I did some digging into the files for clues, and correct me if I'm wrong, but do you have to go to Elise's shop and buy the mod for the expand booba, or is it supposed to be there by default?
I'm 100000% sure that I got the R2.7 version, and like i said before, i put it in the latest 0.9.0.15 beta version of LonaRPG.
Hmm... I'll go and create a new game and go straight to Elise's shop after the prologue and see if I can buy the mod.
Just to be sure, it should say something like "MOD ExpandBooba" on the shop right?
Question about the mechanics, is the Bloodlust trait (sex attacks deal HP damage) mandatory for a succubus build? What does juicing/Sex ATK do without Bloodlust?
I'm 100000% sure that I got the R2.7 version, and like i said before, i put it in the latest 0.9.0.15 beta version of LonaRPG.
Hmm... I'll go and create a new game and go straight to Elise's shop after the prologue and see if I can buy the mod.
Just to be sure, it should say something like "MOD ExpandBooba" on the shop right?
Cheat Menu Framework (a.k.a CMF or Cheat Menu)
The old Cheats Mod, reworked to use modules to add new cheats.
Announcement:
v1.0rc7 packages on Github, no uploads on MEGA until v1.0
Downloads:
You must be registered to see the links
To get the newest version, use LMake (available on github) to download the latest changes and generate a release zip (either Core+Modules or All-In-One)
Progress so far:
Github
You must be registered to see the links
created.
Current release archived into a secondary branch.
Mod renamed.
Workflow for packaging now allows the return of the AIO file.
Preliminary work to allow other debug menus to work without replacing Cheat Menu.
F6 hotkey for Give 99,999 Trade Points moved to Infinite Money CheatModule.
All hotkeys will be handled by a new overridable function CheatsMod.cheat_triggers.
All module hotkeys migrated to cheat_triggers overrides.
TextCache module moved to its own file in the lib folder.
Cheat Settings loader improved (loading settings now refreshes the in-memory data from the ini file)
Summon menu, Morality Editor and Race Changer moved into their own CheatModules.
Mod migrated to UltraModManager
Translation support itself is now handled by UMM. No more TextCache module.
Mod folder name is no longer hardcoded to Cheats Mod.
Translation file Text/$lang/CheatsMod.txt is now Text/$lang/menu.txt
Fixed a workflow issue that caused the AIO file to not have all the required files after splitting the following features into their own CheatModules:
Race Changer
Morality Editor
Summons Menu
Translated UMM related strings (menu:mod/name and menu:mod/description) into the various languages
Moved Dirty Stat toggle cheat into it's own CheatModule
Moved remaining cheats into Legacy CheatModule.
Fixed dependency on Legacy CheatModule. Issue was an unidentified index out of bounds error. All affected modules fixed.
Added a visual tracker of installed modules (Includes translations for menu. Module names intentionally not translated)
Menu order is now determined by the CheatModule load order.
Fixed a translation issue in the Pregnancy CheatModule.
Moved translations into a
You must be registered to see the links
. All translation changes should be done there.
Fixed Stats Editor and Inventory Editors addons for 0.9.0.x
Several changes, see the changelog on the v1.0rc6 release.
Fixed Inventory Editor crash on nil items.
EOL'd Modular Cheats Mod. MCM Branch move to separate github repository and archived. Uploads removed from MEGA.
Compatibility:
Minimum required game version: 0.8.7.0
For game versions below 0.8.1.0, lines with _state("Tail") need to be commented out.
For game versions below 0.8.4.0, instances of _state("AbomSickly") need to be replaced with _state("Sickly")
For game versions below 0.8.7.0, change Scene_FirstTimeSetup to Scene_LangFirstPicker in the <Cheats Mod>/mod/Utils.rb file.
Requires UMM for versions v1.0rc1 through v1.0rc6.
Before installing the mod:
Ensure that the old cheat mod and the dependency are not installed as they are not compatible with this mod and will result in crashes.
Now make sure you can answer yes to the following question:
Have you set the game path in NyxLauncher?
Have you launched the game to the title screen at least once?
After installing the mod:
Did your archive extractor of choice add a folder with the archive filename? <------- For this one, if you answered yes, the mod will NOT work regardless of if it shows up in nyxlauncher.
Notice:
Modular Cheat Mod does not nor has it ever provided the console. That feature is built into the game (See Data/Scripts/Frames/RVscript/520_YanflyF10.rb within the game files)
Important Information:
Any archive I share must be extracted how I say (if applicable), not into a folder with the archive name. The file/folder structure within is exactly how it needs to be for where it is to be extracted.
Known Issues:
Hive Hearts summoned on maps without H_BIOS storypoints crash the game. Only summon them if you wish to farm them on their actual maps. (If anyone knows how to recreate these storypoints in code if they don't exist in the current area, feel free to make and share a patch to the Summon feature)
Having all 3 Infinite Stats cheats enabled causes lag to a noticeable degree. (Configurable variant ONLY)
Some things don't change when changing languages. This is a problem with even the game itself, so restart after switching languages.
NoFriendlyFire mod causes Undefined method "+" on nilClass crash if Companion's projectiles hit player code is uncommented.
[Will NOT be changed] There is no default language fallback implemented in the mod, so if you use the MTL in the game itself, you MUST create the MTL folder in the mod too. This is by design as the mod relies on the language as set by the game. The MTL tool can be tricked into translating the mod, but the language the tool uses as a source is Google Translated from English and will be inaccurate. The only languages included in the mod that are confirmed accurate are English (being my native language) and Russian (see Credits spoiler)
Planned changes (lower number = highest priority):
Major optimization of the Infinite Stats cheats (Configurable variant ONLY) [On-hold]
Redesign the menu to match the pause menu (maybe even add a Cheats entry to the pause menu to free up a hotkey) [TBD]
Feature Enhancement Update on github. CheatModule loading replaced with TorD's Plugin Script Framework.
Be sure to read the controls file for an important hotkey change. (Further improves compatibility with other Debug Menus)
CheatModule Load Order customization now available (made easily possible by the Plugin Framework)
Applied on the next game launch, currently edited outside of the game
(see <Cheats Mod>/loadorder.json after launching the game with the updated mod. Generated on first launch)
You must be registered to see the links
.
Use LMake to get a usable mod package of the latest changes. (Windows only)
Well ^~^, sorry >_<, I’m too lazy to re-record and edit the video for the third time >~<, the main thing is that it’s clear and works ^_^
And I just took the cheat mod as an example of mods through the launcher ^v^
Well ^~^, sorry >_<, I’m too lazy to re-record and edit the video for the third time >~<, the main thing is that it’s clear and works ^_^
And I just took the cheat mod as an example of mods through the launcher ^v^
Well ^~^, sorry >_<, I’m too lazy to re-record and edit the video for the third time >~<, the main thing is that it’s clear and works ^_^
And I just took the cheat mod as an example of mods through the launcher ^v^