LEET

Active Member
May 29, 2017
548
1,622
That bat just runs Game.exe with the "console" argument and just enables the console log. It doesn't run Nyx (which should not be used with UMM)
Hm, then I have no idea why running game.exe gave me a crash like using the nyx launcher.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,309
644
i see thx that still a nice find sometime battle get too heated and i can sometime loose valuable item that got strip off me(man those dancer clothes are expensive) while trying to fend off the enemies.So if i increase that 1800 to some higher number it should make item got strip off lasted longer right or it only see effect when i increase more points to scoutcraft?
Just looked again, I was wrong about them being moved to temporary storage. There is a record that keeps track of dropped items that can be used to make the items drop again, but it gets cleared when moving to the overmap.

Any SCU points above 20 don't count (600 + 60 * 20 = 1800, min returns the lower number)

Might make a modscript that makes the stripping only unequip the items. Editing the move_route of dropped items doesn't work properly as seen with the NoItemDisappearing mod no longer working.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,309
644
oh while at it kenny do you know where the WIS affect the game item selling price located at ?
I've usually seen it in the code segments that call the specific shop (usually in an event script that is called from another script), so no easy way to futureproof any changes made.

Until shop inventories get added to the Mod API, any changes will need to be checked against future updates.

As an example, the method used to add the Mod and Aid items with regards to the Big Booba state to Elise's shop will need to be checked every game update until the necessary API update.

Might test a change to the NoItemDisappearing mod that I'm curious about, though the other modscript will produce a more user friendly approach (which I've already made) - Still broken.

As for the other modscript, this is it:
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Script goes in either:
  • ModScripts/; or
  • [if using MCM/CMF] ModScripts/_Mods/Cheats Mod/othermods/
Note: This can also be used to add other equip tags to not get stripped.
 
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RLJFZ

Member
Sep 10, 2022
153
97
I downloaded r2.5.1 and still be that, and main stat menu doesn't show public hair
Strange, then I'm not sure what's causing your bug. Maybe try to rebirth and see again? Should wait for someone else to explain the cause and solution to this.
 

Kanis9x

Member
Mar 18, 2020
223
185
Oh wait, looking at this again, you said you downloaded the latest Booba mod R2.5.1, and not the RC2.3.3 (this RC is the one I'm using). The R2.5.1 needs you to go to Elise and have him apply the booba mod to see the visual, while RC2.3.3 only needs you to apply the mod to the game.
oh, that's help, thanks
 

Danny321

Newbie
Sep 24, 2017
35
37
Can anyone tell me how far the main quest is now? Wondering if theres been enough updates to replay the whole thing again
 

KaruKuru

New Member
Aug 16, 2021
6
7
Some MTL editing for b.0.8.9.0.1 I made during B.0.7.8.4, B.0.8.8.3.3.

Working on it As I play.... Again.

V1.1 log
—Fixed some dialog spelling, format, spotted during my playthrough.

V1.0 log
— CompCecily.txt : MTL Edit remaining CHT dialog under Monkey971(100%)
— CompCocona.txt: MTL Edit remaining CHT dialog under Monkey971(100%)
— CompElise.txt: MTL Edit remaining CHT dialog under Monkey971(100%)
— TagMapDfRefugeeCamp.txt: MTL Edit CHT \board quest under Monkey971(100%)
— TagMapDoomFortress.txt: MTL Edit CHT \board quest under Monkey971(100%)
— TagMapCecilyHijack.txt: Re-edited all dialog with B.0.7.8.4 under Monkey971(100%)
— TagMapPenisTribe.txt: Re-edited all dialog with B.0.7.8.4 under Monkey971(100%)
— TagMapSaintMonastery.txt: MTL Edit remaining CHT dialog \board under Monkey971(100%)
— OvermapNoer.txt: Fixing a typo “and being to hunt” to “and started to hunt” under Monkey971(100%)
 
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MacG

Newbie
Dec 2, 2018
63
9
You need UltraModManager.

Going forward Cheat Menu Framework (a.k.a Modular Cheats Mod) also requires it (as of v1.0rc1)
i'm sorry to bother you
i'm really bad with mods and this kind of things, now i have the UMM, where should i put it? in the game main file? or in any otrher specific?


forget i said anything xD i manage to put everything in it's place, thanks and sorry for bothering you :)
 
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Tyyyr

Newbie
Feb 3, 2021
52
35
Some MTL editing for b.0.8.9.0.1 I made during B.0.7.8.4, B.0.8.8.3.3.

Working on it As I play.... Again.

V1.0 log
— CompCecily.txt : MTL Edit remaining CHT dialog under Monkey971(100%)
— CompCocona.txt: MTL Edit remaining CHT dialog under Monkey971(100%)
— CompElise.txt: MTL Edit remaining CHT dialog under Monkey971(100%)
— TagMapDfRefugeeCamp.txt: MTL Edit CHT \board quest under Monkey971(100%)
— TagMapDoomFortress.txt: MTL Edit CHT \board quest under Monkey971(100%)
— TagMapCecilyHijack.txt: Re-edited all dialog with B.0.7.8.4 under Monkey971(100%)
— TagMapPenisTribe.txt: Re-edited all dialog with B.0.7.8.4 under Monkey971(100%)
— TagMapSaintMonastery.txt: MTL Edit remaining CHT dialog \board under Monkey971(100%)
— OvermapNoer.txt: Fixing a typo “and being to hunt” to “and started to hunt” under Monkey971(100%)
Should I use this before or after running the MTL tool?
 

Ricordi

Member
Jun 3, 2021
120
269
For those who don't want to replace the original game files, the new `GrayRat mod` has been deployed (all kudos to its' ).

1708898315539.png
 
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doujinftw

Active Member
Nov 26, 2020
714
838
For those who don't want to replace the original game files, the new `GrayRat mod` has been deployed (all kudos to its' ).

View attachment 3386248
does it change his sprites too? especially the one when he die, just worry it might conflict with that scene where he got shot at.

Hmm it in conflict with the big boob Lona mod which ever one place at bottom only that one get activate. Anyway to get both to work with each other?
 
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4.10 star(s) 185 Votes