- Nov 19, 2018
- 536
- 983
I am confused.. You are talking about line 847, correct? But you changed line 707 back to CHN as well. Will 707 also break the game you think? Plus you went back to 13_1, 13_3, 13_4, 13_5, 13_5. You think it was intended even though one 13_5 was skipped in game play?That's awesome Teravisor!
And I found out what was wrong with my crash after monastery: For some reason I still can't figure out, changing the line to english messed with the cg call up, (even though the code part is written the same), for now I changed just that one line back to chinese and everything works, just tested it, quest finished. I'm sorry I messed up, I'll back off and let someone more qualified handle translating...
Updated (Working for now/Tested!) translation below
I think me and blackchimaera both use the packed 0.4.4.1 release and [map_scroll] isn't touched by translation....
If you are using decrypted version check that you have file /Graphics/Pictures/map_scroll.png
In your translation files make sure that you didn't replace [map_scroll] with anything like [map scroll]
...
I consider this to be a bug. I mean we are supposed to have English at some point and this is the first time a translated cg call actually breaks the game to my knowledge. So, that is smthng EccmA417 needs to fix if he already didn't do so with 0.4.4.2 release.
Edit: I'll wait for 0.4.4.2 before I patch and fix stuff and update the merged translataion file and post.
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