Nope, there hasn't been any updates to the NoFriendlyFire mod.hmmm those mods they got any replacement for the old no allies damaging each other edit?
general.txt? there is no such file unless that was the filename of manager.txt in an older UMM?i did your advice brother, but i'm still missing 2 files.
umm.txt
general.txt
i dont have those 2 files in the mtl generated folder.
ModScripts/_Mods/UltraModManager/text/ENG/*.txt
to ModScripts/_Mods/UltraModManager/text/MTL/
does it still work with this new version?Nope, there hasn't been any updates to the NoFriendlyFire mod.
I mean... it is included with MCM/CMF still, so...does it still work with this new version?
Have you not checked the Changelog spoiler on the OP? Or the update post from brt345678?0.8.9.0.1 Changelog?
sighh love this game but everytime coming back to it have to spend bit of time to edit everything before play.Btw im guessing the FileGetter::COMPRESSED = false is no longer need right?I mean... it is included with MCM/CMF still, so...
Just don't enable the code for companion projectiles hitting the player, the game will crash when they do.
When stuff that needs updating doesn't get updated, that's a given.sighh love this game but everytime coming back to it have to spend bit of time to edit everything before play.
I have no idea. Joiplay apparently works perfectly fine with the normal game distribution now, so maybeBtw im guessing the FileGetter::COMPRESSED = false is no longer need right?
FileGetter::COMPRESSED = true
loads a little faster as there are less files being opened/closed by the engine. The fact that the game itself can do that process just by changing a setting and running the game to the title menu, then changing that setting back and changing another setting is kinda neat.i just need the FileGetter::COMPRESSED = false to edit companion stat and it actually stay changeWhen stuff that needs updating doesn't get updated, that's a given.
I have no idea. Joiplay apparently works perfectly fine with the normal game distribution now, so maybe
Though a copy of the game that has had the process done forFileGetter::COMPRESSED = true
loads a little faster as there are less files being opened/closed by the engine. The fact that the game itself can do that process just by changing a setting and running the game to the title menu, then changing that setting back and changing another setting is kinda neat.
Haven't messed with it for a long time, so no idea.i just need the FileGetter::COMPRESSED = true to edit companion stat and it actually stay change
Oh yeah... My badHave you not checked the Changelog spoiler on the OP? Or the update post from brt345678?
Using the github AIO release v1.0rc2 , with ultramodmanager, I get this error when trying to conjure the mod menu. I am running 0.8.9.0. Going to try the other two releases on there since that other guy seemed to have gotten it to work...It's already been specified that the latest github release requires UltraModManager.
v1.0 of the mod is almost ready, so the version here will match the github release soon.
Using the github AIO release v1.0rc2 , with ultramodmanager, I get this error when trying to conjure the mod menu. I am running 0.8.9.0. Going to try the other two releases on there since that other guy seemed to have gotten it to work...
Edit: rc1 works, but sometimes the game instantly closes when pressing F9
View attachment 3381111 View attachment 3381112
UltraModManager/info.txt
followed?If you look at the changelog you would see the answer you seek (or lack there of as it were)something new in this update?
use bombs easiest solution.Can someone give me a tip about how to deal with big mama in her tentacle armor with a magic build? She has 5 Scu and 30 Wis from traits.
Armors are the usual civilian clothes and glasses.
Weapons depends (musket, fire and water staff, lightning and water books and the air raid button).
Water magic only tickles her, fire staff is too slow, musket loading is also slow and lightning is difficult to aim.
Also, can someone update the guide and put the Salt Fort missions (the fort near Sybaris). I found a few missions:
Burn documents from corrupt nobles. Go to the designated point, skulk around or just run to grab the documents and run to get away from there.
Relay a message to the mercenaries rescuing survivor. This one is bugged since the camp is raided by goblin riders, but if you get the relay message quest before entering, the mercenaries disappear before the raid so you just have to leave the map (the idea is to help the mercenaries to defend the camp and haaving at least the leader alive so you can do the next quest). I didn't think of it, but by placing bombs in a few strategic locations beforehand to kill the mounts makes it very easy (the orkind riders are very fast and annoying, especially those with bows, but a good hit would kill the mount and stun the rider for enough time to kill it).
Saving the partner of the leader of those mercenaries who was kidnapped and is kept in one of Syvaris streets. Pretty easy, but make sure to have your forced companions stay on the start line since is easier to deal with the orkinds by hunting them one by one and quickly enough so they don't call for reinforcements. Before interacting with the kidnapped attack the orc that is raping it so it gets stunned and you can kill it more easily after the cutscene.
The warboss room is to the right of Costal Fortress and the Transhouse is inside noer to the left I believe that it is below the cemeterycan i fellow gentleman pin point me location or picture of a place where i can find Warboss boss room, because from this new vers. 8.9.0.1. i just cant find his place ANYWHERE and i read a lots messages here that really didn't help, oh and a location of a NoerTransHouse ?