius for providing their responses. Everyone knows you three are the most qualified to make comment. So while it may seem redundant to state it. I still find the value in having it said. It’s been a pleasure to read your posts.

Second, we all agree this project needs to be promoted on its own merits. So I will not be making reference to .8 in any capacity going forward. This game is different good, bad, or indifferent. I don’t give a fuck what anyone said in the past. I’m going to control what I say. With the added expectation of you holding me accountable.

Third, to expand slightly on the previous point. Everything I will mention moving forward will go through a simple check and balance. A supporter who feels stolen from is the worst case scenario. I can’t rectify any past mistakes. But I would like to learn about posts from the past that actually created this kind of sentiment. My DM’s are open.

Finally, the drama is dumb. I’m not going to engage in it anymore. Have fun posting about it.

I will be returning to making the Friday Posts. I hope to have some good stuff to share :] Have a great weekend. Stay Frosty, Peace, and Stay Strong.
 
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