Stamina damageWhat does juicing/Sex ATK do without Bloodlust?
Stamina damageWhat does juicing/Sex ATK do without Bloodlust?
AH I FINALLY FOUND IT.MOD (Booba)
Once the mod has been obtained from Elise the state will be namedExpanded Booba
Feature Enhancement Update on github. CheatModule loading replaced with TorD's Plugin Script Framework.Cheat Menu Framework (a.k.a CMF or Cheat Menu)
The old Cheats Mod, reworked to use modules to add new cheats.
Announcement:
v1.0rc7 packages on Github, no uploads on MEGA until v1.0Downloads:You must be registered to see the linksTo get the newest version, use LMake (available on github) to download the latest changes and generate a release zip (either Core+Modules or All-In-One)Progress so far:
- Github
You must be registered to see the linkscreated.- Current release archived into a secondary branch.
- Mod renamed.
- Workflow for packaging now allows the return of the AIO file.
- Preliminary work to allow other debug menus to work without replacing Cheat Menu.
- F6 hotkey for
Give 99,999 Trade Points
moved to Infinite Money CheatModule.- All hotkeys will be handled by a new overridable function
CheatsMod.cheat_triggers
.- All module hotkeys migrated to
cheat_triggers
overrides.- TextCache module moved to its own file in the
lib
folder.- Cheat Settings loader improved (loading settings now refreshes the in-memory data from the ini file)
- Summon menu, Morality Editor and Race Changer moved into their own CheatModules.
- Mod migrated to UltraModManager
- Translation support itself is now handled by UMM. No more TextCache module.
- Mod folder name is no longer hardcoded to
Cheats Mod
.- Translation file
Text/$lang/CheatsMod.txt
is nowText/$lang/menu.txt
- Fixed a workflow issue that caused the AIO file to not have all the required files after splitting the following features into their own CheatModules:
- Race Changer
- Morality Editor
- Summons Menu
- Translated UMM related strings (
menu:mod/name
andmenu:mod/description
) into the various languages- Moved Dirty Stat toggle cheat into it's own CheatModule
- Moved remaining cheats into Legacy CheatModule.
- Fixed dependency on Legacy CheatModule. Issue was an unidentified index out of bounds error. All affected modules fixed.
- Added a visual tracker of installed modules (Includes translations for menu. Module names intentionally not translated)
- Menu order is now determined by the CheatModule load order.
- Fixed a translation issue in the Pregnancy CheatModule.
- Moved translations into a
You must be registered to see the links. All translation changes should be done there.- Fixed Stats Editor and Inventory Editors addons for 0.9.0.x
- Several changes, see the changelog on the v1.0rc6 release.
- Fixed Inventory Editor crash on nil items.
- EOL'd Modular Cheats Mod. MCM Branch move to separate github repository and archived. Uploads removed from MEGA.
Compatibility:
- Minimum required game version: 0.8.7.0
- For game versions below 0.8.1.0, lines with
_state("Tail")
need to be commented out.- For game versions below 0.8.4.0, instances of
_state("AbomSickly")
need to be replaced with_state("Sickly")
- For game versions below 0.8.7.0, change
Scene_FirstTimeSetup
toScene_LangFirstPicker
in the<Cheats Mod>/mod/Utils.rb
file.- Requires UMM for versions
v1.0rc1 through v1.0rc6
.
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Before installing the mod:
Ensure that the old cheat mod and the dependency are not installed as they are not compatible with this mod and will result in crashes.
Now make sure you can answer yes to the following question:
After installing the mod:
- Have you set the game path in NyxLauncher?
- Have you launched the game to the title screen at least once?
Quick tutorial video on installing (super basic)
- Did your archive extractor of choice add a folder with the archive filename? <------- For this one, if you answered yes, the mod will NOT work regardless of if it shows up in nyxlauncher.
Notice:
Modular Cheat Mod does not nor has it ever provided the console. That feature is built into the game (SeeData/Scripts/Frames/RVscript/520_YanflyF10.rb
within the game files)
Important Information:
Any archive I share must be extracted how I say (if applicable), not into a folder with the archive name. The file/folder structure within is exactly how it needs to be for where it is to be extracted.
Known Issues:
- Hive Hearts summoned on maps without H_BIOS storypoints crash the game. Only summon them if you wish to farm them on their actual maps. (If anyone knows how to recreate these storypoints in code if they don't exist in the current area, feel free to make and share a patch to the Summon feature)
- Having all 3 Infinite Stats cheats enabled causes lag to a noticeable degree. (Configurable variant ONLY)
- Some things don't change when changing languages. This is a problem with even the game itself, so restart after switching languages.
- NoFriendlyFire mod causes
Undefined method "+" on nilClass
crash ifCompanion's projectiles hit player
code is uncommented.- [Will NOT be changed] There is no default language fallback implemented in the mod, so if you use the MTL in the game itself, you MUST create the MTL folder in the mod too. This is by design as the mod relies on the language as set by the game. The MTL tool can be tricked into translating the mod, but the language the tool uses as a source is Google Translated from English and will be inaccurate. The only languages included in the mod that are confirmed accurate are English (being my native language) and Russian (see Credits spoiler)
Planned changes (lower number = highest priority):
___________________________________________________________________________________________________
- Major optimization of the Infinite Stats cheats (Configurable variant ONLY) [On-hold]
- Redesign the menu to match the pause menu (maybe even add a Cheats entry to the pause menu to free up a hotkey) [TBD]
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<Cheats Mod>/loadorder.json
after launching the game with the updated mod. Generated on first launch)You need a fix file, just put it in the game folder ^_^Hi, does anyone have issues running the latest version on joiplay? After the loading screen I get this:
When there is only 1 mod, it should be safe to leave out the LoadOrder entry. The game will set it anyway.Everyone who plays LonaRPG on the phone ^v^, I specially made video guides for LonaRPG on the phone (Joiplay) ^w^
How to install -You must be registered to see the links
How to install any mod -You must be registered to see the links
Well ^~^, sorry >_<, I’m too lazy to re-record and edit the video for the third time >~<, the main thing is that it’s clear and works ^_^When there is only 1 mod, it should be safe to leave out the LoadOrder entry. The game will set it anyway.
I don't recommend anyone uses the old Modular Cheats Mod as it is now completely unsupported.
Damn T_T , I just noticed that I didn’t mention the meaning of the numbers 0 ; 1 ; 2 ; ... for Banned and for LoadOrder >_< in the video...Well ^~^, sorry >_<, I’m too lazy to re-record and edit the video for the third time >~<, the main thing is that it’s clear and works ^_^
And I just took the cheat mod as an example of mods through the launcher ^v^
That's fine. Doesn't hurt to leave the INI editing as is as it is still necessary with multiple mods.Well ^~^, sorry >_<, I’m too lazy to re-record and edit the video for the third time >~<, the main thing is that it’s clear and works ^_^
And I just took the cheat mod as an example of mods through the launcher ^v^
That could be done as a separate, more in-depth video. The existing ones are fine as a quick guide.Damn T_T , I just noticed that I didn’t mention the meaning of the numbers 0 ; 1 ; 2 ; ... for Banned and for LoadOrder >_< in the video...
I got an idea, I'll just make an explanation in a pinned comment ^w^That could be done as a separate, more in-depth video. The existing ones are fine as a quick guide.
That works too.I got an idea, I'll just make an explanation in a pinned comment ^w^